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-   -   Where do you put 'excess' crew when submerged? (https://www.subsim.com/radioroom/showthread.php?t=99971)

Steeltrap 10-24-06 10:28 PM

Where do you put 'excess' crew when submerged?
 
What do you do with 'excess' crew?

I find there isn't space in the crew compartments for 'idle' crew when submerged, so I put them in the non-functioning engine space.

Trouble with that is they move to the active engine whenever I give commands such as peri depth etc. I end up with the electric motor spaces having extra people in them.

What do the rest of you do?

TarJak 10-24-06 10:30 PM

I stick em on repair duty which is probably most realistic. I just assume they are going through the time honoured sailors routine of taking stuff apart and cleaning it or fixing it whenever they are on duty but with nothing better to do.

THE_MASK 10-24-06 10:50 PM

When at the recruiting screen i move the lookout crew down into the sub . I can see exactly how many men i need to get to man my sub while submerged .Does that make sense . My sub has just the right amount of crew while submerged .

shegeek72 10-25-06 01:48 AM

I send 'em outside to clean the hull. :p
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http://users4.ev1.net/%7Etaragem/sh3_u100.jpg

P_Funk 10-25-06 02:28 AM

The problem with assigning them to repair stations is that it drains their energy at a very high rate. The inactive engine room is a good idea.

However it seems strange that there isn't enough actual room for the declared maximum.

TarJak 10-25-06 02:33 AM

Quote:

Originally Posted by P_Funk
The problem with assigning them to repair stations is that it drains their energy at a very high rate. The inactive engine room is a good idea.

However it seems strange that there isn't enough actual room for the declared maximum.

Engines drain at the same rate as repairs and torps so I don;t see that it makees any difference. You can always switch off fatigue anyway. Who wants to make sure that everyone gets their beauty sleep?

The shift patterns on the subs were such that you would have at least some crew doing maintenance of some sort whilst their bunkmates slept/relaxed. They only had enough room to sleep some of the crew at a time and when one shift knowcked off they woke their bunkmates up and took their places. Nuthing like a nice warm bunk to crall into on a cold night.

kylania 10-25-06 03:19 AM

Using NYGM the defaut crew is small enough so that you can only use quarters. If I run with a third watch crew, than I leave my torpedo guys in the inactive engine room since it's neutral.

For GW I've been trying out a smaller crew as well and it seems to work ok.

shegeek72 10-25-06 03:25 AM

Quote:

Originally Posted by TarJak
Engines drain at the same rate as repairs and torps so I don;t see that it makees any difference. You can always switch off fatigue anyway. Who wants to make sure that everyone gets their beauty sleep?

I believe grey wolves has a different fatigue model for the crew, using up more energy in the torp rooms than the stock version. The problem is (at least on my computer) is the watch crew is moved to the fore torpedo room when the sub dives, so I move them to the diesel engines. I figure they need some maintainance while the electric motors are running. :smug:

Hey TarJak, your location says the Garden Island. Are you from Kauai? I used to live there. You can PM me if you want. :)
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http://users4.ev1.net/%7Etaragem/sh3_dark2.jpg

P_Funk 10-25-06 04:13 AM

Quote:

Originally Posted by TarJak
Quote:

Originally Posted by P_Funk
The problem with assigning them to repair stations is that it drains their energy at a very high rate. The inactive engine room is a good idea.

However it seems strange that there isn't enough actual room for the declared maximum.

Engines drain at the same rate as repairs and torps so I don;t see that it makees any difference.

If I recall correctly the engine room which is active is the only one which drains energy. The unused one might not regenerate energy but I'm pretty sure it doesn't drain it either.

Tijn 10-25-06 06:03 AM

Nice Topic. Normally i have around 46/48 crewmembers for an 7C and i always stored some crew in the torpedoroom when submerged. But after an long attack they where out of fatique. But does it really matter if you put them in the diesel room?

Grtz Martijn

Hylander_1314 10-25-06 11:05 AM

Overboard.

fredbass 10-25-06 11:49 AM

Well I have "No Fatigue" set, so in that situation, I like to keep some ready for Damage Repair, but other than that I think it's important to spread them out throughout the boat to help with repair. If you have major flooding in the stern torpedo compartment and you have most of your crew up front, then I think your boat will have trouble leveling out, which isn't good in shallow waters.

Jimbuna 10-25-06 11:52 AM

They come in handy when you run out of eels :D

FIREWALL 10-25-06 02:37 PM

Throw'em overboard before you dive.:yep: :rotfl:

Redbear 10-25-06 06:09 PM

I always leave them in the forward torpedo room. I thought that if they are going to have to do something (can't be rested), it might as well be loading tubes if we meet up with a target. I think I'll have to try the inactive engine room now - sounds like a good idea.


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