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Old 09-20-06, 06:36 AM   #16
Red Devil
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I love sub sims and WW2 has been a veritable treasure chest for them. I used to use 688(i) attack sub which I found excellent, in its day, but gimme good old US subs in the Pacific anyday. I am really looking forward to playing Sub IV .......
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Old 09-20-06, 06:54 AM   #17
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Quote:
Originally Posted by JordanC
WWII sims were fun and all, but it's getting old.
My Grandpa is old
The Mona Lisa is old
The Statue of Liberty is old
The Grand Canyon is old

And I still enjoy all of those :p
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Old 09-20-06, 07:14 AM   #18
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I play all timeframes napoleonic war upto modern day ( Gulfwar 2 )and i must admit i prefere playing in WWI,WWII as they have more of a "feel" to them
As IMHO it takes more testicular fortitude to be in or play WWI,WWII as all sides then were more evenly matched..no over the horizon firing..or fire and forget...it's all up close and personal
In any case whats not to like about a WWI,WWII submarine's Diesel Electric, Rolls Royce Merlin or a Daimler-Benz engine sound's
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Old 09-20-06, 10:14 AM   #19
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I'd love to see a new WWII surface game dealing with the war in the Pacific. It would be great to get into a night surface action in the Slot.
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Old 09-20-06, 10:38 AM   #20
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Quote:
Originally Posted by SkvyWvr
I'd love to see a new WWII surface game dealing with the war in the Pacific. It would be great to get into a night surface action in the Slot.
Oh, now there is a good idea. This hasn't been done since Task Force 1942...at least to my knowledge. That was, what, 1995?
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Old 09-20-06, 12:00 PM   #21
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Let me see if I have this right: We have SHIII, so we should be happy with the original Silent Hunter if we are fans of the Pacific War. Ten years from now, when all-new technology is available, there shouldn't be any more WWII sims because it's been done before.

I guess I should stick with Silent Service and Grey Wolf, because Aces of the Deep was a new WWII sub sim and shouldn't have been done. Same holds with Silent Hunter-we already had one.

I'm sorry, but I think SHIV is just the thing *I* need to make my next few years complete, and I hope when a newer way of doing things comes along they don't listen to you.

Just my opinion, though.
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Old 09-20-06, 12:20 PM   #22
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food for thought: I've seen some recent polls done on the future of FPS games (yes I know this is a sim) and by far the most requested time period was still WWII.

It just goes to show you how strong that setting continues to be after everything that's been released up to this point.
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Old 09-20-06, 08:16 PM   #23
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How about something along the lines of the old Fighting Steel series from SSI. But with a better campaign strategy. They were fun for their time, but the graphics are very long in the tooth compared to todays tech.
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Old 09-20-06, 08:56 PM   #24
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Quote:
Originally Posted by Hylander_1314
How about something along the lines of the old Fighting Steel series from SSI. But with a better campaign strategy. They were fun for their time, but the graphics are very long in the tooth compared to todays tech.
There was the "Great Naval Battles" in the Atlantic 1939-43 I think...can't remember the name. That was interesting in that you had the Germans raiding and the Allies defending convoys and/or with TFs.

Had an amusing damage system (you could set it to see a shell impact ripping its way through various compartments, starting fires or flooding) and you could set damage control parties on firefighting etc, plus you could counter-flood to prevent capsizing.

The AI sucked, of course. I remember the Scheer taking me on when I was commanding the Nelson....bit stupid!

That whole approach, however, was a good idea - with today's computers it could definitely be done extremely well.

As for why people want WWII? I suspect it's largely due to the fact that there's the feeling that results were still very much affected by personal skill as opposed to being dictated by technology. The very basic nature of MBTs compared with today is an outstanding example (I remember reading how the KV-1 came with a tool to assist in changing gears as the gear shift was notoriously stiff: a small hammer!!).
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Old 09-21-06, 12:10 PM   #25
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Quote:
Originally Posted by Nightmare
Quote:
Originally Posted by SkvyWvr
I'd love to see a new WWII surface game dealing with the war in the Pacific. It would be great to get into a night surface action in the Slot.
Oh, now there is a good idea. This hasn't been done since Task Force 1942...at least to my knowledge. That was, what, 1995?
I really enjoyed that game. I think it would be great with the new graphics capabilities of todays systems.
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Old 09-21-06, 12:30 PM   #26
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I would have to agree with most in this thread that WW2 is of great interest to many and simulation concerning WW2 will always be interesting. Modern warfare subs is just a console and buttons. Shoot and forget it technology. Not much fun there. Grim, grease, sweat and de'd reckoning is much more imaginative than click and shoot.
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Old 09-21-06, 12:53 PM   #27
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I would still suggest that people avoid shunning modern sims. There seems to be some snobbish attitude involved in this as well; I think people often fail to see past the 'fire and forget'. I've run into this far too often with flight sims, and I've gotten quite tired of people putting down Falcon 4.0 just because it has missiles. Sure IL-2 is more visceral, but to be honest, I still prefer the modern flight sim done right - it offers a lot of unique challenges and puts a lot of emphasis on building situational awareness from a lot more sources than just your Mk.1 eyeballs.

The point is that there is a lot of good stuff in modern simming. I do, however, believe that it doesn't belong in the SH series, let alone in a current engine that is slowly being tuned to being 'just the thing' for a WWII-era sim (and thus saving a lot of time and money in the development process of SHIV and possibly further expansions/titles).

What I think needs to be realized here that building a proper modern sim will take a lot more than a few pretty models of SSBNs and torpedoes that run further and faster. Just look at DW - it's being developed by a team of military-contract professionals, and yet it still has the modelling far from perfect. I don't believe a simplified sim is a sim; it's unlikely that it will gain support from the community in the long run and would probably kill the series (even if it initially sells alright). And if a proper modern sim is to be done, then you might as well start from scratch. And that will take a lot of money that Ubi is probably not willing to invest.
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Old 09-21-06, 02:23 PM   #28
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Quote:
Originally Posted by CCIP
I would still suggest that people avoid shunning modern sims. There seems to be some snobbish attitude involved in this as well; I think people often fail to see past the 'fire and forget'. I've run into this far too often with flight sims, and I've gotten quite tired of people putting down Falcon 4.0 just because it has missiles. Sure IL-2 is more visceral, but to be honest, I still prefer the modern flight sim done right - it offers a lot of unique challenges and puts a lot of emphasis on building situational awareness from a lot more sources than just your Mk.1 eyeballs.

The point is that there is a lot of good stuff in modern simming. I do, however, believe that it doesn't belong in the SH series, let alone in a current engine that is slowly being tuned to being 'just the thing' for a WWII-era sim (and thus saving a lot of time and money in the development process of SHIV and possibly further expansions/titles).

What I think needs to be realized here that building a proper modern sim will take a lot more than a few pretty models of SSBNs and torpedoes that run further and faster. Just look at DW - it's being developed by a team of military-contract professionals, and yet it still has the modelling far from perfect. I don't believe a simplified sim is a sim; it's unlikely that it will gain support from the community in the long run and would probably kill the series (even if it initially sells alright). And if a proper modern sim is to be done, then you might as well start from scratch. And that will take a lot of money that Ubi is probably not willing to invest.
Hear hear, re your F4 comments

Anyone who thinks a-a missles are some kind of magic bullet in F4, obviously haven't played it much
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Old 09-21-06, 02:31 PM   #29
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on the contrary, i dont play DW because I cant really work it out, I find SH3 on about 81% realism easier. I suppose the graphics and atmosphere help too. Id love to play DW but would need a real effort to pick it all up properly. Used to play 688i which was fun.
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Old 09-21-06, 03:34 PM   #30
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I don't play modern sub or flight sims simply because the machinery doesn't interest me. I might go for a flight sim, 'cause jets are cool, but I'm still trying to get set up so I can play Mig Alley.

I just like the old stuff.
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