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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2006
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Hi, I just registered here! I'm looking forward to talking with you guys! Anyways, I'm a bit stumped on why Ubi is doing ANOTHER WWII sim. Ok, we're the US, and we're shooting at Rising Sun flags, but that's not really enough to constitute a making of yet another sim. Ubi is really going to have to pull some cars out of their sleeves because they've about done it all with WWII subsims. Having 2 interior areas of the sub modeled won't do for one.
Don't you think a modern sim would be a bit better, cruising at 900 feet in an Ohio Class, armed to the teeth with missles and torpedoes, then putting around in the Pacific at 12 knots? WWII sims were fun and all, but it's getting old. |
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#2 |
Let's Sink Sumptin' !
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Problem with modern day sub sims for me is the lack of a good back story..or back history in this case. True, modern subs have had their "blind man's bluff" days and hypothetical Cold War moments but nothing to me really compares to the complete and complex history of constant ongoing operations like there was in WW2. Dangerous Waters and Sub Command seems to have that market covered anyhow.
Plus, there is plenty of material left to be mined in WW2. The subject of a British sub sim set in the Med sadly hasn't been touched yet. Going by this forum there is a market for WW2 Japanese subs sims as well.
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#3 |
Watch
![]() Join Date: Sep 2006
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I agree, the only true sub attack since WWII was in the Falklands, that British sub. But like you said, turn the Cold War into WWIII, Sub Command didn't have any story to it, yet it was fun. I suppose I could come up with little improvments to the WWII sims all my life, but they aren't really adding anything new. The same old stuff is what I'm getting at.
"Sub Command and Dangerous Waters seemed to have that market covered anyhow." Really? We get a 5 year old Sim and another with literally the same graphics engine and nothing new? So, the modern simulation people don't complain a whole lot about their sims that are 5 years in the past, but people here complain because they can't control Japanese subs? Last edited by JordanC; 09-18-06 at 10:34 PM. |
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#4 |
Navy Seal
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Just how many WWII sub sims is too many?
I don't think that with SHIII being the only notable WWII sub sim in 5 years, and SHIV following at least another 2 years after it, that could be considered "another WWII sub sim". And the pacific hasn't been done in a commercial release for far too long! A modern sub sim by Ubisoft - risky investment that can't take advantage of previous developments. They'd have to start from scratch - and who knows how many mistakes could be made. For a WWII sim, at least there is a proven engine with many mistakes found within it already (to be fixed, we hope)... |
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#5 |
Sailor Gal
![]() Join Date: Jun 2005
Location: Australia
Posts: 95
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I guess WWII sub sims may have been done many times in the past. But I much prefer a WWII sim than a modern day sub sim.
I mean lets face it.. How much excitement would there be in a sub sim where you push a button and forget about it? Because basically thats all you have to do these days in modern day warfare. As computers do everything for you... I much prefer to use my brain, calculate and work things out for myself. Yes call me old fashion but it sure beats being brain dead like the generation of people that society seems to be creating today. Either way I prefer to look at the next generation of WWII sub sims like a fine wine. They only get better with age ![]() Long live them I say and I for one am so looking forward to Silent Hunter V! Furthermore I hope the Silent Hunter series never lowers itself to a modern day type submarine simulator. |
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#6 | |
Ocean Warrior
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#7 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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A frigate, helo, Orion, and a modern diesel sub. Plus the only interoperable modern naval sim. Sounds new to me. JCC |
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#8 |
Grey Wolf
![]() Join Date: Apr 2005
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Red Storm Rising from MicroProse is the best modern era subsim I remember having played. Good campaign, for the time rather good sim model and it was exciting. the new "modern subsims" are too sterile. Its all screens and menus, no sexyness to be found in miles. The lack of historical context makes them a lesser experience. I wouldn't mind a fictional campaign if it was as well made as RRR's.
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#9 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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The problem with the modern warfare sims is that they are largely 'shoot from miles away and then hide' sims. In the WW11 sims, whether you're talking planes or subs, it's a game of cat and mouse. It's up close and personal and not 100 miles away. Personally, I find the WW11 stuff much more fun.
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#10 |
Watch
![]() Join Date: Sep 2006
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I suppose we just have different intrests. When you say DW has lots of new things like the units, but the game itself is pretty much a spit image of Sub Command. If it was the WWII sim community that had this happen to them, I can just imagine how much they would be complaining. Just how far does Ubi want to take Silent Hunter?
I can't wait untill I see the post "Silent Hunter 5 Announced!!!". |
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#11 |
Navy Seal
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Another point I'd like to make is that while there have been great efforts in WWII sub sims done so far, we're well away from even having all the gameplay features we might like! There's a lot that still could be done in the gameplay-relevant graphics department (drifting rain squalls while intercepting a convoy, anyone?), AI department (don't get me started on this one...), let alone the campaign department (a true dynamic campaign with a strategic AI, anyone?)
I think with all the new technology we get, we deserve the WWII sub sim genre to be updated every couple of years. And noone has done it better than the SH series. I sincerely wish that SH remain a WWII series. How about for modern, someone ressurects Fast Attack instead? ![]() |
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#12 |
Stowaway
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About the Campaign, take Red Storm Rising, The Hunt for Red October and Fictional USvsRussia...:hmm:
Controlable platforms: USA: 1. Seawolf 2. 688i 3. Ohio 4. Virginia Russia: 1. Akula 2. Victor 3 3. Typhoon 4. Alfa Why it has to be historical realistic??? Make a good story which could be simulated in the real-world events... As for computers, well, imagine you got 10 sonar contacts... Would take them a lot of time to classify them all. Also TMA to plot a targeting solution. Not very easy piece of cake... And finally, Silent Hunter amy remain a WW2 sub simulator, but why not make another modern naval warfare simulation under some other title??? ![]() Just a thought, but hey: imagine launching a tomahawk and looking through a periscope... AH yes, conematics! I want lot's of it... ![]() Kinda early wishlist, but won't hurt, I guess... ![]() |
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#13 |
Watch
![]() Join Date: Sep 2006
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Exactly! Well it may be a little hard to come up with a story, it could be done!
But, no game will have ALL of the features players want. I just think Ubi needs to implement something big if they want the SH series to keep a steady pace. WWII naval warfare is very interesting, don't get me wrong, I still am WAY more interested in WWII then I am in modern warfare, but I suppose it's just getting old. Cruising at periscope depth for an hour chasing a convoy at 5 knts was fun, but I just want something different. Last edited by JordanC; 09-19-06 at 04:49 PM. |
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#14 |
Stowaway
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If we could have everything we want, we would't be able to run it.
It would take at least SLI mode for nVidia, Pentium 4 with 6GHz at least, 8GB's of RAM, 3 DVD's for instalation.... Someone please correct me... ![]() @JordanC: Agree 100% ![]() |
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#15 |
Bosun
![]() Join Date: Jun 2006
Location: Louisville, KY
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I wouldn't be against the idea of a modern-era sub sim, but the concept of "fire and forget" in a field such as this seems a bit.....out of place. That's something I'd expect to see in the skies, somewhere like the Ace Combat series (not that it's a bad thing; I've always been a huge AC fan), not in the seas. Maybe somewhere like Warship Gunner 2, where the fun isn't so much in the realism as it is in the fast-paced action. Besides, how much more satisfaction do you get when that meticulously-measured shot tears a DD in two?
![]() -Qairyl
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