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Old 10-30-06, 07:22 PM   #1
Sailor Steve
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SHIII is the first subsim to have "crew management". That's why there are problems; they're still learning.
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Old 10-31-06, 01:25 AM   #2
Deep-Six
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I have the no fatigue setting on. Was very sick of moving them around.

If one does behave badly, he is going overboard.
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Old 10-31-06, 02:33 AM   #3
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Quote:
Originally Posted by Deep-Six
If one does behave badly, he is going overboard.
Neat trick while submerged.
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Old 10-31-06, 02:50 AM   #4
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I'm still not giving up on crew management. I want the feeling of having a crew and if I don't move them around then I feel like I'm missing out on something.

I dunno. I am still not decided after this much time. I like crew management but I hate doing it.
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Old 10-31-06, 03:27 AM   #5
shegeek72
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Quote:
Originally Posted by P_Funk
I'm still not giving up on crew management. I want the feeling of having a crew and if I don't move them around then I feel like I'm missing out on something.

I dunno. I am still not decided after this much time. I like crew management but I hate doing it.
I like it. I think it makes the game more personal interacting with the crew, knowing they're working hard and need to rest after a stressful attack. And I feel sad when one's killed.

I've heard the there won't be as much crew micro-management in SH4, but I hope its not eliminated completely.
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Old 10-31-06, 12:23 PM   #6
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Quote:
Originally Posted by shegeek72
Quote:
Originally Posted by Deep-Six
If one does behave badly, he is going overboard.
Neat trick while submerged.
That's why we have torpedo tubes.

Quote:
I've heard the there won't be as much crew micro-management in SH4, but I hope its not eliminated completely.
From what they've said it sounds like they listened to the complaints and wishes. It looks like we'll be able to set up watch bills and they'll rotate automatically according to those.
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Old 10-31-06, 05:45 PM   #7
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Quote:
Originally Posted by Sailor Steve
From what they've said it sounds like they listened to the complaints and wishes. It looks like we'll be able to set up watch bills and they'll rotate automatically according to those.
Hooray for that! the reason I turned No Fatigue on was exactly that. I was sick of having to keep moving the buggers about just to keep the boat running and the lack of capability to set up a watches that did the job for you. (That's what your NCO's and OOW are for).
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Old 10-31-06, 05:48 PM   #8
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Quote:
Originally Posted by TarJak
Quote:
Originally Posted by Sailor Steve
From what they've said it sounds like they listened to the complaints and wishes. It looks like we'll be able to set up watch bills and they'll rotate automatically according to those.
Hooray for that! the reason I turned No Fatigue on was exactly that. I was sick of having to keep moving the buggers about just to keep the boat running and the lack of capability to set up a watches that did the job for you. (That's what your NCO's and OOW are for).
Spot on. I have compromised and set it so I only incur fatigue at 1x i.e. real time. Might have to turn it off entirely because the downside of what I've done is I can only recover from fatigue at 1x as well....
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