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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
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hmm, you should be much more sure of your contact's position.....
have you tried the "pinpoint" method with sonobuoys? btw, thanks for clearing up what the problem was, last time, someone didn't like my advice too much! ![]()
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#2 |
Seaman
![]() Join Date: Feb 2006
Posts: 32
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You might want to check the floor setting. I think it defaults to 1000yrds and subs keep diving under that. Also the Run To Enable - I think that defaults to 1000yrds as well. (Personally, I regularly forget to check these things and invariably waste my first torp in most games).
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#3 |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
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hehe, doc: dont you mean 1000 FEET, because 1000yds is around 17,000 feet.
![]() but yeah, that could be a problem, and you may also want to make sure that the Run to Enable (RTE) is set to around 0000 to avoid overshoot.
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