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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Pros:
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#32 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Damn spelling came from Google earth
No problem - surprised Stabiz didnt notice that |
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#33 | ||
Engineer
![]() Join Date: Dec 2004
Posts: 217
Downloads: 0
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No, I mean the ships that are in the harbor already. They show up on the map as contacts when zoom out some but when you zoom in, they actually turn into the ship shapes. I was thinking that even with god mode turned off, the ships will show up anyway just for the fact the crew on deck can see them and so they show on the map. They disappear off the map when they get far enough away for the crew not to see them any more. I was thinking that maybe its a mod that the GWX crew created. Its not that big of a deal really.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#34 |
Engineer
![]() Join Date: Dec 2004
Posts: 217
Downloads: 0
Uploads: 0
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Is it just me or do the crew grow breads?
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#35 | |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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#36 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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But I don't think it was ever included. |
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#37 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#38 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Fixable in update We are all only human mate |
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#39 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Black as night?
Shouldn't the compass and the telegraph be illuminated at least? Black nights seem darker and the ships are very dark... Checked and recalibrated my monitor using the Nvidia system and still seems overly dark.... Guess I'll have to live with it.... Reticle in UZO is black, again shouldn't it be light green at night? Perhaps I need to reinstall some mod I had? ![]() Game play is great, load time a little excessive, long time for missions to load up as well. |
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#40 |
Mate
![]() Join Date: Sep 2005
Posts: 51
Downloads: 0
Uploads: 0
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This will be my first GW exposure. I reinstalled SHIII, added the mod, and tried it out. Took the U-124 out of Lorient. So far so good.
One wierd thing. I had a little wood piece on the upper left portion of the screen which would not go away, and served no purpose. It overlayed everything, and appeared on every screen. |
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#41 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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#42 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Yes. It fooled me too the first time:rotfl:.
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#43 |
Chief of the Boat
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Click on it and drag/push it to an outer edge of your screen.
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#44 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Another "impression": The high number of airplanes in the game. I had to constantly crash dive or go to periscope depth as I was jumped by planes constantly. It seems that once they find you, they'll swarm the general area and pester you until you're sunk or in retreat.
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#45 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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Woow it's amazing !! I love almost all of this mod. One thing only i don't like...the night is too dark,i can't really see any ship even if i have it at 500m ! Maybe should i set my nvidia ? Or there is a mod ? Please heelp
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![]() Last edited by Cap.Palla; 12-17-06 at 07:40 AM. |
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