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Old 09-10-06, 03:48 AM   #46
kylania
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NOTE: The VII u-boat will take 3 hrs and 48 minutes to reach its crush depth of 346 metres
Is this in NYGM 2.0 right now? Because I took a VIIB out from Kiel. Crash dove to 50m than stopped. The in game clock read 16:38. I immediately started to slowly fall. Within 10 game minutes I'd dropped 110m more to 160m. By 17:11 I finally hit 405m and game over. Didn't take any damage really before it was over though, just some hull damage around 300m or so I think it was? So from dead stop to dead in under an hour game time.
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Old 09-10-06, 04:11 AM   #47
Immacolata
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Did you get the patch to update nygm to 2.1? You should try that if you didn't already, and try your test one more time. If you did upgrade, well then its sounds as if there is an issue...
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Old 09-10-06, 01:43 PM   #48
Der Teddy Bar
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Quote:
Originally Posted by kylania
Quote:
NOTE: The VII u-boat will take 3 hrs and 48 minutes to reach its crush depth of 346 metres
Is this in NYGM 2.0 right now? Because I took a VIIB out from Kiel. Crash dove to 50m than stopped. The in game clock read 16:38. I immediately started to slowly fall. Within 10 game minutes I'd dropped 110m more to 160m. By 17:11 I finally hit 405m and game over. Didn't take any damage really before it was over though, just some hull damage around 300m or so I think it was? So from dead stop to dead in under an hour game time.
It sounds as if you are suffering the Crash Dive Blues which is a default SHIII bug.
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Old 09-10-06, 03:27 PM   #49
kylania
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Quote:
Originally Posted by Immacolata
Did you get the patch to update nygm to 2.1? You should try that if you didn't already, and try your test one more time. If you did upgrade, well then its sounds as if there is an issue...
Umm.. nope, just NYGM_Tonnage_War_v2.0.7z, NYGM_Persicope_Mod_V1.1.7z and NYGM_TW_2.0_Visual_Updateto2.01.7z along with the SH3_Commander_R2.6_v1.7z fix.

And thanks Teddy Bar, it might be the crash dive problem too maybe. When I originally crash dove it just kept going and going, I finally stopped it at 120m, went back up to 50m than stopped. Crash dive was extremely fast too, less than a minute to get down to 60m.
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Old 09-10-06, 10:13 PM   #50
supposedtobeworking
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patch? I thought 2.1 was just slang for 2.01...which is what I have...is this wrong? uh oh...I got NYGM2.0+periscope+visual update...that is not everything?
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Old 01-24-07, 05:25 PM   #51
Werewolf
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Quote:
The NYGM Anti Humming Bird Mod was designed for the Type II, VII & IX and as a result breaks the XXI.
:hmm: .......erhm.....I love the work you have done and this is not to be taken as criticism, but, for those of us who are looking forward to take the type XXI on patrol would there be any solution to the above mentioned problem?
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