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Old 09-04-06, 02:07 PM   #1
Der Teddy Bar
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Default NYGM Anti Humming Bird Mod is now available for Grey Wolves

For many reasons it has not been practical for the NYGM Anti Humming Bird Mod to be released as a single mod until now.

The NYGM Anti Humming Bird Mod is now available to install into Grey Wolves and ndrifter’s Longer U-boat Repair Times mod.

The Mod is under the NYGM download section at our web site at the NYGM Tonnage War Web Site

For hose unfamiliar with the NYGM Anti Humming Bird Mod, it is a feature where the u-boat can no longer hover at all stop. At all stop, the u-boat will slowly sink at a very slow rate. I would have preferred to have positive buoyancy but this has too many bad side effects vs reward.

I know what your thinking, “Oh no! I am going to sink and die when I get to the crush depth because I wasn’t glued to the computer screen!!” Thankfully not. For the VII U-boat to reach its crush depth of 346 metres it will take 3 hrs and 48 minutes to happen.

At speeds of 0 knots you will slowly sink at the rates listed below. At speeds of 1 knot you can maintain depth but not change to a lesser depth. To change depth you need speeds of 2+ knots.

Sink rates per 10 metres at 0 knots is IIa = 12 minutes; IId = 15 minutes; VII = 16 minutes and the IX = 21 minutes.

NOTE: The VII u-boat will take 3 hrs and 48 minutes to reach its crush depth of 346 metres

The NYGM Anti Humming Bird Mod was designed for the Type II, VII & IX and as a result breaks the XXI.

Additional fixes
With the NYGM Anti Humming Bird Mod now when the Type II batteries are destroyed this will result in 100% loss of battery power and not 75% as was the case previously.

Compatibility with other Mods
The NYGM Anti Humming Bird Mod is compatible with all mods including Grey Wolves 1.1 & nvdrifter’s various longer/extended repair mods with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.

Special Note for users of nvdrifter's various longer/extended repair mods. The NYGM Anti Humming Bird effect may cause increased depth keeping difficulties.

I quote lurker_hlb3 "The various NSS_Uboat*.sim files within the Data\Submarine\ of this mode are not compatable Grey Wolves as it makes changes to the basic performances of the subs: I.E. Surface Range/Sub-Surface engine power and range (Real Battery Life AKA Advanced NASA Battery Fix v2). Special note: the NSS_Uboat*.sim files are “not required” for the NYGM Anti Humming Bird Mod to work."

I will investigate this... I quote lurker_hlb3 "The NSS_Uboat2A.sim file is has a different file size 2744 v 2714. This causes changes in the binary offset addresses. If any one is using SH3 Commander 2.5/2.6 to make changes to this file, the file will be corrupted at load time and SH3 will “hang-up” and fail to launch."


Compatibility with other Mods when using SH3 Cmdr - thank to lurker_hlb3 for finding this
I quote lurker_hlb3 "The various NSS_Uboat*.zon files within the Data\Submarine\ of this mode are not compatable Grey Wolves or any other mod that use SH3 Commander 2.5 or 2.6 to mod and launch SH3. This is due to changes to the binary offsets that are within the various NSS_Uboat*.zon. If a user launches GW or any other mod with SH3 Commander 2.5/2.6, when SH3 Commander changes the “crush depth”, the NSS_Uboat*.zon file will become corrupted and SH3 will “hang-up” and fail to launch."

This can be resolved by replacing the text below in the SH3 Options.cfg
in the SH3 Options.cfg replace the crush depth values as per below ;----------------------------------------------------------------------------------
[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;Randomises/sets crush depth for each sub type
;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1
Lower=0.9

IIA=NSS_Uboat2A|x2688|175
IID=NSS_Uboat2D|x2688|200
IXB=NSS_Uboat9b|x2CA2|275
IXC=NSS_Uboat9c|x3066|275
IXC/40=NSS_Uboat9c|x3066|275
IXD2=NSS_Uboat9d2|x2CA2|275
VIIB=NSS_Uboat7b|x1A86|250
VIIC=NSS_Uboat7c|x1A86|300
VIIC/41=NSS_Uboat7c|x1A86|350
VIIC/42=NSS_Uboat7c|x1A86|450
XXI=NSS_Uboat21|x35A8|350



Rezoned U-boats
NYGM have redesigned the u-boat damage zones to be historical in size and location from u-boat plans so that damage is better represented (see image below). Note for example how we have reduced the Bow Crew Quarters from being larger in size than the fore torpedo room to the size of the sonar/radio room and relocated the Stern Quarters to the correct location.

We also reduced the torpedo damage zones and as a result the torpedo room can be damaged without the torpedo tube being damaged or visa versa. We have also greatly reduced the size of the engine zones and at the same time moved them further into the centre of the u-boat.




CRASH DIVE BLUES...
Let me start by saying that the interrupted crash dive behaviour is evident in a vanilla install of SHIII 1.4b, this "feature" is brought to the fore by the NYGM U-Boat Mod.

If you order a crash dive and before the u-boat reaches the crash dive depth (normally about 70 metres) you order the u-boat to another depth (higher or lower) then what happens is that the u-boat sits down by the stern at an angle of about 10 degree angle!!! The only way to get the u-boat back onto an even keel is then to order another crash dive and of course let it complete.

Due to the abundance of positive buoyancy that allows the U-Boat to hover like a Humming Bird this "feature" was not seen by the player. It would have however made the u-boat sink or sink more severely when the stern of the u-boat was flooding but this is something that the player would have expected and hard to tell the difference between flooding occurrences.

So if you order a crash dive ensure that you let the u-boat go the full distance, you can however change speed & direction without issue.

Last edited by Der Teddy Bar; 09-05-06 at 09:50 PM.
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Old 09-04-06, 02:34 PM   #2
Shahed
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Brilliant work ! This modding community is exemplary.

I have a few questions:
  1. May I ask how this mod breaks the XXI ?
    I did not understand that bit having never played in a XXI (but am looking forward to it though).
  2. How did you extend the crush depth to 346 meters for the VII ?
  3. Can we please have similar graphical representations of the original and new NYGM damage models for the U-Boots ?
Many thanks in advance and FANTASTIC work ! Another AWESOME additon to the game.

__________________
IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE.
IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE.


Last edited by Shahed; 09-04-06 at 02:45 PM.
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Old 09-04-06, 03:17 PM   #3
Pants
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Nice one DTB
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Old 09-04-06, 05:38 PM   #4
kylania
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With stock/GW/NYGM is there any functional difference between declaring flank speed and a 70m depth than there would be with declaring a crash dive? Other than of course missing out on the wonderful "ALAAARRRRM!!!" sound.
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Old 09-04-06, 07:22 PM   #5
Redwine
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Many thanks for job Teddy

Good if you can release an "stand alone" version for this mod and for the NYGM Ship Damage Model
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Old 09-04-06, 07:56 PM   #6
Cdre Gibs
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To GW users, this is not an approved Addon to GW nor will it be supported. Therefor we cant recommend it.
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Old 09-04-06, 08:45 PM   #7
Marriott
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Quote:
Originally Posted by Cdre Gibs
To GW users, this is not an approved Addon to GW nor will it be supported. Therefor we cant recommend it.
Is it because it was originally made for NYGM?
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Old 09-04-06, 08:53 PM   #8
Cdre Gibs
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Well it certainly wasn't made by GW for GW, now was it! Nor were we consulted, nor given a build to test. With so many bits of NYGM breaking other mods in general and vice versa, and like wise for GW, we can't in all honesty give it a thumbs up now can we.

So its a user beware situation and any problems you may have are to be directed to NYGM since we are not responsible for this addon.

Our recommendation would be not to use it, but its your call, not ours.
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Old 09-04-06, 10:17 PM   #9
Notewire
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Default Thanks!!

Thanks DTB - I appreciate you helping us all out with the anti-hummingbird!!! We, the players, cannot thank you enough for your tireless efforts at game improvement!!!

Thanks also for the new zones - etc.

One question - will updating the zones.cfg file fix the anti-hummingbird, or do you have to take on the whole damage model?

Regardless, thanks again!!,
Yarre Notewire.
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Old 09-04-06, 11:07 PM   #10
Der Teddy Bar
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Quote:
Originally Posted by Shahed
Brilliant work ! This modding community is exemplary.

I have a few questions:
  1. May I ask how this mod breaks the XXI ?
    I did not understand that bit having never played in a XXI (but am looking forward to it though).
  2. How did you extend the crush depth to 346 meters for the VII ?
  3. Can we please have similar graphical representations of the original and new NYGM damage models for the U-Boots ?
Many thanks in advance and FANTASTIC work ! Another AWESOME additon to the game.

1. We have used a zone from the XXI, the PUMPSXXI. I added this zone to the U-boats to create the effect.
2. TT Tools can do it
3. I am not sure 100% on what you are asking so I will await for you to rfrase the question for me.

Thank you for the kind words of support.
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Old 09-04-06, 11:09 PM   #11
Der Teddy Bar
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Quote:
Originally Posted by kylania
With stock/GW/NYGM is there any functional difference between declaring flank speed and a 70m depth than there would be with declaring a crash dive? Other than of course missing out on the wonderful "ALAAARRRRM!!!" sound.
The crash dive will get you submerged quicker.

I use a 20 metres crash dive depth see highlighted below. Not realistic
[Properties]
PeriscopeDepth=12;meters
SnorkelDepth=10;meters
CrashDepth=20;meters
MaxDepth=300;meters
SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.1;max wind speed [m/s], max rain intensity [0,1]
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Old 09-04-06, 11:11 PM   #12
Der Teddy Bar
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Quote:
Originally Posted by Redwine
Many thanks for job Teddy

Good if you can release an "stand alone" version for this mod and for the NYGM Ship Damage Model
A pleasure and I will see what can be done...
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Old 09-04-06, 11:25 PM   #13
Der Teddy Bar
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Quote:
Originally Posted by Notewire
Thanks DTB - I appreciate you helping us all out with the anti-hummingbird!!! We, the players, cannot thank you enough for your tireless efforts at game improvement!!!

Thanks also for the new zones - etc.

One question - will updating the zones.cfg file fix the anti-hummingbird, or do you have to take on the whole damage model?

Regardless, thanks again!!,
Yarre Notewire.
Thanks

If you are installing new into a clean install, a GW install or a LRT install All files supplied are required as well as replacing the PUMPSXXI values in the zones.cfg as per the documentation.

When you say fix I presume you mean as removing the NYGM Anti Humming Bird affect while keeping the improved zone configuration? If so then simply replace the PUMPSXXI with the original value as per the documentation.
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Old 09-05-06, 12:21 AM   #14
mikaelanderlund
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Cool

Mikael
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Old 09-05-06, 12:29 AM   #15
Der Teddy Bar
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Quote:
Originally Posted by Pants
Nice one DTB
I hope you enjoy it, really adds to the tension when making an attack as you have to consider your approach etc
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