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Old 04-25-25, 12:47 AM   #1
welk2
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Concerning the problem I noticed about Opus Atlantic, here is one steam evaluation that says all, with a emblematic generality:

Citation :
I don't usually leave reviews but this game sadly is not fun. I had such high hopes for this game after Victory at Sea. I absolutely LOVED that game and still play it from time to time. This has very little in common with the previous game. Game play is very different and quite boring. Combat is dull and you have very little to do in it except watch your ships waste their ammo. (Seriously 1 engagement and my task force is out of ammo). The supplies and building aspect is kind of cool but sadly that is the only thing that I can find that is kinda cool about this game. Most of the game is played in the campaign map and using time compression. Even looking at the road map I don't see much hope for improving the game that much. Devs should look at what they did in VaS and try to recapture some of the aspects of that game that made it so great.
End of citation


This evaluation, I could have made it, its exactly my though (excepted for the gestion empire management, tat I do not like it) : a highly awesome original concept that will finish to be ruined. Too bad to see that, because the Victory at sea serie had enormous potentiel if devs had continued to improve the way of opus 1.

What they persist to ignore is that, producing Victory at sea opus 1, they solved (for the first tim) for naval player a very old and contradictory problem, a crual choice that existed from long years ago : to play with a system that will be tactical and have poor and minuscules (very smalls) ships icons (like in John Tiller naval game, by sample, I have played these games), or to play with better view of ships but in a non tactical way (arcade like playstation games).

Capture of the "campaign naval serie" (John Tiller games)
https://i0.wp.com/www.wargamer.fr/wp...x693.jpg?ssl=1



Victory at sea opus 1 had great success because for the first time, naval players had in hands their dream : very correct icons ships (and in my opinion, absolutly beautifull and largely suffisant for a naval wargamer), and tactical naval system. Historic day !
If you see the guide of the game here, you see it has nothing to do with a arcade game, even it the quality of interface gives exactly the same comfort as a arcade game
https://steamcommunity.com/sharedfil.../?id=770460824

But after that, with Pacific opus, this equilibre was again broken (and it will be the same for Atlantic beacuse naval game system (including interface) of Atlantic is closer of Pacific, not closer of opus 1 elegant and efficient system.

What you have on videos is that : beautifull images of ships and naval "ambiance".


Would have be great to play a sort of Victory at sea opus 2 based on the opus 1 system with so beautifull ships...

But the most time of game, you are playing in reality with the "strategic/management system", that is that sort of screens (where you have also to manage industry, farms, etc) :


It has no any sense in a naval game : naval warfare is naval warfare, empire management is empire management...

Concerning naval combats, , using the game you see immediatly that if ships are beautifull (*), the game is absolutly not made to conduct large naval battles with 20 ships vs 20 ships. It has been made to play with 2 or 3 ships, and the most time of game, you do not really sse other fleet.

(*) Beautifull if your PC has the high OS config level that is needed. If unfortunatly you have not -like me-, you get, lag, horrible images, etc. Victory at sea opus 1 works fine on my medium PC (that is not so bad, lot or RTS games work very good on it), but Atlantic opus gives me bad result, my os config is too low for the game. It seems that devs do not consider a evident fact : the more the OS config needed for a game is high, the less they will sell this game...

Perhaps it is a realistic system, but a realistic system and beautifull videos d not make a good strategy game... This kind of "gestion game" not very fun. And in a game, equilibration between realism and fun is essentiel : that was the great "job" Victory at sea opus 1 system made. We want some historical realism in game, ok. But at first, we are here for one goal : to play a naval fighting system with large fleets, and to have fun with. In Atlantic, for my own opinion, I have not any pleasure.

If devs could, in addition of Atlantic opus and after this opus, decide to separate now these games and Victory at sea opus 1, and if they could decide to procude DLC and extensions for this opus 1 (improving it), what a great dream it would be... I would buy all ! (and even Atlantic+ Pacific a second time if needed to support the devs, even if I would always not play with^^)


In fact, with Atlantic opus, it seems that the most part of the game is the "management gestion of a naval empire", and naval warfare part more an accessory (with beautifull images of ships to see, ok. But not to really play...^^

This kind of game has no great interest for players who love to conduct large naval battles with large fleets like in opus 1


Sample in images :



Last edited by welk2; 04-25-25 at 01:47 AM.
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Old 04-25-25, 08:02 AM   #2
Vox165
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I agree Welk. Evil twin Artworks hit a sweet spot with their “Victory at Sea” and is worth expanding. It was easy to learn, quick to play, with just enough tactical depth to keep the player engaged. Ideal for players looking for casual naval fighting game.
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