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Waypoints and Kiel Canal
Somehow someone is cleaning my maps between patrols... :hmm:
Have searched the forum, but found nothing else that the Kieler Kanal is a pain to keep plotting (?) and as I'm now on my fourth patrol :smug: I've tried to transfer the waypoints from previous saves... markings/rulers, too. Need to have a saved file, so I plot a course to a first safe savepoint - picked up somewhere you need to be 30 km away - and the last two waypoints I place in the straight piece of the kanal, like this: http://www.sfgpl.dk/pics/sh3/kiel-out/01.jpg When the second last waypoint is passed, do a save and exit. In Windows open the file [your save name].map with notepad. It'll look something like this: [Mark] PointsNb=0 [Ruler] PointsNb=0 [Range] PointsNb=0 [Angle] PointsNb=0 [Waypoint] PointsNb=2 Pt0=1198611.47,6522727.04,-2.17 Pt1=1193689.38,6522739.50,0.00 The Pt0 and Pt1 are these points on the map... http://www.sfgpl.dk/pics/sh3/kiel-out/02.jpg Delete Pt1 and change PointsNb to 53 and insert the new wayppointlist like this... [Waypoint] PointsNb=53 Pt0=1198611.47,6522727.04,-2.17 Pt1=1193504.88,6522787.50,0.00 Pt2=1191731.09,6523564.43,0.00 Pt3=1189950.88,6524480.50,0.00 Pt4=1185950.88,6526220.50,0.00 Pt5=1183990.88,6526480.50,0.00 Pt6=1182564.88,6526520.00,0.00 Pt7=1181664.88,6526680.00,0.00 Pt8=1178824.88,6526660.00,0.00 Pt9=1175484.88,6525200.00,0.00 Pt10=1172104.88,6523600.00,0.00 Pt11=1170484.88,6522840.00,0.00 Pt12=1169472.50,6522271.00,0.00 Pt13=1167632.50,6519091.00,0.00 Pt14=1166632.50,6518551.00,0.00 Pt15=1161792.50,6517751.00,0.00 Pt16=1160452.50,6517171.00,0.00 Pt17=1159829.75,6516913.00,0.00 Pt18=1159169.75,6516273.00,0.00 Pt19=1158649.75,6515313.00,0.00 Pt20=1156989.75,6512793.00,0.00 Pt21=1156589.75,6512093.00,0.00 Pt22=1155909.75,6511093.00,0.00 Pt23=1155309.75,6510213.00,0.00 Pt24=1153149.75,6508653.00,0.00 Pt25=1151817.50,6507728.00,0.00 Pt26=1149457.50,6506548.00,0.00 Pt27=1147237.50,6505708.00,0.00 Pt28=1144877.50,6505268.00,0.00 Pt29=1142227.00,6504835.00,0.00 Pt30=1137707.00,6503995.00,0.00 Pt31=1132747.00,6502735.00,0.00 Pt32=1127727.00,6501375.00,0.00 Pt33=1124724.00,6500300.00,0.00 Pt34=1122184.00,6497620.00,0.00 Pt35=1122164.00,6494920.00,0.00 Pt36=1120846.63,6492374.00,0.00 Pt37=1119246.63,6489934.00,0.00 Pt38=1118546.63,6488554.00,0.00 Pt39=1117206.63,6484674.00,0.00 Pt40=1115086.63,6479903.50,0.00 Pt41=1110946.63,6476383.50,0.00 Pt42=1104727.13,6472056.50,0.00 Pt43=1101807.13,6470136.50,0.00 Pt44=1097993.50,6468091.50,0.00 Pt45=1095313.50,6465391.50,0.00 Pt46=1090033.50,6465511.50,0.00 Pt47=1077014.75,6465672.00,0.00 Pt48=1061651.88,6466311.50,0.00 Pt49=1043091.13,6479800.50,0.00 Pt50=1032590.31,6480964.50,0.00 Pt51=997139.13,6484312.50,0.00 Pt52=955550.38,6484650.00,0.00 Then I add my Marks and Rulers... ; markings for ships o.a. in Kieler Kanal [Mark] PointsNb=11 Pt0=1212053.75,6525356.00,0.00,Mark 1 Pt1=1183131.13,6526377.00,0.00,Mark 2 Pt2=1168488.63,6521316.50,0.00,Mark 3 Pt3=1161189.25,6517722.50,0.00,Mark 4 Pt4=1156406.00,6512051.00,0.00,Mark 5 Pt5=1122415.13,6496885.00,0.00,Mark 6 Pt6=1121950.13,6495311.50,0.00,Mark 7 Pt7=1113479.00,6478893.00,0.00,Mark 8 Pt8=1098185.13,6467809.00,0.00,Mark 9 Pt9=1094985.88,6466201.50,0.00,Mark 10 Pt10=1093374.25,6465980.00,0.00,Mark 11 ; lines for quay/lighthouse at Kanal exit into Elbe [Ruler] PointsNb=6 Pt0=1095005.88,6466226.00,0.00 Pt1=1093311.88,6466223.00,0.00 Pt2=1098077.38,6468044.00,0.00 Pt3=1095357.38,6465534.00,0.00 Pt4=1093415.25,6465892.00,0.00 Pt5=1093220.22,6466951.78,0.00 Save the file, run Sh3Gen... load SHIII and the map now looks like this http://www.sfgpl.dk/pics/sh3/kiel-out/03.jpg with some markings in Elbe http://www.sfgpl.dk/pics/sh3/kiel-out/04.jpg and the waypoints ends south of Helgoland http://www.sfgpl.dk/pics/sh3/kiel-out/05.jpg Comments please, but so far I see now disadvantage of this? If... this is useful and if.. I survive... I have a solution for homecoming too... Stay healthy! Jan Using GW, SH3Commander and SH3Gen... |
Yes the Kiel Canal is a royal pain to get through if youaren't using NYGM. However I am happy to report that GWX will include a plotting function similar to that of NYGM.
But until that day if your way works for you all the power to you.:up: |
Wanted to say that NYGM had this plotting easy as a standard feature, but you were faster...;) Only thing is that to automatically plot the return trip, you must mark the end point when you leave and come back to it on an exact 90° course.
From your post, sounds like GW and NYGM exchanging some good ideas ? That would be great news...:up: |
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Honestly I hope they clean the canal up so one could plot a course and not worry about the hidden lighthouses and harbors in fact if they could make it just a straight shot with no turns and deep enough that you could dive to say 30 meters and avoid any traffic in the canal.
Just a idea for GWX:hmm::know::arrgh!: |
Anyway was just for pointing it out, I never use the canal myself... Am not a fan of the type II tin can and start my careers in Wilhelmshaven by 2nd flotilla with a VIIb.
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How about a teleport button to warp you out of Kiel in the grid of your choice ? |
There is more than enough room to pass ships in the Kanal
The trouble is the AI avoidance routines dont let you just pass close by to another moving unit The AI unit will always try to avoid you and ends up beaching itself The Kanal ingame is already wider than the original |
http://ahoy.tk-jk.net/MoreImages5/Pl...analPreWW2.jpg
Its big enough for him! |
Barely.
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I did try adding the historical sailings through but as I explained above the AI collision routines kick in if you come across one and they back up into the banks Doesnt look too good to see the pride of the Kreigsmarine reversing out of the way of your humble uboat instead of just flattening you:rotfl: http://img468.imageshack.us/img468/6...0mediumwy6.jpg |
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:hmm: takes me aout 10 - 15 mins to navigate the canal
If you use SH3commander you can up " When near land " figure in time compression Or just alter the " Land proximity " setting in main.cfg I have mine on 256 and breeze through the canal If you use NYGM it has an auto plot feature so you dont even need to add waypoints GWX will also have this feature |
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23 dec. 1939.
Back home from patrol 4. Nothing happened, but still a thrilling experience... :smug: Now to finish this waypoint thing. The last waypoint is placed just east of Helgoland, like this http://www.sfgpl.dk/pics/sh3/kiel-in... savepoint.jpg The "Helgoland Mark" is for testing purpose only... it doesn't matter where you save. Save/exit SH3 and the saved [savedname].map file has waypoints like this: [Waypoint] PointsNb=2 Pt0=930702.80,6485124.90,-3.64 Pt1=970963.00,6484627.50,0.00 Keep the saved Pt0 waypoint (ships position) and replace with this list: ; notice updated PointsNb... [Waypoint] PointsNb=68 ; insert your saved waypoint Pt0 here: Pt1=955550.38,6484650.00,0.00 Pt2=997202.75,6483137.50,0.00 Pt3=1032102.75,6477737.50,0.00 Pt4=1047406.75,6473625.00,0.00 Pt5=1062006.75,6464825.00,0.00 Pt6=1077006.75,6463725.50,0.00 Pt7=1090157.75,6464896.00,0.00 Pt8=1095517.75,6465416.00,0.00 Pt9=1098046.75,6468065.50,0.00 Pt10=1101807.13,6470136.50,0.00 Pt11=1104727.13,6472056.50,0.00 Pt12=1110946.63,6476383.50,0.00 Pt13=1115086.63,6479903.50,0.00 Pt14=1117206.63,6484674.00,0.00 Pt15=1118546.63,6488554.00,0.00 Pt16=1119246.63,6489934.00,0.00 Pt17=1120846.63,6492374.00,0.00 Pt18=1122164.00,6494920.00,0.00 Pt19=1122184.00,6497620.00,0.00 Pt20=1124724.00,6500300.00,0.00 Pt21=1127727.00,6501375.00,0.00 Pt22=1132747.00,6502735.00,0.00 Pt23=1137707.00,6503995.00,0.00 Pt24=1142227.00,6504835.00,0.00 Pt25=1144877.50,6505268.00,0.00 Pt26=1147237.50,6505708.00,0.00 Pt27=1149457.50,6506548.00,0.00 Pt28=1151817.50,6507728.00,0.00 Pt29=1153149.75,6508653.00,0.00 Pt30=1155309.75,6510213.00,0.00 Pt31=1155909.75,6511093.00,0.00 Pt32=1156589.75,6512093.00,0.00 Pt33=1156989.75,6512793.00,0.00 Pt34=1158649.75,6515313.00,0.00 Pt35=1159169.75,6516273.00,0.00 Pt36=1159829.75,6516913.00,0.00 Pt37=1160452.50,6517171.00,0.00 Pt38=1161792.50,6517751.00,0.00 Pt39=1166632.50,6518551.00,0.00 Pt40=1167632.50,6519091.00,0.00 Pt41=1169472.50,6522271.00,0.00 Pt42=1170484.88,6522840.00,0.00 Pt43=1172104.88,6523600.00,0.00 Pt44=1175484.88,6525200.00,0.00 Pt45=1178824.88,6526660.00,0.00 Pt46=1181664.88,6526680.00,0.00 Pt47=1182564.88,6526520.00,0.00 Pt48=1183990.88,6526480.50,0.00 Pt49=1185950.88,6526220.50,0.00 Pt50=1189950.88,6524480.50,0.00 Pt51=1191731.09,6523564.43,0.00 Pt52=1193504.88,6522787.50,0.00 Pt53=1193618.50,6522703.50,0.00 Pt54=1194126.88,6522740.00,0.00 Pt55=1198774.38,6522750.00,0.00 Pt56=1199755.88,6522910.00,0.00 Pt57=1203499.75,6524610.00,0.00 Pt58=1208697.88,6524630.00,0.00 Pt59=1211078.13,6525390.00,0.00 Pt60=1213138.13,6525400.00,0.00 Pt61=1216613.25,6524780.00,0.00 Pt62=1219813.25,6524250.00,0.00 Pt63=1220323.25,6523590.00,0.00 Pt64=1219838.25,6522393.50,0.00 Pt65=1219443.25,6521968.50,0.00 Pt66=1219108.25,6521852.50,0.00 Pt67=1218752.25,6521884.50,0.00 Save the map-file and after loading SH3, it should now look like this: http://www.sfgpl.dk/pics/sh3/kiel-in...new points.jpg and you will have points all the way into Kiel harbour with nose pointed at home quay http://www.sfgpl.dk/pics/sh3/kiel-in...ds in Kiel.jpg The reason for me using time on this, is I know I'll have Kiel as homebase for a long time still. Probably will use Wilhemshaven some times as a refuel station, but the next couple of year Kiel it is... Btw. thanks for the great pictures! Looking forward to meet "Big Sister" in the Canal :huh: Re. GWX, a quick calculation shows that - with my current speed - I'm ready for it in august 2008... :rock: |
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