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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 |
GWX Project Director
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This is not related to GWX-KC or GWX, and periodically (thankfully rarely) happens in SH3. Generally when it does happen, it happens in bad weather, but on occasion SH3 hiccups and gives us all the stink-eye in that way.
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#842 | |
GWX Project Director
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In addition to Fubar's reply to your issue at Salamis that you should still review, I will address your other complaints.: Regarding dark nights, it is appropriate that many nights are pitch black and very hard to make out anything, as it often was in real life. This aspect will not change. The unrealistic red interior lighting will not return in GWX-KC. Hollywood lied to us all by having us believe that the fictional red interior lighting used in movies for U-boat interiors, was somehow correct. Opinions about enemy anti-submarine capabilities abound. There are no plans to change that aspect. Time and experience will soon see you outsmarting them regularly. There are plans to lighten up the attack scope screen a fair bit and that should get you sorted out there. |
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#843 | |
GWX Project Director
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I have so far been unable to replicate the problem you are describing. Please post the full mods list that you are using. Regardless of specifications, some systems may struggle a bit when using the GWX - KC Enhanced Special Effects included optional mod. This seems to be most accurate as a statement during career first patrols as the career is 'seated' into the savegame file when first used. Ensure that you are deleting your save 'SH3' game files in 'Documents.' It is good protocol to keep only one career there at a time. Also, remember to not purchase equipment or crew for your U-boat on the first patrol. Also, you must remember to NOT Alt-Tab out of the game screen. Modern SH3 does not like that one bit. If you have gotten into the habit of doing this, thinking it is safe, you should stop. If you continue to have the same troubles, discontinue using the Enhanced Special Effects included optional mod. Something to bear in mind: In GWX-KC, as in all big mods, the resource demand increases as the war goes on. Piling on mods and more content will threaten the 4gb (3.86gb actual) channel memory budget. That budget does not care one wit about what any of us want. ![]() |
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#844 |
Ensign
![]() Join Date: Sep 2005
Posts: 235
Downloads: 358
Uploads: 0
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Kpt. Lehmann:
I found that if I disable the sound portion in the GWX - KC Enhanced Special Effects mod, GWX - KC does not crash any more. |
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#845 | ||
Nub
![]() Join Date: Oct 2023
Posts: 4
Downloads: 8
Uploads: 0
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It's a career i started in the 29th flotilla 1941, type VIIB, 6th patrol at the date (April 1 of 1942), i avoided the crash by staying at map mode and sailing 60km away, nothing happened when i used external view and bridge mode then. Only mods i had enabled were no crew fatigue and music restoration. I had another issue which im not sure if it's what caused it, on my 2 patrol i dock for repairs at Augusta(not my original base) with an officer assigned to repairs. I leave the port then i notice the officer is gone, i return to Salamis and the game still said i had 5 officers. On the 5th patrol at port, i manage to get the slot back by deleting him from the crew file, i leave and return fine. About to go on the 6th patrol and i see another officer missing, before leaving i delete him and rehire someone else. After that i haven't had any other issue other than maybe the gramophone eating some songs Quote:
I understand, yeah even the films that try and maintain accuracy like "We Were Soldiers" have their issues. still i'd appreciate if you could point me to the file where this change is made. |
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#846 | ||
GWX Project Director
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Regarding the missing crew matter that you mention, now that is something that I don't believe any of us have encountered in GWX-KC. I do remember a very old SH3 bug that would sometimes remove officers and maybe other crewmen, if you had them in the damage control section during a save game. Out of old habit, I never leave them in there when saving. Quote:
Regarding the interior lighting that you wish to change, I hope you will understand that the purpose of this thread is not for assistance with engineering bespoke personal GWX-KC variants. I think you can imagine how chaotic it could become. It is for general assistance for users concerning the 'as-built' version of GWX-KC. Ergo, I invite you to create a separate thread here with a request for assistance with altering the interior lighting of your U-boat. Someone with the necessary skill sets for that may help you to do that. |
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#847 | |
Sailor man
![]() Join Date: Mar 2008
Posts: 47
Downloads: 100
Uploads: 0
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If nothing helps, I have to go without special effects. Perhaps you can look at my activated mods and tell me if anything could cause the problems with special effects mod. ![]() Maybe you can test on your side as I did seconds ago, now with only "GWX - KC Enhanced Special Effects" activated - same problem .. crash 1. Deleting all career files in documents 2. Activate "GWX - KC Enhanced Special Effects" through JSGME, no other additional mod, only this one is activated 3. Starting game 4. Create new career > 1945, 30th/33rd Flotilla in Flensburg 5. Change nothing, as soon after creating career, go to the map in "office" screen and start career. Do absolut nothing ingame, only start career.. 6. Game is loading, after finished and game needs to switch into 3D boat, it crashes to desktop 7. This only happens when "GWX - KC Enhanced Special Effects" is active @Kpt. Lehmann Please test it with your game as I did and report to me. If it doesn´t happen to your system, I will try to install SH3 with GWX KC on another client of a friend of mine and test it. Many tanks for your help. :-) Last edited by sossenbinder; 05-31-25 at 04:10 AM. |
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#848 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
Uploads: 0
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Hi sossenbinder Other than the 'Enhanced Special Effects' mod, none of the others you are using are official GWX-KC mods. You use them at your own risk mate. Kind regards. Fubar2niner |
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#849 |
Sailor man
![]() Join Date: Mar 2008
Posts: 47
Downloads: 100
Uploads: 0
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Yes, but it is irrelevant. It doesn't work with my installation and my system even if no mod is active
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#850 |
Ensign
![]() Join Date: Sep 2005
Posts: 235
Downloads: 358
Uploads: 0
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sossenbinder:
All you need to do is go into the GWX - KC Enhanced Special Effects/data/Library folder and disable the Baza_FX.dat and Baza_FX_Sounds.dsd files and your problems go away as to the crashing. |
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#851 | |
Sailor man
![]() Join Date: Mar 2008
Posts: 47
Downloads: 100
Uploads: 0
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Edit: Can confirm it, problems are gone after deleting those two files ![]() What kind of effects are "Baza_fx", what do I miss now? |
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#852 |
GWX Project Director
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Ok sossenbender.
I ran a career test out of Flensberg 1945 Deleted "SH3" gamesave folder and deleted it from recycle bin. All game settings were left at default. The ONLY mod I activated was GWX - KC Enhanced Damage Effects. I had zero problems leaving Flensberg. Followed escort using mostly 1x TC Once clear of harbor defenses went to 8x TC Once escort turned back, I increased average TC to 64x I also tried to stress it more by pushing lots of buttons, scrolling the map rapidly, and rearranging crew. All 3D interior and exterior views were rapidly and repeatedly available without issue. Sailed all the way to where the Skagerrat meets the Kattegat. Zero problems were had. The problem you are reporting is either with your installation or the non-official GWX-KC mods you have chosen to use. I think it may serve you well to tear down your current SH3 and GWX-KC installation and build it back from scratch. I realize that you may have seen it already, but you should view the video installation guide that Wolfpack 345 built for us, and follow it diligently. Do that even if you feel it to be unnecessary. We all make mistakes sometimes that makes us slap our foreheads. There is also a text installation document written by Fubar2Niner if you prefer it in that medium. Also something I will point to adamantly: GWX-KC is not mounted directly onto your base SH3 installation. GWX-KC is to be placed in a separate folder of your choosing elsewhere. Old habits can sometimes spill the soup. Links to the installation video and text installation guide are both available on the first post of this thread. Last edited by Kpt. Lehmann; 05-31-25 at 01:40 PM. |
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#853 | |
GWX Project Director
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This may be system specific too. On my system it creates no problems with stability if leaving those in place. The file removals action that you are recommending, removes the heart of the Enhanced Special Effects mod. If players do that, removal of the entire optional ESE mod should be the chosen course. Future editions will include a warning to use at your own risk. However, I would like to see your complete activated mod list posted here. Otherwise, it is good to see an old salt from days long gone. I hope you are doing well, PR. ![]() |
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#854 |
Nub
![]() Join Date: Jun 2024
Posts: 3
Downloads: 4
Uploads: 0
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Hi everyone.
I have a problem that I don't know if there's a solution. First of all, I have KC, and it's wonderful. It runs well on my latest-gen PC. The problem is that I can't increase the game's resolution beyond the original (1280x960), and that's frustrating on my 4K monitor and 4070 TI Super. I followed the resolution change instructions I found here on Subsim (https://www.subsim.com/radioroom/dow...o=file&id=1092), but I can only partially see the main game screen. I've tried different resolutions, and it doesn't work. Any solution? Maybe this KC version doesn't work with resolution enhancements? TY all ![]()
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#855 | |
GWX Project Director
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Your monitor must be able to support at least 1920 x 1080 (Regular 'Full HD') for GWX-KC to appear properly on your PC. Larger monitors should be fine. My personal monitor default resolution is 2560 x 1440. When GWX-KC is run, it switches down to 1920 x 1080. If your monitor is large enough, I recommend not using resolution enhancements (other than the NVidia Inspector .nip file found on the first post) as our GUI was purpose built for 1920 x 1080 resolution. |
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