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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Yes, im afraid that was the reality of the uboatcrews aswell..
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#2 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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Yes....the game mods make the realism more in tune to reality and place an importance on positive ID of the target.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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At least you know that the lighted ships in GWX are neutrals for sure.
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#4 | |
Ocean Warrior
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#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I would think that they would have investigated any ship contact, lighted or not, and so I'm not sure how effective it would have been to do this.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#6 |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
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Yes they did identify lone lighted ships as well, enemy ships could not escape U-boat attacks simply by using the nav lights. Convoy rule was all lights off incl neutrals.
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#7 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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![]() ![]() when being at a high TC-rate and encountering a hostile ship, the WO reports it with "ship spotted". If its neutral or friendly, the ship-spotted-message displays in the window at the center bottom but no sound is played. |
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