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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
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I have it installed in the C: drive, in its own folder named SH3 GW-KC. I'll find the specs for my computer when I have the time and post them as well. I've made the Multi-SH3 save also.
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#692 |
Join Date: Jul 2016
Posts: 1
Downloads: 65
Uploads: 0
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I've made it to mid 1943 and according to the availability timeline I should have the option for the Snorkel by now. I did some time skipping to see when it does become available and the earliest I can see it is 1944. Is this supposed to happen? Can I edit the files to change the availability to early/mid 1943?
The mod is great otherwise. |
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#693 | |
GWX Project Director
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We have set the snorkels availability in-game to be historically accurate. You may observe the date range found on uboat.net via the following link and excerpt. https://uboat.net/technical/schnorchel.htm "The first boat to be fitted with the Schnorchel was U-58 which experimented with the equipment in the Baltic during the summer of 1943 but operational boats didn't start to use it until early 1944 and even as late as June 1944 only about half of the boats stationed in the French bases had Schnorchels fitted." We may need to edit the snorkel equipment availability chart icon. I will check into that on that over in our workshops. Otherwise, we will be keeping the historically accurate in-game actual availability as it is currently in GWX-KC. Regarding editing the files to suit your taste, you may open a new thread to request assistance with that. If we were to do that here on this thread for every person's preferences, we'd be doing little or nothing more outside of that. I hope you understand. Sink'em ALL! ![]() |
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#694 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Any chance for submod that change resolution for Legion GO like 1280x800, 1600x1000 or 1920x1200 ?
Last edited by NiKuTa; 04-04-25 at 05:35 AM. |
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#695 |
Watch
![]() Join Date: Mar 2025
Posts: 15
Downloads: 1
Uploads: 0
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Really enjoying my first go at the KC mod. The UI taking some getting use to and a lot of the dials i am unsure how to use, but i haven't reviewed the tutorials on the forums yet.
I started in 1943 and ran into my first convoy. Reported the position and was ordered to shadow (absolutely love that...), unfortunately lost contact with the convoy and incorrectly reported. Re-established contact and reported again which led to the BdU message "uboats unable to make contact, attack alone", makes total sense. Hours into maneuvering the boat into a firing position, i see splashes and gunfire. A uboat appeared and fired at the DD with deck gun! Well after a very short duel the DD scored a hit on the uboat and that ended that. About 2 hours later after attacking the convoy and in the midst of intense depth charges, another uboat shows up and sinks the exact same way... Question was... Is that normal AI behavior? Is that what it looks like when a wolfpack attacks? They dont approach submerged? |
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#696 |
GWX Project Director
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Unfortunately we have no plans for that. Our work and other mega-modders work centers on the Full High Definition / FHD resolution of 1920 x 1080
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#697 | |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Any tips and help how to run sh3 in 1920x1200 res ? |
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#698 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
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ALL:
Maybe I have missed something already posted, mea culpa if so, but what are the "Enhanced Map Tools" that are "available" if one selects that option in the upper right corner of the screen...maybe the F3 screen? Has that been discussed somewhere that I have missed? If so gimme a reference, please. Still learning the program. Oh, is there a way to program the F1 screens so they can be copied and downloaded to a Word-type program for printing? It would sure make learning commands easier if one had a hard copy sitting next to the keyboard during the early days of indoctrination. And avoid confusion with previously learned commands. -=Archive1=- |
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#699 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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data\Menu\en(de)_help.txt
__________________
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#700 |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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The "enhanced" tools give you guides for drawing. For example, the ruler guide is a large compass that lets you be precise in the in the direction of the line.
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#701 |
GWX Project Director
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No shipmate. Not on this thread.
If your monitor will support 1920 x 1080, it is the resolution that we recommend for GWX - Knight's Cross edition. |
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#702 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
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So, I've followed all of the instructions as laid out in the readme/installation files and/or advice given to me on this thread. I am still unable to get the gam to load, regular GWX and SH4 with mods works fine. I feel like there's just some small tweak or detail that I'm missing here, but I can't seem to figure out what the heck it is.
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#703 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
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AnVar1061:
Thanks for the link. Have downloaded it and begun to edit into (for me) my preference for referencing. Thenwill apply to an ongoing patrol. -=Archive1=- |
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#704 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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#705 |
Swabbie
![]() Join Date: Sep 2008
Posts: 13
Downloads: 35
Uploads: 0
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Game looks amazing while I'm playing, however I'm having problems getting back in after saving and closing the program. I'll bootup then after two to three minutes max it crashes.
Unfortunately I don't have a Nvidia Card, I'm running a AMD Radeon RX 580 2048SP, which I updated. All support and assistance will be greatly appreciated. JC |
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