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Old 09-05-06, 12:30 AM   #16
Cap_Observatore
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Thanks a lot DTB, I was waiting that feature for mutch time. Now my SH3 is almost complete with tonage war and realistic repair times. As my wishs about playability are reality now, Im looking ahead for eye candy stuff. Im really wish merger all grafic upgrads from GW. How can I do this? Are any tutorial for this? I have merged campaing from Rubine. But I wanna all that spectacular grafic stuff from GW. PLease any one, help-me!


If that post, isn´t adjusted for it´just show-me the way.

thx and cheers for all moder. You are great and heros. this game is what it is today from sweat of that mod comunity.
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Old 09-05-06, 12:53 AM   #17
Cap_Observatore
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Thanks a lot DTB, I was waiting that feature for mutch time. Now my SH3 is almost complete with tonage war and realistic repair times. As my wishs about playability are reality now, Im looking ahead for eye candy stuff. Im really wish merger all grafic upgrads from GW. How can I do this? has any tutorial for this? I have merged campaing from Rubine. But I wanna all that spectacular grafic stuff from GW. PLease any one, help-me!


If that post, isn´t adjusted for it´just show-me the way.

thx and cheers for all moder. You are great and heros. this game is what it is today from sweat of that mod comunity.

Last edited by Cap_Observatore; 09-05-06 at 01:06 AM.
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Old 09-05-06, 01:09 AM   #18
THE_MASK
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thanks
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Old 09-05-06, 03:37 AM   #19
Hakahura
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Excellent work ! Thanks.
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Old 09-05-06, 03:46 AM   #20
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Quote:
Originally Posted by Cdre Gibs
Well it certainly wasn't made by GW for GW, now was it! Nor were we consulted, nor given a build to test. With so many bits of NYGM breaking other mods in general and vice versa, and like wise for GW, we can't in all honesty give it a thumbs up now can we.

So its a user beware situation and any problems you may have are to be directed to NYGM since we are not responsible for this addon.

Our recommendation would be not to use it, but its your call, not ours.
Sounds like the grapes are sour?
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Old 09-05-06, 04:40 AM   #21
Dowly
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Quote:
Originally Posted by Immacolata
Quote:
Originally Posted by Cdre Gibs
Well it certainly wasn't made by GW for GW, now was it! Nor were we consulted, nor given a build to test. With so many bits of NYGM breaking other mods in general and vice versa, and like wise for GW, we can't in all honesty give it a thumbs up now can we.

So its a user beware situation and any problems you may have are to be directed to NYGM since we are not responsible for this addon.

Our recommendation would be not to use it, but its your call, not ours.
Sounds like the grapes are sour?
Herr Gibs is just saying that if there are 'unofficial' mods made to GW and it messes something up, we are not responsible nor oblicated to clear things out. NO matter if the mod is made by NYGM team or an invidual person. If you mod GW with other mods, you do it with your own risk. This has been our policy for a good long time now.
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Old 09-05-06, 05:32 AM   #22
Notewire
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Quote:
Originally Posted by Der Teddy Bar
Thanks

If you are installing new into a clean install, a GW install or a LRT install All files supplied are required as well as replacing the PUMPSXXI values in the zones.cfg as per the documentation.

When you say fix I presume you mean as removing the NYGM Anti Humming Bird affect while keeping the improved zone configuration? If so then simply replace the PUMPSXXI with the original value as per the documentation.
DTB, outstanding - I am using the Long Repair Times mod, and am pretty sure that the new U-Boat files would have tanked that (obviously making the zones more realistic however) - so I am going to just import hte PUMPS XXI values.

Thanks so much for all the hard work, we, the community, can't thank you guys enough!!

Yarre Notewire,
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Old 09-05-06, 06:21 AM   #23
Der Teddy Bar
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Quote:
Originally Posted by Notewire
DTB, outstanding - I am using the Long Repair Times mod, and am pretty sure that the new U-Boat files would have tanked that (obviously making the zones more realistic however) - so I am going to just import hte PUMPS XXI values.

Thanks so much for all the hard work, we, the community, can't thank you guys enough!!

Yarre Notewire,
U-9
Notewire,
Without the NYGM Submarine files and the PUMPSXXI changes the NYGM Anti Humming Bird Mod will not function. That is, if you make the PUMPSXXI changes only then it will not work as the physical zon will not be part of the u-boat. NYGM added this zone to the II, VII & IX u-boats.

However there is no cause for concern as all the Submarine files UboatName.zon in nvdrifter's Drifter's Realism Mod v1.01a are those from the the NYGM Uboat Mod.

Though it does not specify it in the read me files the UboatName.zon files supplied in nvdrifters 'Drifter_s_Realism_Mod_v1.01a.zip' in the sub folders Drifter's Realism Mod v1.0 UNMODDED GAME ONLY compatible; Drifter's Realism Mod v1.01a (Grey Wolves v1.1 compatible) & of course Drifter's Realism Mod v1.01a (NYGM v2.0 compatible) are the NYGM Uboat Mod rezoned files as per above.
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Old 09-05-06, 08:39 AM   #24
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by Shahed
Brilliant work ! This modding community is exemplary.

I have a few questions:
  1. May I ask how this mod breaks the XXI ?
    I did not understand that bit having never played in a XXI (but am looking forward to it though).
  2. How did you extend the crush depth to 346 meters for the VII ?
  3. Can we please have similar graphical representations of the original and new NYGM damage models for the U-Boots ?
Many thanks in advance and FANTASTIC work ! Another AWESOME additon to the game.

1. We have used a zone from the XXI, the PUMPSXXI. I added this zone to the U-boats to create the effect.
2. TT Tools can do it
3. I am not sure 100% on what you are asking so I will await for you to rfrase the question for me.

Thank you for the kind words of support.
Thanks for the reply DTB.

For the last question: I was asking if we can please have images which show us the changes in the damage model for each boot.
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Old 09-05-06, 10:08 AM   #25
GT182
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Two questions. TorpLaunchMaxDepth=20;meters, why is it even listed? From what I've seen in SHIII you can't fire any torpedos submerged below periscope depth, tried it several times. You need to have a visual sighting of a target. Surfaced and at periscope depth you can fire the fore tubes only anytime, aft tubes not at all with no visual target. This isn't correct I believe, as in real life you could fire any tube below periscope depth with sonar tracking.

Can this be changed in SHIII or is it hard coded?
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Old 09-05-06, 11:02 AM   #26
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You can fire torps without visual contact. Just input the data manually to TDC and you´re done.
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Old 09-05-06, 01:56 PM   #27
Cap_Observatore
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Becouse that peopleware problem with comunication, I was almost a day to fizx this mod, becouse I was losting mutch time trying to find this file:

course Drifter's Realism Mod v1.01a (NYGM v2.0 compatible)

http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip

As it´s just a link alone what I can find. Im posting for other guys who was lefting timing trying find this.

and when I sad about peopleware problem with comunication, was about this:

http://www.subsim.com/radioroom/show...sm+v1.01a+NYGM


Last edited by Cap_Observatore; 09-05-06 at 02:41 PM.
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Old 09-05-06, 02:57 PM   #28
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Oi Capitao do Recife, aqui e' o Tenente Gaucho, do you have another URL address for the discussion group mentioned in your signature section? That particular URL does not seem to work and it looks very interesting to me. Thanks
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Old 09-05-06, 02:59 PM   #29
Gizzmoe
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Quote:
Originally Posted by EmeAzul
That particular URL does not seem to work and it looks very interesting to me.
Use this link:
http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip
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Old 09-05-06, 03:38 PM   #30
Der Teddy Bar
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Quote:
Originally Posted by Shahed
For the last question: I was asking if we can please have images which show us the changes in the damage model for each boot.
OK I am on the same page now, an image like the one above for the II & IX...

Can do but might be few days as study is full on at this time. But I will have it done by some time next week.
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