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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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SHIII is the first subsim to have "crew management". That's why there are problems; they're still learning.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Sonar Guy
![]() Join Date: May 2005
Location: Dallas, TX
Posts: 399
Downloads: 2
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I have the no fatigue setting on. Was very sick of moving them around.
If one does behave badly, he is going overboard. ![]() |
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#3 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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I'm still not giving up on crew management. I want the feeling of having a crew and if I don't move them around then I feel like I'm missing out on something.
I dunno. I am still not decided after this much time. I like crew management but I hate doing it. |
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#5 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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![]() I've heard the there won't be as much crew micro-management in SH4, but I hope its not eliminated completely. -- ![]() |
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#6 | |||
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Fleet Admiral
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#8 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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