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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lucky Jack
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Your new weapons officer will be Bernard! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#17 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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A bug in SH3 is that if you use a steam torpedo the speed can be wrong. I forget specifically how it is but it occurs under fairly regular circumstances that the running speed indicated by the TDC is not the same as it is set to. Usually it is that it's set to run faster and it is at the slowest speed. The simple way to fix this is that before you fire a torpedo click on the speed marker to reset it to whichever speed you wish to run. A wrong running speed could explain why you are suffering so many misses. In terms of my experience I have used TGW 1.1a for a few months and haven't experienced any unexplained torpedo misses. I have been learning manual TDC in fact in TGW 1.1a and the only misses I have suffered were from my own miscalculations. I don't believe that your misses are the fault of the mod. Too many people play it for that to be the case I believe. As for the difficulty increasing and decreasing the TC this I encountered in vanilla SH3. The simple fact is that the game uses incredible amounts of memory and CPU and increasing the TC increases the speed at which the game computes the courses and outcomes of ships all over the Atlantic along with the weather and other parts of the dynamic world. Of course the TC increases this demand exponentially. I encounter severe slowdown in reaction when I reach 512 and I rarely go to 2024 because I can accidentally overshoot something. To get out of the high TC I always use the Backspace key to pause the game. Usually I have to hold the key rather than press it quickly. The same goes for switching to high TC with the + key. This slowdown is a result of my system needing an upgrade badly (as yours could as well if this is your issue) and also the rsulting increase in overall performance demands made by TGW. TGW adds alot of things that would slow down SH3. This also affects TC. Quote:
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#18 | ||||
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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So, I am cutting the string to this thread. Thank You Sir. Quote:
Last edited by robj250; 10-30-06 at 09:32 PM. |
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#19 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Robj250, why do you sound pissed off? And for all the effort I put into trying to help you you gave me a very short answer. Please try and be a sport.
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#20 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
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Its funny reading all the possibilities of why the solutions are not working....I personally have had the same experience on more than one patrol...it seemed no matter what I did.....the torpedoes were missing their mark....I often wondered if this might have been designed into the game.........quite frustrating actually....more than once I wanted to kick him right in the kiester.....and it also seemed that no matter how many times I would decorate him....he would still freeze up on me during some depth charge attacks.....I would usually send him to the engine room as punishment only to bring him back and have him then stand there with his arms extended out from his shoulders........shheeesh.....:hmm:
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#21 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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@P Funk.
Sorry, I am NOT pissed off. I merely emphasized what I had already said in the original post. I thank you for you explanation and help. It's just weird that one game works great and the other will not. I wanted to get into MP and I think I have to have TGW to play, and if it's not working good on my computer, I will have problems in the game. Fraps is giving me a problem also. The numbers keep disappearing from the screen and I do not know if it's recording or not. It's just that I was just told that my state of health had just got worse and I am a little tense at the moment. Bernard, get off my sub. I don't care if we're in the North Sea.:rotfl: Last edited by robj250; 10-31-06 at 06:30 AM. |
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#22 |
Gunner
![]() Join Date: Sep 2006
Location: USA, Indiana
Posts: 94
Downloads: 4
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Hey Rob,
I have noticed a few things with GW that wasn't as prevalent with vanilla SH3. I have fired torps and watched the speeds change on several boats. As if they saw the wake from the torp. If able, fire next time, keep your scope up and make sure the AOB and the speed did not change. If they are that is a reason you may be missing. SOme missions I have witnessed, more than once, boats changing course and speed. If they do that, you are S.O.L unless you have a homing torp. |
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#23 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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#24 | |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
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#25 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Thanks SilentOtto. I have been playing the game since March this year and I already knew. But thanks anyway.
Two other things I have not mentioned in using TGW, is that my nights are so black that I can't even see my sub on external view, so night attacks are not possible. The other problem is, when the screen comes up "Not so long ago . . ." it then takes over a minute for the command centre to appear. Neither of these problems have occurred in the stock game. |
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#26 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
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About the loading time, I am sure it is caused by the loooots of ships, sounds and stuff the game has to load now. Your departure point is the most crowded area you will see in the whole mission, so it takes long to load everything. It happens to everyone I guess, unless you have a Ferrari computer.
As for the darkness, it happens to me too, I think they made it more realistic, but I find myself turning off all the lights in the room, brightness up in the monitor, and even then dark nights with no moon it's almost impossible to attack... But then, I guess that's how the story was back then, in reality! |
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#27 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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That may be so. However, I am getting a little depressed over the whole situation with TGW, so I don't play as often as I used to.
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#28 | |
Stowaway
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#29 | |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
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But I also read a lot about mods causing problems, like this one. Then it's my opinion that they are not worth installing, since I'm more than happy with the game as it is...trouble free ![]() Last edited by Subwolf; 10-31-06 at 12:24 PM. |
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#30 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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When you get back to port reinstall GW over the top of your current one but change the atmosphere settings from the last time Maybe 16km light is the one for you And using Fraps will slow your system too - escecially in a supermod as more is going on than the stock game And you dont need GW to play MP Rob - only if you want to play with other GW users There are plenty of games online for stock users |
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