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-   -   Evil Twin Artworks Games Victory At Sea Atlantic (https://www.subsim.com/radioroom/showthread.php?t=256943)

Kal_Maximus_U669 04-13-24 09:45 AM

Evil Twin Artworks Games Victory At Sea Atlantic
 
Hey everyone...
Have fun...:03:
https://www.victoryatseagame.com/wp-...80_VASsite.jpg
:Kaleun_Wink:
https://store.steampowered.com/app/1...Naval_Warfare/

Attention early access... I recommend it anyway... nothing to do with the Victory at the sea Pacific version... a real little atmosphere already... well at least for me advice to aficionados...:yeah::yep:

Oubaas 04-21-24 12:17 PM

Thanks for the recommendation, KM. I'll definitely give this one a try.

:Kaleun_Salute:

Kal_Maximus_U669 04-23-24 09:12 AM

Quote:

Originally Posted by Oubaas (Post 2909982)
Thanks for the recommendation, KM. I'll definitely give this one a try.

:Kaleun_Salute:

:up::salute:

Kal_Maximus_U669 04-24-24 07:25 AM

Hello everyone...
I add...the developer team is listening to resolve problems..Do not hesitate to share your suggestions to improve the project.
all contributions will be welcome in order to expand as much as possible...
Kind regards Kal Maximus U669 :salute:

welk2 04-23-25 05:04 AM

VICTORY AT SEA OPUS 1 is not dead...

https://store.steampowered.com/app/2...ictory_At_Sea/

And actually (23/04/2025) in promotion on Gog games : (less of 4 euros^^)
https://www.gog.com/fr/game/victory_at_sea

The opus 1 is the best of the serie

Victory at sea Pacific: no good in my opinion (largely inferior to the opus 1)
Victory at sea Ironclad : No more supported by devs (seems it was only a try to see if thema had interest for gamers before to lunch real heavy work)
Victory at sea Atlantic : not a pure naval game, you have to manage an empire with industry and farms, no any interest in naval game^^.

Devs should better have made DLC and extensions for the opus 1, that is the best naval game I know. Not ultra realistic, of course, but with some DLC and extensions, devs could have improved it in the way of more realism.
They tried to do that in opus Pacific and Atlantic but the result is (for me, naval player) not so good than the opus 1. They followed a too complicated way, with lot of non-usefull things for naval warfare, and the game became not so funny than opus 1 (in my opinion). I bought the 2 (Atlantic and Pacific on Gog games and I saw they need high config OS to run correctly, on ordinary PC - low config - it's unplayable : lag, freez, bad look, etc and I can not change my Pc just for one game that have in my opinon not the same gameplay qualities than opus 1. What is the sense to have to build industry and farmes in a naval warfare game ?

Too complicated, not enough "pure naval".


[B]I prefer largely Victory at sea opus 1 and I made some modding works for this excellent game.

PRE-DREADNOUGHT MOD (ready)
WW 1 NAVAL WARFARE MODE (ready)
FALKLANDS NAVAL WARFARE MOD (in work)

https://steamcommunity.com/app/298480/discussions/


I love a lot this opus 1 because it's a 100% naval game and it has a lot of qualities. It has not a perfect "realism" and the "campaign mode" has no real interest in my opinion, but when you use his "custom battle mod", you discover a high gemm, the game is a dream for naval gamer. : you may build in a few secunds large battles with 20 ships in each side, and the fun is gigantic. The game works fine and has no any bugs.

The only default is that you can not register the battles during playing : too bad dev have not sold a DLC to improve that : with DLC and extensions, they could have largely improved the game : this game is in naval gaming exactly the same as the old and venerable "Steel Panthers" was for ground warfare : the best and equilibrated game never made.


Not the same case for opus Pacific and Atlantic...

In Atantic, you have to build industry and farms... What is the link with naval warfare ? No any sense in a naval game, I did not find in these 2 opus the same "naval preasure" I had with opus 1.

More realistic, perhaps. More detailled ships, perhaps. But not so funny to play, these 2 games are not made to manage 20 ships by fleet like did the opus 1 with smaller (and in my opinion beautifull modelized, even if they are simple) ships... And the fun is very important in games^^

Concerning detailled ships, I have to say that the fact of ships in VICTORY ATS EA opus 1 are "simple" is not a problem, because in all games you may play with "beautifull zoomed ships", you see no any sailors on these ships^^ : it has no any sense.
In addition, to manage large fleets of 20 ships do not need to zoom each time.


If devs could do DLC and extensions improving the opus 1, it would be a dream, the game is close perfect. I asked for that to dev, but the answer was : We have get more money with Pacific than with Victory at sea opus 1.

But what I see is that bad Opus Pacific is no more supported, and that the excellent opus 1 victory at sea is abandoned...

They run forwards for nothing : In 2014-2015, Victory at sea opus 1 was a great success, because they have mad the ultima naval little gemm : close to perfection, equilibrated between "historical-realism" and game fun.
And this game is absolutly no a "arcade" game : playing numerous and numerous "custom battles", (I do bnot use the campaign node) I noticed that you have to manage your battle with a naval tactic, if not you fail.

You have to take in mind the parts of the ennemy ships you want to hit, if you do not, your fires will be no efficients (sample : when I want to destroy the forward batteries of a ennemy ship, I fire precisely on these batteries. And same for engine, rear governs, etc : very funny game.

In addition, the interface is excellent and you may pause/unpause the game, keeping absolutly all functions : yopu may play it as a "turn per turn" classic naval wargame or like a RTS : as you want to do, you have entire choice.

In 2018, devs get money with Pacific opus because they "surfed" on the excellent reputation of Victory at sea opus 1
It's probably the reason for what they have get money with this second opus.
But as game, it was not so good than opus 1, and finally no longer supported


After that, they producded in 2021 Victory at sea Ironclad.
And the game had visibly not same success than opus 1, and had been no longer supported



After that, they try to produce Atlantic. But in my opinion, same way : they have ruined the original and excellent concept of Victory at sea opus 1, and they should better hav made lot of DLC and extensions to improve thos opus 1.

I ask devs to follow this way but they seems continue to run forwards... I do not think they will be able to surf on the good reputation of pacific opus in 2025, like they surfed in 2018 on the good reputation of Victory ats ea opus 1.

It's a pity to see how devs damage their own excellent creations with bad strategy...
The result is that :

Victory at sea : excellent game, no longer supported
Victory at sea Pacific : bad (in my opinion), no longer supported
Victory at sea Ironclad : no loger supported
Victory ats ea Atlantic : ? If you take a look on the steam evaluations, new are not optimists..

https://store.steampowered.com/app/1...p_reviews_hash

Medium level of evaluation, like Pacific opus and Ironclad opus (the both no longer supported at this time)

I think the way for Atlantic will probably be the same. Too bad they refuse to take in mind that Victory at sea opus 1 was a absolutly genius concept, I never seen a so perfect game in my naval gamer life : it's a heavy error to abandon this simple and genius concept to do games that are less funny and more complicated...

They should have just o build DLC extensions of this gemm and they would have sold lot of copy :
- 16th to 18°th century (a kind of "Age of sail)
- 19th century (Age or ironclads)
- 1914 : Age of Dreadnoughts
- WW2 : some DLC extension to give additionnels ships andto improve the vanilla game (possibility to register battles, end report battle, etc)
- Modern cold naval warfare (I plane myself a specific mod for that, I founded some moddings tips to do that with the vanilla opus 1)

They could have get money of players without great difficulties, but they took another way to create 2 games (pacific and Ironclad opus) that are no longer supported (it's alwayd bad for the reputation of a game studio, gamers prefer when devs follow their excellent game, and Victory at sea opus 1 is the most excellent naval game I never seen, a genius naval game)

Perhaps is it not too late to rectify these errors. I asked devs, when they will have finished Atlantic opus, to produce DLC and extensions for the opus 1, but they seems not consider that way and seems prefer to run forwards.

I think that Atlantic opus will follow the same issue than Pacific, because the 2 games are not so different : Atlantic just return to the "opus 1 look", but the global concept stays concept of Pacific opus, that was not funny : lot and lot of cliks in game to do anything, lot of things without any link with a naval warfare game, etc

Altnaitc is not the same concept as Victory at sea opus 1 concept, that was more equilibrated between fun and "realism". Probbaly, Atlantic opus will be more realistic. With more higher detailled ships. Ok. But for me, not the same pleasure in game/ despite the bad freez, lag etc on my PC (that is not high config OS and you need to have that to play Atlantis opus), I tried the game.

And finally un-sinstalled it.

Too bad to not get again the same naval pleasure. But if DLC and extensions for Victory at sea opus 1 were sold, I woulb buy as soon a spossible the entire collection !

Hope the devs will understand and return a day to the excellent original concept of Victory at sea opus 1 : why not a new Victory at sea opus 1 ? with same size of ships, but perhaps more beautiffull (in my opinion, the actual ships have really correct graphism, but all may be improved in life). I listed some wish for that on the Victory at sea forum

https://steamcommunity.com/app/29848...2469261424106/

But it seems that devs consider Victory at sea opus 1 as a "dead game" for them. Great error in my opinion...

Aktungbby 04-23-25 10:12 AM

Wellcome back!
 
welk2!:Kaleun_Salute: finally back on the surface after 2 years' 'silent running!:up:Great post!

welk2 04-23-25 12:04 PM

Yes, I was in sub missions :Kaleun_Salute:
But I returned to base immediatly when I saw that VICTORY AT SEA OPUS 1 was in promo on GOG Games : for less of 4 euros, we can get the best naval game never made at this day :
https://www.gog.com/fr/game/victory_at_sea

If the promo had ended, take a look each week to verify if there is not a new, there are lot of promos about this opus in present time (it's the 4th or the 5th promo I see this month)

welk2 04-25-25 12:47 AM

Concerning the problem I noticed about Opus Atlantic, here is one steam evaluation that says all, with a emblematic generality:

Citation :
I don't usually leave reviews but this game sadly is not fun. I had such high hopes for this game after Victory at Sea. I absolutely LOVED that game and still play it from time to time. This has very little in common with the previous game. Game play is very different and quite boring. Combat is dull and you have very little to do in it except watch your ships waste their ammo. (Seriously 1 engagement and my task force is out of ammo). The supplies and building aspect is kind of cool but sadly that is the only thing that I can find that is kinda cool about this game. Most of the game is played in the campaign map and using time compression. Even looking at the road map I don't see much hope for improving the game that much. Devs should look at what they did in VaS and try to recapture some of the aspects of that game that made it so great.
End of citation


This evaluation, I could have made it, its exactly my though (excepted for the gestion empire management, tat I do not like it) : a highly awesome original concept that will finish to be ruined. Too bad to see that, because the Victory at sea serie had enormous potentiel if devs had continued to improve the way of opus 1.

What they persist to ignore is that, producing Victory at sea opus 1, they solved (for the first tim) for naval player a very old and contradictory problem, a crual choice that existed from long years ago : to play with a system that will be tactical and have poor and minuscules (very smalls) ships icons (like in John Tiller naval game, by sample, I have played these games), or to play with better view of ships but in a non tactical way (arcade like playstation games).

Capture of the "campaign naval serie" (John Tiller games)
https://i0.wp.com/www.wargamer.fr/wp...x693.jpg?ssl=1

https://i0.wp.com/www.wargamer.fr/wp...x693.jpg?ssl=1

Victory at sea opus 1 had great success because for the first time, naval players had in hands their dream : very correct icons ships (and in my opinion, absolutly beautifull and largely suffisant for a naval wargamer), and tactical naval system. Historic day !
If you see the guide of the game here, you see it has nothing to do with a arcade game, even it the quality of interface gives exactly the same comfort as a arcade game
https://steamcommunity.com/sharedfil.../?id=770460824

But after that, with Pacific opus, this equilibre was again broken (and it will be the same for Atlantic beacuse naval game system (including interface) of Atlantic is closer of Pacific, not closer of opus 1 elegant and efficient system.

What you have on videos is that : beautifull images of ships and naval "ambiance".
https://images.gog-statics.com/a3f69...slider_639.jpg

Would have be great to play a sort of Victory at sea opus 2 based on the opus 1 system with so beautifull ships...

But the most time of game, you are playing in reality with the "strategic/management system", that is that sort of screens (where you have also to manage industry, farms, etc) :


It has no any sense in a naval game : naval warfare is naval warfare, empire management is empire management...

Concerning naval combats, , using the game you see immediatly that if ships are beautifull (*), the game is absolutly not made to conduct large naval battles with 20 ships vs 20 ships. It has been made to play with 2 or 3 ships, and the most time of game, you do not really sse other fleet.

(*) Beautifull if your PC has the high OS config level that is needed. If unfortunatly you have not -like me-, you get, lag, horrible images, etc. Victory at sea opus 1 works fine on my medium PC (that is not so bad, lot or RTS games work very good on it), but Atlantic opus gives me bad result, my os config is too low for the game. It seems that devs do not consider a evident fact : the more the OS config needed for a game is high, the less they will sell this game...

Perhaps it is a realistic system, but a realistic system and beautifull videos d not make a good strategy game... This kind of "gestion game" not very fun. And in a game, equilibration between realism and fun is essentiel : that was the great "job" Victory at sea opus 1 system made. We want some historical realism in game, ok. But at first, we are here for one goal : to play a naval fighting system with large fleets, and to have fun with. In Atlantic, for my own opinion, I have not any pleasure.

If devs could, in addition of Atlantic opus and after this opus, decide to separate now these games and Victory at sea opus 1, and if they could decide to procude DLC and extensions for this opus 1 (improving it), what a great dream it would be... I would buy all ! (and even Atlantic+ Pacific a second time if needed to support the devs, even if I would always not play with^^)


In fact, with Atlantic opus, it seems that the most part of the game is the "management gestion of a naval empire", and naval warfare part more an accessory (with beautifull images of ships to see, ok. But not to really play...^^

This kind of game has no great interest for players who love to conduct large naval battles with large fleets like in opus 1


Sample in images :
https://shared.cloudflare.steamstati...g?t=1745480822

https://i0.wp.com/www.wargamer.fr/wp...g?w=1600&ssl=1

Vox165 04-25-25 08:02 AM

I agree Welk. Evil twin Artworks hit a sweet spot with their “Victory at Sea” and is worth expanding. It was easy to learn, quick to play, with just enough tactical depth to keep the player engaged. Ideal for players looking for casual naval fighting game.

welk2 04-25-25 02:23 PM

Yes,it' an evidence for us, naval players. But the problem it seems not be for dev...:06:

I asked them for developping now separatly the original concept that is high awesome, and to separate it from the "empire management gestion orientation" they have taken with Atlantic (that will be in my opinion a commercial fail, because this game is only for 30% a naval game : beautifull images and videos are juste a sort of "fun" that comes in addition of the naval empire gestion). in addition, it need a crazy OS config, on contrary Original opus 1 worked fine in a low-medium PC (high config 0S for a game that is not "pure naval game" = naval gamers will not buy that).

The developpement of the original concept could take place with DLC and extension after Atlantic. But Dev have said to me that they have get more money with opus Pacific than with opus 1... They consider they have get more money with this bad opus, and in consequece they do not plane to developp the original excellent opus.

They commit aa error.

I suspect that : in 2015, Opus 1 had a great (and legitime) success, and in 2018, when they produced Pacific, players have though it would be like opus 1, simply improved with interessant navales features : so, they bought it. Lot of money for devs, but crual heavy desillusion for players of Victory at sea...

In fact, Pacific was ... hum, how to say that with diplomacy ? A bad game, seems "diplomatic"... (to not say other words).

Now, players know that Pacific opus is bad and no more supported, and Etwil will not surf on a good reputation as devs (these devs seems not longer really support their games : they have doe the same with another naval game they made after original VAS. It was Victory at sea Ironclad, and now the game is abandoned after it has been sold on steam...).
https://steamcommunity.com/app/12993...1961156413806/

And if they do no longer support Opus 1 (that was excellent) and not opus Pacific (that was a... ^^), players are legitim to think they will not support longer Atlantic. After one year, the opus Atlantic seems always bugged and there are not lot of testeurs on steam forum for the game.

Victory at sea original has no any bug, it work really good and fine. But devs refuse to improve it by DLC and extensions, they prefer to run forward in game that will not real success because they have no the great qulities and equilibre of original VAS concept. Search the error...^^

If naval players joined their effort, perhaps would they be able to influence devs and to help them to rectify their errors : DLC and extensions have to be sold to improve opus 1, the way of this original game was a kind of perfection in terms of naval equilibre. This has to be done separatly from the opus Pacific and Atlantic, that have taken a bad way. I said to devs they had a gold mine in hands with DLC and extensions retaking and improving the original opus 1 concept, but they seems a little stubborn and want visibily not listen to evidence.

Too bad...

EDIT : After release of my mods for Victory at sea opus original (Pre-preadnought mod, WW1 mod, Cold war modern naval warfare mod)
https://steamcommunity.com/app/298480/discussions/

I will build a collection of scenarios for the "custom battle mod", in a original way.
Players will have little messages with all instructions to build custom battles in a amirauty ambience

It's something devs should have be done from a long time for custom battle^^^ (same : they should had sold a extension with a scenario editor, a report battle in end, and possibility to save battles during fight : they heavely neglidgect the "custom battle mode", despicte it is one of the best aspect of this game. No any coherence in commercial strategy...

See capture of prototype (empty message, and it's just a incomplete protype, I will improve it)
https://www.gog.com/upload/forum/202...edd4869a4a.jpg

I will also implement a mine-laying vessel in game :There is not in vanilla game, and I will by modding tip build a ship that will "lunch" floating mines by rear (like depth charges). But these mines will not be depth charges, they will use torpedoes lunched in a certain large dispersion angle, only by the rear of ship (like mines).

These "false torpedoes" will have low rate of fire, enormous "kill capacity" and a range of 9999...^^ By this way, after to be "fired" (placed), they will run without any interruption on naval battlefield. Heavy danger for all ships...^^
After all things, what is the really difference between a slow torpedo wit infinite range and a floating mobile mine ?:D


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