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Old 11-28-06, 11:34 AM   #1
Wulfmann
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:rotfl: Thanks for not making a deserved comment!!!:rotfl:

Well then. How is radar determined per ship and when?

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Old 11-28-06, 11:53 AM   #2
ref
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They are in the R0x entries in the cfg

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Old 11-28-06, 11:59 AM   #3
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I believe its in the SNS file - the sensors

Dont ask me which one is radar though as they are just numbers

Ah see Ref knew
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Old 11-28-06, 12:16 PM   #4
Wulfmann
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Thanks, I know where the radar is regarding its use.

What I seek is a way to determine what has radar and when.

There must be an off on switch for each ship.
If not then all warships are radar equipped from day one?

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Old 11-28-06, 12:20 PM   #5
bigboywooly
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The SNS file does that

HuntIII

[Sensor 8]
NodeName=R01 <----------As Ref said above
LinkName=Type290
StartDate=19410901 <------------- Radar starts
EndDate=19430601 <----------- And ends for Type290

[Sensor 9]
NodeName=R01
LinkName=Type271
StartDate=19430601
EndDate=19451231
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Old 11-28-06, 12:30 PM   #6
Wulfmann
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Thanks, again for not taking the shot I deserved. The next question should be how dumb am I.

There may be no end to that one!:rotfl:

So, I will now run a check of all the radar in all the units. I am curious how well my reference books and SH3 devs compare.

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Old 11-28-06, 12:35 PM   #7
ref
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Quote:
Originally Posted by bigboywooly
The SNS file does that

HuntIII

[Sensor 8]
NodeName=R01 <----------As Ref said above
LinkName=Type290
StartDate=19410901 <------------- Radar starts
EndDate=19430601 <----------- And ends for Type290

[Sensor 9]
NodeName=R01
LinkName=Type271
StartDate=19430601
EndDate=19451231
To remove a radar (or any other equipment/sensor) replace the linkname value with NULL

[Sensor 8]
NodeName=R01
LinkName=NULL
StartDate=19410901
EndDate=19430601

[Sensor 9]
NodeName=R01
LinkName=Type271
StartDate=19430601
EndDate=19451231

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Old 11-28-06, 01:10 PM   #8
VonHelsching
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BTW, using the .sns files for each unit, if the [Sensor X] is renamed properly you can add / subtract sensors (visual, radar, RWR, searchlights, hydrophones, sonar) nullify them etc. Very easy to do.

Same thing applies for the .eqp files for weapon nodes.

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Old 11-28-06, 02:08 PM   #9
Wulfmann
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After looking thru the files I was amazed at how close the Devs were in getting the when right on this.
Makes me wonder how they were so far off on other easy aspects.
I only changed the Frigates from late 1940 to early 41 and the Elcos I moved back into 1942. Other than that (and pushing back the Italian DDs into 1942) they are all within reason, IMO.

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Old 11-28-06, 12:32 PM   #10
ref
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Quote:
Originally Posted by bigboywooly
I believe its in the SNS file - the sensors

Dont ask me which one is radar though as they are just numbers

Ah see Ref knew


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