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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 276
Downloads: 16
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The charges are limited, I believe to 50 per escort. This is in the config files somewhere but I can't find it. When it has run out the destroyer will keep attacking but not drop anything. Each escort will go away when it has had no contact for about 20 minutes, so run silent run deep as soon as they start attacking the wrong place.
The real life number of charges varied tremendously, from about 20 on a 1939 fleet destroyer to 100 or more on a late war ASW ship. Individual captains would often squeeze a few more charges onboard and take a risk with stability. So 50 is not a bad choice. Towards the end of the war some escorts were able to reload from merchantmen in the convoy in calm weather. IRL guessing the depth of the target was educated guesswork, based on the distance at which the submarine disappeared below the ASDIC beam, until late in the war. The charges would thus be dropped with a large spread of depths. The charges were not very accurate in terms of depth in any case, with settings typically at 50 feet intervals. in game the charges are very accurate in depth terms and you can dodge with a 20m depth change as the escort runs in. Particularly useful if caught in shallow water, but very unrealistic. ...oh and you can go A LOT deeper than 110m!!!! |
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