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Old 11-24-06, 08:59 AM   #1
Jan Kyster
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Default Waypoints and Kiel Canal

Somehow someone is cleaning my maps between patrols... :hmm:

Have searched the forum, but found nothing else that the Kieler Kanal is a pain to
keep plotting (?) and as I'm now on my fourth patrol I've tried to transfer the
waypoints from previous saves... markings/rulers, too.

Need to have a saved file, so I plot a course to a first safe savepoint - picked up
somewhere you need to be 30 km away - and the last two waypoints I place in the
straight piece of the kanal, like this:




When the second last waypoint is passed, do a save and exit. In Windows open the file [your save name].map with notepad. It'll look something like this:

[Mark]
PointsNb=0


[Ruler]
PointsNb=0


[Range]
PointsNb=0


[Angle]
PointsNb=0


[Waypoint]
PointsNb=2
Pt0=1198611.47,6522727.04,-2.17
Pt1=1193689.38,6522739.50,0.00


The Pt0 and Pt1 are these points on the map...




Delete Pt1 and change PointsNb to 53 and insert the new wayppointlist like this...

[Waypoint]
PointsNb=53
Pt0=1198611.47,6522727.04,-2.17
Pt1=1193504.88,6522787.50,0.00
Pt2=1191731.09,6523564.43,0.00
Pt3=1189950.88,6524480.50,0.00
Pt4=1185950.88,6526220.50,0.00
Pt5=1183990.88,6526480.50,0.00
Pt6=1182564.88,6526520.00,0.00
Pt7=1181664.88,6526680.00,0.00
Pt8=1178824.88,6526660.00,0.00
Pt9=1175484.88,6525200.00,0.00
Pt10=1172104.88,6523600.00,0.00
Pt11=1170484.88,6522840.00,0.00
Pt12=1169472.50,6522271.00,0.00
Pt13=1167632.50,6519091.00,0.00
Pt14=1166632.50,6518551.00,0.00
Pt15=1161792.50,6517751.00,0.00
Pt16=1160452.50,6517171.00,0.00
Pt17=1159829.75,6516913.00,0.00
Pt18=1159169.75,6516273.00,0.00
Pt19=1158649.75,6515313.00,0.00
Pt20=1156989.75,6512793.00,0.00
Pt21=1156589.75,6512093.00,0.00
Pt22=1155909.75,6511093.00,0.00
Pt23=1155309.75,6510213.00,0.00
Pt24=1153149.75,6508653.00,0.00
Pt25=1151817.50,6507728.00,0.00
Pt26=1149457.50,6506548.00,0.00
Pt27=1147237.50,6505708.00,0.00
Pt28=1144877.50,6505268.00,0.00
Pt29=1142227.00,6504835.00,0.00
Pt30=1137707.00,6503995.00,0.00
Pt31=1132747.00,6502735.00,0.00
Pt32=1127727.00,6501375.00,0.00
Pt33=1124724.00,6500300.00,0.00
Pt34=1122184.00,6497620.00,0.00
Pt35=1122164.00,6494920.00,0.00
Pt36=1120846.63,6492374.00,0.00
Pt37=1119246.63,6489934.00,0.00
Pt38=1118546.63,6488554.00,0.00
Pt39=1117206.63,6484674.00,0.00
Pt40=1115086.63,6479903.50,0.00
Pt41=1110946.63,6476383.50,0.00
Pt42=1104727.13,6472056.50,0.00
Pt43=1101807.13,6470136.50,0.00
Pt44=1097993.50,6468091.50,0.00
Pt45=1095313.50,6465391.50,0.00
Pt46=1090033.50,6465511.50,0.00
Pt47=1077014.75,6465672.00,0.00
Pt48=1061651.88,6466311.50,0.00
Pt49=1043091.13,6479800.50,0.00
Pt50=1032590.31,6480964.50,0.00
Pt51=997139.13,6484312.50,0.00
Pt52=955550.38,6484650.00,0.00


Then I add my Marks and Rulers...

; markings for ships o.a. in Kieler Kanal
[Mark]
PointsNb=11
Pt0=1212053.75,6525356.00,0.00,Mark 1
Pt1=1183131.13,6526377.00,0.00,Mark 2
Pt2=1168488.63,6521316.50,0.00,Mark 3
Pt3=1161189.25,6517722.50,0.00,Mark 4
Pt4=1156406.00,6512051.00,0.00,Mark 5
Pt5=1122415.13,6496885.00,0.00,Mark 6
Pt6=1121950.13,6495311.50,0.00,Mark 7
Pt7=1113479.00,6478893.00,0.00,Mark 8
Pt8=1098185.13,6467809.00,0.00,Mark 9
Pt9=1094985.88,6466201.50,0.00,Mark 10
Pt10=1093374.25,6465980.00,0.00,Mark 11

; lines for quay/lighthouse at Kanal exit into Elbe
[Ruler]
PointsNb=6
Pt0=1095005.88,6466226.00,0.00
Pt1=1093311.88,6466223.00,0.00
Pt2=1098077.38,6468044.00,0.00
Pt3=1095357.38,6465534.00,0.00
Pt4=1093415.25,6465892.00,0.00
Pt5=1093220.22,6466951.78,0.00


Save the file, run Sh3Gen... load SHIII and the map now looks like this




with some markings in Elbe




and the waypoints ends south of Helgoland




Comments please, but so far I see now disadvantage of this?

If... this is useful and if.. I survive... I have a solution for homecoming too...

Stay healthy!
Jan

Using GW, SH3Commander and SH3Gen...
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Old 11-24-06, 03:23 PM   #2
P_Funk
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Yes the Kiel Canal is a royal pain to get through if youaren't using NYGM. However I am happy to report that GWX will include a plotting function similar to that of NYGM.

But until that day if your way works for you all the power to you.
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Old 11-24-06, 03:57 PM   #3
Corsair
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Wanted to say that NYGM had this plotting easy as a standard feature, but you were faster... Only thing is that to automatically plot the return trip, you must mark the end point when you leave and come back to it on an exact 90° course.
From your post, sounds like GW and NYGM exchanging some good ideas ? That would be great news...
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Old 11-25-06, 12:40 AM   #4
U-snafu
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Quote:
Originally Posted by Corsair
Only thing is that to automatically plot the return trip, you must mark the end point when you leave and come back to it on an exact 90° course.
Don't want to say to much but GWX has addressed that need
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Old 11-25-06, 01:12 AM   #5
Hybris
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Honestly I hope they clean the canal up so one could plot a course and not worry about the hidden lighthouses and harbors in fact if they could make it just a straight shot with no turns and deep enough that you could dive to say 30 meters and avoid any traffic in the canal.

Just a idea for GWX:hmm:
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Old 11-25-06, 06:06 AM   #6
Corsair
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Anyway was just for pointing it out, I never use the canal myself... Am not a fan of the type II tin can and start my careers in Wilhelmshaven by 2nd flotilla with a VIIb.
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Old 11-25-06, 06:07 AM   #7
Corsair
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Quote:
Originally Posted by Hybris
Honestly I hope they clean the canal up so one could plot a course and not worry about the hidden lighthouses and harbors in fact if they could make it just a straight shot with no turns and deep enough that you could dive to say 30 meters and avoid any traffic in the canal.

Just a idea for GWX:hmm:
Guess it wouldn't look like a canal anymore... OMG 30m deep in a canal ?

How about a teleport button to warp you out of Kiel in the grid of your choice ?
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