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12-02-2006, 12:33 PM
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Fuel Supplier
![]() Join Date: Oct 2005
Location: London, UK
Posts: 567
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NYGM2_3Updates.
Since Observer and Teddy Baer remain in absentia, it falls to me to provide this update for NYGM 2.2. Size is 8.61 MBytes. Link: http://files.filefront.com//;6286407;;/ The update is provided in the form of an overlay that can be used by JSGME. The update is overlaid onto NYGM 2.2. Remove any other mods first. Install when your U-boat is in base. If in use, roll back SH3Commander before installation. Note that the title screen will still show version "2.2", but the scrolling message on the main menu screen will now show "NYGM 2.3" This patch has been released by me now partly due to the need to correct some omissions from 2.2, that were intended to be present but got overlooked. The other objective is to improve the feeble air power of the original SH3 aircraft still further. However, some other new items have also been included. There is a short 'readme' as part of the update. It contains the following list of features: 1. New campaign files. * Arctic convoys improved. * No convoy anywhere has fewer than three escorts even early in war. * Two new trans-Atlantic convoys simulated with permission from the German LSHIII mod. * More traffic at Panama canal. Atlantic entrance of Panama canal is now marked with a port (‘Colon-Panama’). * More unescorted ships, especially tankers, off the east coast of the USA from January to April 1942. * British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain. * Revised air bases, in part by correcting some positional errors from airbases in NYGM 2_2. Another special air base patrols the eastern part of the Bay of Biscay from 1 June 1944 to 31 December 1944. * Radar-less Liberator ‘NR’ deployed so that you cannot always rely on your radar detectors during daylight when at sea. 2. More use of Anvart’s fabulous lighted ships. Two of his new creations, arriving too late for NYGM 2_2, are now incorporated. 3. U-Snafu’s Flak Defence for U-boat Pens. These are placed on most of the U-boat pens. Because of the way they are constructed, they will give ‘Aircraft seen’ messages in port. 4. Flotillas.cfg. Minor changes to make patrol grids more appropriate. 5. Basic.cfg. Errors corrected that prevented Types II and Types IX boat from getting ‘Bold’ decoy. 6. Sergbuto’s new released ships. They will not (yet) be found in convoys, only as isolated ships. These new ships as yet lack the NYGM slow-sinking-by-flooding model. [Credits in documentation.] 7. SH3Patrol v1.6. This should be placed in the folder ‘My Documents\SH3\data\cfg\’. Refer to the main NYGM manual for instructions for use. Released by Stiebler 2 December 2006. NYGM Tonnage War Mod - more than a mod; it's an experience! |
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12-02-2006, 03:50 PM
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#2 |
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Silent Hunter
![]() Join Date: Jan 2006
Location: Australia
Posts: 3,547
Downloads: 195
Uploads: 13
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Bloody ripper mate .
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12-02-2006, 06:31 PM
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#3 |
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Guest
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Sounds great. but can someone mirror this download? Filefront downloads very slow.
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12-03-2006, 03:07 AM
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#4 |
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XO
![]() Join Date: May 2006
Location: Serbia
Posts: 411
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Yes, I also have problem with download from FileFront. Another mirror please!
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12-03-2006, 08:10 AM
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#5 |
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Bilge Rat
![]() Join Date: Nov 2005
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No problems here, it took 45 seconds. Thx for the update, great mod.
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12-20-2006, 12:14 AM
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#6 |
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Sea Lord
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Stiebler,
1. Are you going to release another update to fix the damage model on Sergbutos new ships? 2. If I install NYGM 2.2 then NYGM 2.3 on top I do NOT need to add the anti-hummingbird mod because it is already in NYGM 2.2? 3. I am confused about the u-boat damage mod in NYGM. Can you explain it in more detail to me? Is it a mod from NVDRIFTER? Many thanks. |
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12-20-2006, 12:19 AM
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#7 | |
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Guest
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Quote:
Just joking, mate. :p |
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12-20-2006, 12:21 AM
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#8 |
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Sea Lord
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 1,901
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Since you are here Drifter...
Is that your damage mod in NYGM? |
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12-20-2006, 12:24 AM
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#9 | |
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Guest
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Quote:
They borrowed my idea and put it into NYGM. They did mention my name in the NYGM manual. I have no problem at all with it. The main difference is that they made the repair times much shorter than the LRT mod. Sort of a compromise I suppose.
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12-20-2006, 04:40 AM
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#10 |
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Fuel Supplier
![]() Join Date: Oct 2005
Location: London, UK
Posts: 567
Downloads: 15
Uploads: 4
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@Lanzfeld:
"1. Are you going to release another update to fix the damage model on Sergbutos new ships?" Not unless someone can find Der Teddy Baer (absent for two months now). "2. If I install NYGM 2.2 then NYGM 2.3 on top I do NOT need to add the anti-hummingbird mod because it is already in NYGM 2.2?" Correct. "3. I am confused about the u-boat damage mod in NYGM. Can you explain it in more detail to me? Is it a mod from NVDRIFTER?" As stated above by NVDrifter. Stiebler. |
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12-21-2006, 07:32 AM
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#11 |
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Sea Lord
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Thanks for the PM Stiebler. You have cleared up alot for me. I just have one thing that doesnt make sense to me then I'll leave you alone!
If I update the campaign files with 2.3 then I activate the HT mod that came in the 2.2 doc files....wont that negate the changes in 2.3?:hmm: |
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12-21-2006, 08:26 AM
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#12 | |
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XO
![]() Join Date: May 2006
Location: Serbia
Posts: 411
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Quote:
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12-21-2006, 08:30 AM
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#13 |
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Sonar Guy
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 396
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Since I've got a blizzard going on outside my house, guess I'll download this and give it a try.
Mast |
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12-21-2006, 09:02 AM
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#14 | |
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Fuel Supplier
![]() Join Date: Oct 2005
Location: London, UK
Posts: 567
Downloads: 15
Uploads: 4
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Quote:
Sorry for any confusion caused to those using HT. Stiebler. |
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12-21-2006, 11:00 AM
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#15 |
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XO
![]() Join Date: May 2006
Location: Serbia
Posts: 411
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I have a solution for adding HT mod to NYGM v.2.3 Campaign_SCR.mis file.
1- Open SH3 mission editor 2- Open scripted layer 3- Select Campaign file from data\campaigns\campaign\Campaign_SCR.mis (that file which came with v.2.3) 4- Select Merge option from file menu 5- Mark merged data as savable and tick the savable box and OK 6- Now find the file which came in additonal documentation in NYGM v2.2 Harbor traffic mod - Campaign_SCR.mis 7- Open it 8- Click on Save scripted layer as in File menu 9- Now again find In your directory installed game as said in #3 Campaign_SCR.mis 10- Click on Save, overwrite it and that's it You have the HT mod and NYGM v.2.3 Campaign_SCR file. Stiebler correct me if I wrong, but I think that it's a good solution. |
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