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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Thanks a lot DTB, I was waiting that feature for mutch time.
![]() ![]() ![]() If that post, isn´t adjusted for it´just show-me the way. thx and cheers for all moder. You are great and heros. this game is what it is today from sweat of that mod comunity. |
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#17 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Thanks a lot DTB, I was waiting that feature for mutch time.
![]() ![]() ![]() If that post, isn´t adjusted for it´just show-me the way. thx and cheers for all moder. You are great and heros. this game is what it is today from sweat of that mod comunity. ![]() Last edited by Cap_Observatore; 09-05-06 at 01:06 AM. |
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#18 |
Ace of the deep .
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thanks
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#19 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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__________________
![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#20 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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#21 | ||
Lucky Jack
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#22 | |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Thanks so much for all the hard work, we, the community, can't thank you guys enough!! Yarre Notewire, U-9 |
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#23 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Without the NYGM Submarine files and the PUMPSXXI changes the NYGM Anti Humming Bird Mod will not function. That is, if you make the PUMPSXXI changes only then it will not work as the physical zon will not be part of the u-boat. NYGM added this zone to the II, VII & IX u-boats. However there is no cause for concern as all the Submarine files UboatName.zon in nvdrifter's Drifter's Realism Mod v1.01a are those from the the NYGM Uboat Mod. Though it does not specify it in the read me files the UboatName.zon files supplied in nvdrifters 'Drifter_s_Realism_Mod_v1.01a.zip' in the sub folders Drifter's Realism Mod v1.0 UNMODDED GAME ONLY compatible; Drifter's Realism Mod v1.01a (Grey Wolves v1.1 compatible) & of course Drifter's Realism Mod v1.01a (NYGM v2.0 compatible) are the NYGM Uboat Mod rezoned files as per above. |
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#24 | ||
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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For the last question: I was asking if we can please have images which show us the changes in the damage model for each boot.
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#25 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Two questions. TorpLaunchMaxDepth=20;meters, why is it even listed? From what I've seen in SHIII you can't fire any torpedos submerged below periscope depth, tried it several times. You need to have a visual sighting of a target. Surfaced and at periscope depth you can fire the fore tubes only anytime, aft tubes not at all with no visual target. This isn't correct I believe, as in real life you could fire any tube below periscope depth with sonar tracking.
Can this be changed in SHIII or is it hard coded?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#26 |
Lucky Jack
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You can fire torps without visual contact. Just input the data manually to TDC and you´re done.
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#27 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Becouse that peopleware problem with comunication, I was almost a day to fizx this mod, becouse I was losting mutch time trying to find this file:
![]() course Drifter's Realism Mod v1.01a (NYGM v2.0 compatible) http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip As it´s just a link alone what I can find. Im posting for other guys who was lefting timing trying find this. and when I sad about peopleware problem with comunication, was about this: http://www.subsim.com/radioroom/show...sm+v1.01a+NYGM ![]() Last edited by Cap_Observatore; 09-05-06 at 02:41 PM. |
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#28 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
Uploads: 0
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Oi Capitao do Recife, aqui e' o Tenente Gaucho, do you have another URL address for the discussion group mentioned in your signature section? That particular URL does not seem to work and it looks very interesting to me. Thanks
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#29 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip |
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#30 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Can do but might be few days as study is full on at this time. But I will have it done by some time next week. |
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