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Old 05-24-25, 01:02 AM   #811
Archive1
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It looks like I have not escaped the random mines.

The NEXT patrol from my comments above regarding sudden death - same boat, same Kaleun, May 1940, assigned sector AN84 near the east mouth of the Channel. Came across to the W and then headed sorta south 100+ km off the Lowestoft eastern British coast.

Had the same sudden flooding, and "death" just 100+ km east of Lowestoft heading SWS. Night, quiet seas, no vessels or aircraft. Also no associated sea turmoil, no sound, nothing but a message, and F7 showing massive interior flooding, dead seamen, and The End. A bit far off the coast for a random mine I thought, but...mines break away a float hither and yon.

Rebooted the Boot, and repeated the patrol but off Lowestoft immediately headed 180 degrees due south to assigned sector; did my 24 Hrs in the sector, ran into only a squadron of destroyers, headed home along the border of the Ostfriesisiche Inseln, cut south through two of the islands and safely docked at W'havn.

This replicates the same "mine" incident I had abaft the Helgoland Island near W'havn I/we discussed before.

It would actually seem that some mines are seeded in the program. Reality is not "fun".

But I do find it interesting that only this same sub, this same Kaleun, this same date triggered the event. And perhaps from a future design perspective, some incident visual activity - explosions, sound, external visual evidence (sea turmoil) of damage to the sub - might occur in the program during the event to give the user some clue as to causation. And better immersion.

I now know - there are mines floating around out there guys. And you will never see, hear or know when they will remove your bow.
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Old 05-24-25, 04:20 AM   #812
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Default Steam fix and GWX GW KC

Hi do I need the steam fix to play GWX GW KC if I own the steam version of SH3? Also does the steam fix include the 4gb patch?Thanks
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Old 05-24-25, 07:17 AM   #813
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Hi there Captbubble66 you have a PM from me hope this gets you squared away Sir
Once you have downloaded SH3 from the link i sent you then unpack in drive C:/ outside Program Files X86 run the stock SH3 install then make a games folder on drive c:/ but outside Program Files X86 and then unpack the GWX KC install in your Games Folder and your good to go.
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Old 05-24-25, 11:44 AM   #814
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A thank you so much blackswan40,does this version your sending me have the 4gb patch also?
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Old 05-24-25, 11:58 AM   #815
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no its just SH3 the 4Gig patch is part of the Hsie already in GWX KC and active when you unpack GWX KC but if you want the 4gig Patch for GWX3
Download Link below Sir

https://www.subsim.com/radioroom/dow...o=file&id=5737
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Old 05-24-25, 12:49 PM   #816
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Thanks again,much appreciated.
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Old 05-24-25, 01:20 PM   #817
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Default quick question

I noticed that my fuel consumption is more realistic or it seems so because the fuel gauge is easier to read. I cruse and patrol at 7kts. So that being said, I'm plotting out my stratigy a was wondering if the surface resupply ships are edited to allow pseudo docking ? For example, the Bessel.

My only request would to incorperate the Moon Mod (Night Surface Attacks) at some point, and to brighten up the deck fires a bit on burning ships at night, when useing the Enhanced Special Effects.

Thanx. Great mod, love it.

Up-Date, Yes , I got my answer to my inquiry on surface re-supply ships.
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Old 05-24-25, 01:20 PM   #818
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Thanks again,much appreciated.
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Old 05-24-25, 03:53 PM   #819
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Quote:
Originally Posted by Archive1 View Post
It looks like I have not escaped the random mines.
There are no random mines, they are all scripted (although it might be possible to throw some random ones in our GWX friends are not that evil). Use SH3MissionEditor.exe to look at Campaign_SCR.mis, set a date range and view the mines. They are generally where you would expect them to be.
A real uboat would have access to intelligence reports indicating which areas to avoid so I suggest you simulate this by using SH3MissionEditor before you go out on patrol.
If you know when to look you can see the mines using the external camera or the periscope (which is not realistic!). Obviously not very practical. Towards the end of the war some submarines were fitted with mine detection sonar, but I don't think the Kriegsmarine managed this.
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Old 05-24-25, 10:19 PM   #820
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Hoosten;
Whoa! Wonderful reply. Never heard of this source of information. Certainly will use it before leaving base. Want no more of these experiences.
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Old 05-25-25, 07:57 AM   #821
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Default GWX KC 15 Single Player Missions



GWX KC 15 Single Player Missions (Jsgme Compatible)

Mission pack from 1940 - 1944 Full moon night missions to help you see the approaching convoy and some convoys have aircover too day missions like GWX KC Icepack Ambush.

I found this website for full moon nights 1939-1945 was a great help https://www.timeanddate.com/moon/phases/@9675435

https://www.subsim.com/radioroom/dow...o=file&id=6561

The Escorts in GWX Knights Cross are very lively and have the nose of a bloodhound so I wrote 15 single player missions to help new players get used to approaching convoys undetected and sinking ships and evading escorts that come hunting you even time surved old salts that can cope with the escorts in GWX3 may find it tough going playing GWX KC would be a good idea to practice on these missions before starting a GWX KC career and also to replay them between career patrols to keep you sharp and on your toes so to speak.

1. Approach Convoys at 1-2 knots also from summer 1941 rig for silent running when approaching convoys but dont forget to secure front silent running when you have fired 2 torpedoes (z key)
2. when you attack 2-3 ships in the convoy fire at the furthest ship first then the nearer one then the nearest one in front of you and behind you keep the escorts guessing on your location.
3.The depths are your friend when you have hit 4-5 ships in the convoy and the escorts are closing in licking their chops and two of the closing escorts have hedgehogs but they are just creeping up slowly on your six turn away at speed when the escort gets 250-300mtrs away he fires his hedgehog 24 bomblets with contact exploders and if your on the hedge of the ring of death you get lots of damage and will likely get Kia.
4. if at first the mission seem to hard keep at it to get better at sinking ships and evading escorts it just takes lots and lots of practice and one gets a good feeling and a sense of achiement when you dance with 4-5 escorts and sink 40k plus tonnage and get away.

GWX KC Spam Jam and Search Lights mission screenies Escorts hunting me at back of Convoy








Tonnage 45,461grt


My Realism Settings



Enjoy have fun kind regards blackswan40 Andrew Oldfield
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Old 05-25-25, 11:11 AM   #822
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Many thanks!
These missions are great, good work!
Sink 'em all Herr Kaleuns!

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Old 05-25-25, 12:11 PM   #823
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I think this is a bug,or maybe a feature but when you torpedo a ship the crew shouts out torpedo hit in German it plays twice after one hit is there anyway of fixing this? Thanks
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Old 05-25-25, 01:10 PM   #824
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Quote:
Originally Posted by blackswan40 View Post
Hi there Captbubble66 you have a PM from me hope this gets you squared away Sir
Once you have downloaded SH3 from the link i sent you then unpack in drive C:/ outside Program Files X86 run the stock SH3 install then make a games folder on drive c:/ but outside Program Files X86 and then unpack the GWX KC install in your Games Folder and your good to go.
Hey blackswan40 when installing sh3 from the zip you sent me do I need any patches at all for just the sh3 install? I know you said the GWX GW.KC is patched up already,but to just play SH3 vanilla what do I need also? Sorry for being a pest. Thanks
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Old 05-25-25, 01:38 PM   #825
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Hi Captbubble66 if your just playing stock SH3 you dont neeed any patches
its good to go Sir
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