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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 279
Downloads: 16
Uploads: 0
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I've had this debate here before. I believe the charges limit is by weapon type, not directly by ship type. However I was convinced by others that the charges were somehow per escort rather than per launcher. I have had escorts run out of charges and I don't think it was as many as 40 per launcher, but I'm not sure. Do you think maybe it is 40 per launcher type - so 40 for all the K launchers plus 40 for all the rails?Also I'm unsure if the number of charges remaining is preserved when you save the game.
It's tricky. The game escorts get all worked up and attack again and again even if they have no ASDIC contact. The ocean is a big place and dropping charges where a target used to be is not really going to cut it. In real life they would restart a methodical search once they lost contact and would not waste charges on a guess unless they wanted to scare a boat into staying deep - for example when giving up the hunt or in really bad ASDIC conditions like those near Murmansk. Real ASW hunts would last for hours, even a whole day for a late war support group. This is not great game play for most people. There's not much the modders can do about the AI, so they have to do the best they can. |
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