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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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I don't mean the GWX dev Team, I mean the SH3 dev team!
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#2 | |
GWX Project Director
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#3 | |
Chief of the Boat
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#4 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:rotfl: :rotfl:
Chill MRV Yes AI torps should have been included in stock along with the Subs to go with them GWX has a couple of real talented ppl in that department so never say never |
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#7 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
Posts: 212
Downloads: 0
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Even without torpedos tacking a sub could get messy if they had a good gun crew and caught you on the surface.
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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First time I came across one I was on the surface "Submarine spotted " Eh ? Off the coast of Ireland Next minute "we're taking damge sir" As they cant dive they are easy to lose and kill when you see one |
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#9 | |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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![]() Anyway, I think the GWX team would be able to do this sooner or later, but I also think that AI torps would require modifying the hardcoded parts of the game...as far as I know this is illegal. schhhh....*whispiers*..GWX Team, you know: as u-boat-commanders it is our job to do what we have to do without getting caught ![]() ![]() |
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#10 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just needs some clear thinking and some talented ppl A year ago no one would have thought you could have rockets in the game but they are here |
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