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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
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#17 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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The idea behind a hedgehog was that she was firstly forward firing which was a new and needed thing and also since the charges were impact only they made it so that the escort wouldn't lose contact unless there was a hit. The last thing was that usually one hedgehog hit was enough to make a boat go down. Thats a powerful point blank hit on the pressure hull.
Not sure myself as to its effectiveness as I have never been attacked by one. |
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#18 | |
Stowaway
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#19 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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#20 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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At least the explosive charge is smaller compared with a depth charge, but it falls very fast.
in u-505 mission the scorts are equiped with hedgehog, its a good training ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#21 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Though the charge is smaller it is more deadly because they are more accurate and are deployed in great numbers. Depth charges have to be larger because they are like artillery weapons that deal indirect damage. A depth charge is a realative shot in the dark. A hedgehog is more like a grenade than a piece of artillery. They are directed and are easier to observe. Theres no chance of getting a false positive with a hedgehog. The charge needs only be small by comparison because it is only going to detonate when in direct contact with a subs hull which is like a point blank shot.
Overall its spooky when you consider the realities of this weapon. |
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#22 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
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If you want to see what a hedge hog looks like as it come for you, look below!
![]() This was the second attack with Hedgehogs (you can see the marks of the first), two of the ones shown hit, it didn't kill me, but the depthcharges that followed did! Hedgehogs in most cases didn't kill subs, they damaged them to the poit where they would have to surface, or made them an easier target. Escort captains liked it as they could keep contact with a possible contact throught the engagement, so the enemy couldn't dodge as well. They also didn't go off unless they hit the sub, so there was no disturbance in the water that could mask a sub getting away |
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#23 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
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![]() Only about 15-20min of uboats and all you see is them moving along the ocean no crash diving/depth charging hair pulling suspense. More a drama about the code breakers, okay story if you accept their be little action. |
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#24 |
Engineer
![]() Join Date: Dec 2004
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Remember kids, depth is your friend. The deeper you are, the harder it is to hit you.
As far as turning when you are under attack, I dont do this because it slows your boat down. Once the DCs or hedges have left their ship, they do not adjust so you want to get as far away as possible. You can only do this with depth (longer time till contact) and speed (cant hit you if youre not there). Dont hit full ahead until AFTER the first DC explosion. The sound will mask your noisy props for a minute or so. And if you get hit by a hedgehog, you need to be plugging the leaks. If there are DDs on the hunt, only the dead stay shallow.
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