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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Whats the problem with having players over the internet, maybe even doing multistation ?
If you only want to do a local lan party you'll loose a lot of potential players. ![]() |
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#2 |
Seaman
![]() Join Date: Aug 2006
Posts: 33
Downloads: 8
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My problem with an eight-hour mission is skill, and attention span.
If I were better at the gaem, an eight hour mission would be fun. If I had a longer attention span, an eight hour mission would not be intolorable. But together, it's a no-go. Also, I think seprate rooms for seprate vesels would be cool. Plus a common room for chips and meetings. |
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#3 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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Yep thats a party I'd like to join but my leads are a bit short.
![]() You could run it on the internet with 'mother ships' maintaining comms - there would be inevitable dropping wasteage but the initial allocation of team members could attempt to allow for this. 3-4 hours is the best I've done. Sorry they're just playing 'Land of hope and glory' at the last night of the Proms - always fires me up............................................a bit !
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Liberty, Equality, Fraternity |
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#4 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#5 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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#6 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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#8 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
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G :rotfl:...but my leads are longer than youres ! :rotfl:
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#9 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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I was more thinking about how to actually make a DW LAN party work with people I know in the area. |
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#10 | ||
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
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![]() Are you saying that we would be able to search and conduct real time naval ops on a map large enough, and a situation robust enough, where firing of weapons would occur hours after we begin? Where we get to become totally involved in all phases of detection, tracking, and building a fire control solution? Sounds great. Last edited by Sea Demon; 09-09-06 at 06:24 PM. |
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#11 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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![]() But yes, that's exactly what I'm saying. It's NOT THAT HARD. To me, the scenarios that are contrived are the ones where people start shooting within a few minutes. |
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#12 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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SQ: With alluring siren sounds drifting over the water I have insisted that the crew fill their ears with wax and lash me to the mast.
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Liberty, Equality, Fraternity Last edited by Bellman; 09-10-06 at 03:33 AM. |
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