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Old 09-05-06, 03:53 PM   #31
Cap_Observatore
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Oi Capitao do Recife, aqui e' o Tenente Gaucho, do you have another URL address for the discussion group mentioned in your signature section? That particular URL does not seem to work and it looks very interesting to me. Thanks
Ola Gaucho, Você é naturalizado Americano? ou tá só de passagem? About discussion group, we have yahoo link:

http://www.grandesguerras.com.br/lista/index.php?lnk=2

But say to me what are going on with my link.

www.grandesguerras.com.br not work? for me is tottaly ok. Você consegue entender bem Português?

Cheers
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Old 09-05-06, 04:03 PM   #32
Cap_Observatore
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Teddy Bar, please help-me if you can. I was using all version of NYGM with out problems from begin. But when I installed with JSGME, allways when I try to load 1940 VIIB campaing with SH3cmdr. My SH3 is freezing when it´s loading bar before 3D simulation are charging. what can I do?

My list of mods:

Quote:
NYGM Tonnage War v2.0=1
NYGM_TW_2[1].0_U-Boat_Visual_Sensor_Update_to_2.01=2
NYGM Tonnage War Minefield Mod=3
1500 meter bearing overlay=4
Enhanced Nav Map Plotting Tools=5
Drifter's Realism Mod v1.01a (NYGM v2.0 compatible)=6
Quieter broken steam pipe sound (optional for all 3 compatible versions)=7
Repeating flooding voice removed (optional for all 3 compatible versions)=8
larger flood timer icons (optional)=9
NYGM Anti Humming Bird Mod=10
Fubars crew skins=11
FUBARS IXBPLAIN=12
FUBARS TYPE 2a=13
FUBARS VIIB PLAIN=14
Harbor Traffic Add-In=15
Krillers screaming soundmod=16
Marcosom=17
CrewCheers_DE=18
NemGunMod=19
I tryed all yet. Did 2 clean installs from zero, reseted shecmdr all times when i was anabling our disabling a new mod. disable and anable most mods many times and nothing, downloaded and changed all what you sad. But im still having same bug. If im missing some thing I apreciate your help.

thx cheers
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Old 09-05-06, 05:57 PM   #33
Der Teddy Bar
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Cap_Observatore,
Is this a saved career or a new one.

A in patrol saved career will crash. A in base saved career should not.

The only practical way to trouble shoot such issues is to start with a fresh install and after each mod has been installed launch the game and see if you can start a new career patrol.
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Old 09-05-06, 08:32 PM   #34
lurker_hlb3
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The following statement from NYGM Anti Humming Bird Mod is in error:

Compatibility with other Mods
The NYGM Anti Humming Bird Mod is 100% compatible with all mods including nvdrifter’s various longer/extended repair mods & Grey Wolves with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.”


1.The various NSS_Uboat*.zon files within the Data\Submarine\ of this mode are not compatable with Grey Wolves or any other mod that use SH3 Commander 2.5 or 2.6 to mod and launch SH3. This is due to changes to the binary offsets that are within the various NSS_Uboat*.zon. If a user launches GW or any other mod with SH3 Commander 2.5/2.6, when SH3 Commander changes the “crush depth”, the NSS_Uboat*.zon file will become corrupted and SH3 will “hang-up” and fail to launch.

2.The various NSS_Uboat*.sim files within the Data\Submarine\ of this mode are not compatable with Grey Wolves as it makes changes to the basic performances of the subs: I.E. Surface Range/Sub-Surface engine power and range (Real Battery Life AKA Advanced NASA Battery Fix v2). Special note: the NSS_Uboat*.sim files are “not required” for the NYGM Anti Humming Bird Mod to work.

3.The NSS_Uboat2A.sim file has a different file size 2744 v 2714. This causes changes in the binary offset addresses. If any one is using SH3 Commander 2.5/2.6 to make changes to this file, the file will be corrupted at load time and SH3 will “hang-up” and fail to launch.




The following was confirmed with TT Mini-Tweaker,Compare It v3.8.6 and Beyond Compare 2 v 2.4.1

Last edited by lurker_hlb3; 09-05-06 at 11:10 PM.
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Old 09-05-06, 09:33 PM   #35
Der Teddy Bar
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Quote:
Originally Posted by lurker_hlb3
The following statement from NYGM Anti Humming Bird Mod is in error:

Compatibility with other Mods
The NYGM Anti Humming Bird Mod is 100% compatible with all mods including nvdrifter’s various longer/extended repair mods & Grey Wolves with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.”


1.The various NSS_Uboat*.zon files within the Data\Submarine\ of this mode are not compatable Grey Wolves or any other mod that use SH3 Commander 2.5 or 2.6 to mod and launch SH3. This is due to changes to the binary offsets that are within the various NSS_Uboat*.zon. If a user launches GW or any other mod with SH3 Commander 2.5/2.6, when SH3 Commander changes the “crush depth”, the NSS_Uboat*.zon file will become corrupted and SH3 will “hang-up” and fail to launch.

2.The various NSS_Uboat*.sim files within the Data\Submarine\ of this mode are not compatable Grey Wolves as it makes changes to the basic performances of the subs: I.E. Surface Range/Sub-Surface engine power and range (Real Battery Life AKA Advanced NASA Battery Fix v2). Special note: the NSS_Uboat*.sim files are “not required” for the NYGM Anti Humming Bird Mod to work.

3.The NSS_Uboat2A.sim file is has a different file size 2744 v 2714. This causes changes in the binary offset addresses. If any one is using SH3 Commander 2.5/2.6 to make changes to this file, the file will be corrupted at load time and SH3 will “hang-up” and fail to launch.




The following was confirmed with TT Mini-Tweaker,Compare It v3.8.6 and Beyond Compare 2 v 2.4.1
lurker_hlb3
Thankyou for your post and excellent find. You may also wish to let nvdrifter know as he also uses the NYGM UboatName.zon files.

I will update the initial posts with this information.

For those using SH3 Cmdr this will resolve the crush depth issue.

in the SH3 Options.cfg replace the crush depth values as per below ;----------------------------------------------------------------------------------
[CRUSH DEPTH] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;Randomises/sets crush depth for each sub type
;<SUBTYPE>=<folder/file name>|<.zon offset>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1
Lower=0.9

IIA=NSS_Uboat2A|x2688|175
IID=NSS_Uboat2D|x2688|200
IXB=NSS_Uboat9b|x2CA2|275
IXC=NSS_Uboat9c|x3066|275
IXC/40=NSS_Uboat9c|x3066|275
IXD2=NSS_Uboat9d2|x2CA2|275
VIIB=NSS_Uboat7b|x1A86|250
VIIC=NSS_Uboat7c|x1A86|300
VIIC/41=NSS_Uboat7c|x1A86|350
VIIC/42=NSS_Uboat7c|x1A86|450
XXI=NSS_Uboat21|x35A8|350

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Old 09-05-06, 10:39 PM   #36
The Noob
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I hope that this is the First step thorwards the end of the "Mod Hostility" and that, to some degree, more Co-Operation will start. Like Anti-Hummingbird mod begin Released for the use with GW ect.

Anyway, !
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Old 09-05-06, 10:42 PM   #37
Der Teddy Bar
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Originally Posted by The Noob
I hope that this is the First step thorwards the end of the "Mod Hostility" and that, to some degree, more Co-Operation will start. Like Anti-Hummingbird mod begin Released for the use with GW ect.

Anyway, !
Could not agree more...
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Old 09-06-06, 01:18 AM   #38
mikaelanderlund
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Quote:
Originally Posted by The Noob
I hope that this is the First step thorwards the end of the "Mod Hostility" and that, to some degree, more Co-Operation will start. Like Anti-Hummingbird mod begin Released for the use with GW ect.

Anyway, !

I totaly agree

Mikael
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Old 09-06-06, 05:47 AM   #39
Notewire
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Quote:
Originally Posted by lurker_hlb3
The following statement from NYGM Anti Humming Bird Mod is in error:

Compatibility with other Mods
The NYGM Anti Humming Bird Mod is 100% compatible with all mods including nvdrifter’s various longer/extended repair mods & Grey Wolves with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.”


1.The various NSS_Uboat*.zon files within the Data\Submarine\ of this mode are not compatable with Grey Wolves or any other mod that use SH3 Commander 2.5 or 2.6 to mod and launch SH3. This is due to changes to the binary offsets that are within the various NSS_Uboat*.zon. If a user launches GW or any other mod with SH3 Commander 2.5/2.6, when SH3 Commander changes the “crush depth”, the NSS_Uboat*.zon file will become corrupted and SH3 will “hang-up” and fail to launch.

2.The various NSS_Uboat*.sim files within the Data\Submarine\ of this mode are not compatable with Grey Wolves as it makes changes to the basic performances of the subs: I.E. Surface Range/Sub-Surface engine power and range (Real Battery Life AKA Advanced NASA Battery Fix v2). Special note: the NSS_Uboat*.sim files are “not required” for the NYGM Anti Humming Bird Mod to work.

3.The NSS_Uboat2A.sim file has a different file size 2744 v 2714. This causes changes in the binary offset addresses. If any one is using SH3 Commander 2.5/2.6 to make changes to this file, the file will be corrupted at load time and SH3 will “hang-up” and fail to launch.




The following was confirmed with TT Mini-Tweaker,Compare It v3.8.6 and Beyond Compare 2 v 2.4.1
Just so I understand #2, as the uninformed gamer - you are saying that the NSS_Uboat*.sim files will not work with a GW mod - but that those files are "not required" for DTB's hummingbird mod to work - IE, you don't need to copy those files just make the Pumps XXI changes?

Please help me understand, that confused me a bit.

Yarre.
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Old 09-06-06, 06:25 AM   #40
lurker_hlb3
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Quote:
Originally Posted by Notewire
Quote:
Originally Posted by lurker_hlb3
The following statement from NYGM Anti Humming Bird Mod is in error:

Compatibility with other Mods
The NYGM Anti Humming Bird Mod is 100% compatible with all mods including nvdrifter’s various longer/extended repair mods & Grey Wolves with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.”


1.The various NSS_Uboat*.zon files within the Data\Submarine\ of this mode are not compatable with Grey Wolves or any other mod that use SH3 Commander 2.5 or 2.6 to mod and launch SH3. This is due to changes to the binary offsets that are within the various NSS_Uboat*.zon. If a user launches GW or any other mod with SH3 Commander 2.5/2.6, when SH3 Commander changes the “crush depth”, the NSS_Uboat*.zon file will become corrupted and SH3 will “hang-up” and fail to launch.

2.The various NSS_Uboat*.sim files within the Data\Submarine\ of this mode are not compatable with Grey Wolves as it makes changes to the basic performances of the subs: I.E. Surface Range/Sub-Surface engine power and range (Real Battery Life AKA Advanced NASA Battery Fix v2). Special note: the NSS_Uboat*.sim files are “not required” for the NYGM Anti Humming Bird Mod to work.

3.The NSS_Uboat2A.sim file has a different file size 2744 v 2714. This causes changes in the binary offset addresses. If any one is using SH3 Commander 2.5/2.6 to make changes to this file, the file will be corrupted at load time and SH3 will “hang-up” and fail to launch.




The following was confirmed with TT Mini-Tweaker,Compare It v3.8.6 and Beyond Compare 2 v 2.4.1
Just so I understand #2, as the uninformed gamer - you are saying that the NSS_Uboat*.sim files will not work with a GW mod - but that those files are "not required" for DTB's hummingbird mod to work - IE, you don't need to copy those files just make the Pumps XXI changes?

Please help me understand, that confused me a bit.

Yarre.
The *.sim files change the GW "default" values for the Surface Range/Sub-Surface engine power and range of the various Uboats. During testing I noted that the *.sim files were not required to get the mode to work, How ever your still going to need the *.zon files to get it to work
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Old 09-06-06, 07:33 AM   #41
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I couldn't have asked for a more rapid or clear response, thanks for the help lurker, and huzzah to joint cooperation between NYGM and GW.

Thanks for the mod DTB!!

Yarre.
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Old 09-06-06, 02:59 PM   #42
Cap_Observatore
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Firstly Im giving my excuses for not respond this so fast as other users, unhappy I don´t have many time to participate actively in this forum as I wanna. Our I play SH3 our I talk in forums. with my short play time, I prefer stay with play SH3.


I can say I was thinking serious find my psicanalist for some talk when My moded TW stoped work after installed that mod :rotfl: But Im really beem thankfull to DTB and lurker_hlb3 for spare their time to help other players that can´t solve their MOD problems alone like me.


I understand all what you do is for personal satisfaction and for free. And other players like me never could change their SH3 for better standardization that you bring to us.

Im lefting my wishis here, that this comuniy continue triading that share way as we are seeing from begin here. when I read some missunderstands in conversations, I have bad feelings like about Falcon 4 comunitis in the past. If some one here moded and played Falcon 4, knows what about Im talking.

My great wish, in mods is for GW and NYGM teams, merge all their works toguether, if not becouse thinking conflicts, them just do a 3rd option of some great mod merged. I love GW work but I think it is unfinished in some playabilitis aspects. I can´t play SH3 without TW, becouse for me, their playabiliti aprouch is better. not better them others, just right way for me.

Best wishs for all moders and cheers from Brazil.

Hey almost forget, I love Drifter´s realism mod to, and I can say with out it, playability in any mod will be unfinished. My wishs is for he continue suport NYGM team, and for NYGM guys just think 2 our 3 times before say some thing, we have N ways to say and solve problems. And some times our work, could be great, but never 100% complete our better them others.

Last edited by Cap_Observatore; 09-06-06 at 03:08 PM.
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Old 09-07-06, 03:00 PM   #43
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Can this mod be activated while in mid patrol? I am about to intercept a convoy and would like to try it out.... using gw 1.1a
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Old 09-07-06, 03:19 PM   #44
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Quote:
Originally Posted by supposedtobeworking
Can this mod be activated while in mid patrol? I am about to intercept a convoy and would like to try it out.... using gw 1.1a
As I understand it you should NEVER make any changes mid patrol. There will be other convoys.
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Old 09-07-06, 07:44 PM   #45
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Der Teddy Barr and NYGM team,

Thank you for your consideration in offering your hummingbird mod for use by GW players. Unfortunately, it will be superceded by the GWX Real-Life U-boat Behavior mod upon release of GWX.

However, since the inception of the first lines of code we wrote into GW 1.0 more than a year ago, it has always been our position that come what may, we will continue to offer an independant stand alone mod package to broaden the choices available to the SH3 user base.

This decision was not made with the intent to drive a wedge in the community... or to incite all the flame wars we have had to fight.

At the end of the day, we have and will continue to have differences in philosophy, interpretation of data, and methodology of mod implementation that would in truth make for an unbearable working environment if any effort to merge and blend the major mod packages was attempted. Additionally, with the ever-increasing complexity of modifications made by both mod teams, such a venture is highly impractical. The degree of which, the typical user is unaware of.

In the interest of peace, the GWX mod team has unanimously declined the idea of attempting a merger. This decision ensures our freedom of movement in any modding direction we choose to travel. For this and other reasons our mission to remain independant will remain unchanged for the duration.

The player will always be the winner of any perceived "competition." He or she will have a choice without having to deal with 1001 complications.

For those that go on to mod their own game... this leads to discovery and all come out on top!

To all GW mod users who have asked the GWX dev team about the possibility of implementing the NYGM Anti-Hummingbird mod, please see the following link: http://www.subsim.com/radioroom/show...322#post305322
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Last edited by Kpt. Lehmann; 09-07-06 at 08:03 PM.
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