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Old 10-07-06, 02:06 PM   #11
Der Teddy Bar
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Join Date: Jan 2002
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Quote:
Originally Posted by Immacolata
Some kids never learn, ray.

Anyways, I must chime in on the fatigue thing. It works okay when you keep your TC low, but as soon as you impatiently scoot across the ocean you get RSI from moving crew about. If you cruise about at 64/128 it isnt felt so badly.

The most elegant solution would be to either lessen or entirely remove the exhaustion/fatiguges efficiency modifier. Let it be up to morale really.
For long patrol across the Atlantic the best solution to be able to keep the NYGM Crew Management Mod intact for when you get there and for normal patrols, is to set the 3DRender=128 and then at 256x the fatigue is not running.

Correct the crew will not recuperate when at 256x but this is for the transit periods so you could rest them before making the return trip.

Any Crew Management, including the NYGM Crew Management, are a pain when you scoot around at 1024x etc.
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