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Old 04-02-25, 12:11 PM   #691
Darthlucky
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I have it installed in the C: drive, in its own folder named SH3 GW-KC. I'll find the specs for my computer when I have the time and post them as well. I've made the Multi-SH3 save also.
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Old 04-02-25, 06:46 PM   #692
WestboundFilly1
 
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Default Snorkel availability

I've made it to mid 1943 and according to the availability timeline I should have the option for the Snorkel by now. I did some time skipping to see when it does become available and the earliest I can see it is 1944. Is this supposed to happen? Can I edit the files to change the availability to early/mid 1943?

The mod is great otherwise.
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Old 04-03-25, 12:52 PM   #693
Kpt. Lehmann
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Quote:
Originally Posted by WestboundFilly1 View Post
I've made it to mid 1943 and according to the availability timeline I should have the option for the Snorkel by now. I did some time skipping to see when it does become available and the earliest I can see it is 1944. Is this supposed to happen? Can I edit the files to change the availability to early/mid 1943?

The mod is great otherwise.
Hi shipmate.
We have set the snorkels availability in-game to be historically accurate.
You may observe the date range found on uboat.net via the following link and excerpt.

https://uboat.net/technical/schnorchel.htm

"The first boat to be fitted with the Schnorchel was U-58 which experimented with the equipment in the Baltic during the summer of 1943 but operational boats didn't start to use it until early 1944 and even as late as June 1944 only about half of the boats stationed in the French bases had Schnorchels fitted."

We may need to edit the snorkel equipment availability chart icon. I will check into that on that over in our workshops.

Otherwise, we will be keeping the historically accurate in-game actual availability as it is currently in GWX-KC.

Regarding editing the files to suit your taste, you may open a new thread to request assistance with that. If we were to do that here on this thread for every person's preferences, we'd be doing little or nothing more outside of that. I hope you understand.

Sink'em ALL!
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Old 04-04-25, 05:17 AM   #694
NiKuTa
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Any chance for submod that change resolution for Legion GO like 1280x800, 1600x1000 or 1920x1200 ?

Last edited by NiKuTa; 04-04-25 at 05:35 AM.
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Old 04-04-25, 11:33 AM   #695
Tristand
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Really enjoying my first go at the KC mod. The UI taking some getting use to and a lot of the dials i am unsure how to use, but i haven't reviewed the tutorials on the forums yet.

I started in 1943 and ran into my first convoy. Reported the position and was ordered to shadow (absolutely love that...), unfortunately lost contact with the convoy and incorrectly reported. Re-established contact and reported again which led to the BdU message "uboats unable to make contact, attack alone", makes total sense.

Hours into maneuvering the boat into a firing position, i see splashes and gunfire. A uboat appeared and fired at the DD with deck gun! Well after a very short duel the DD scored a hit on the uboat and that ended that. About 2 hours later after attacking the convoy and in the midst of intense depth charges, another uboat shows up and sinks the exact same way...

Question was... Is that normal AI behavior? Is that what it looks like when a wolfpack attacks? They dont approach submerged?
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Old 04-04-25, 12:21 PM   #696
Kpt. Lehmann
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Any chance for submod that change resolution for Legion GO like 1280x800, 1600x1000 or 1920x1200 ?
Unfortunately we have no plans for that. Our work and other mega-modders work centers on the Full High Definition / FHD resolution of 1920 x 1080
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Old 04-04-25, 03:55 PM   #697
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Originally Posted by Kpt. Lehmann View Post
Unfortunately we have no plans for that. Our work and other mega-modders work centers on the Full High Definition / FHD resolution of 1920 x 1080

Any tips and help how to run sh3 in 1920x1200 res ?
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Old 04-05-25, 12:20 AM   #698
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Default Enhanced Map Tools etc

ALL:
Maybe I have missed something already posted, mea culpa if so, but what are the "Enhanced Map Tools" that are "available" if one selects that option in the upper right corner of the screen...maybe the F3 screen? Has that been discussed somewhere that I have missed? If so gimme a reference, please. Still learning the program.

Oh, is there a way to program the F1 screens so they can be copied and downloaded to a Word-type program for printing? It would sure make learning commands easier if one had a hard copy sitting next to the keyboard during the early days of indoctrination. And avoid confusion with previously learned commands.
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Old 04-05-25, 12:22 PM   #699
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Originally Posted by Archive1 View Post
Oh, is there a way to program the F1 screens so they can be copied and downloaded to a Word-type program for printing? It would sure make learning commands easier if one had a hard copy sitting next to the keyboard during the early days of indoctrination. And avoid confusion with previously learned commands.
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You can print the file
data\Menu\en(de)_help.txt
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Old 04-05-25, 02:40 PM   #700
JohnCarterOfMars
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Originally Posted by Archive1 View Post
ALL:
Maybe I have missed something already posted, mea culpa if so, but what are the "Enhanced Map Tools" that are "available" if one selects that option in the upper right corner of the screen
The "enhanced" tools give you guides for drawing. For example, the ruler guide is a large compass that lets you be precise in the in the direction of the line.
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Old 04-05-25, 04:40 PM   #701
Kpt. Lehmann
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Any tips and help how to run sh3 in 1920x1200 res ?
No shipmate. Not on this thread.
If your monitor will support 1920 x 1080, it is the resolution that we recommend for GWX - Knight's Cross edition.
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Old 04-05-25, 05:56 PM   #702
Darthlucky
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Default Still getting 3d engine error message

So, I've followed all of the instructions as laid out in the readme/installation files and/or advice given to me on this thread. I am still unable to get the gam to load, regular GWX and SH4 with mods works fine. I feel like there's just some small tweak or detail that I'm missing here, but I can't seem to figure out what the heck it is.
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Old 04-06-25, 12:37 AM   #703
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AnVar1061:
Thanks for the link. Have downloaded it and begun to edit into (for me) my preference for referencing. Thenwill apply to an ongoing patrol.
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Old 04-06-25, 06:55 PM   #704
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Quote:
Originally Posted by Darthlucky View Post
So, I've followed all of the instructions as laid out in the readme/installation files and/or advice given to me on this thread. I am still unable to get the gam to load, regular GWX and SH4 with mods works fine. I feel like there's just some small tweak or detail that I'm missing here, but I can't seem to figure out what the heck it is.
What video card are you using? Modern Intel cards will typically crash because they haven't properly implemented DX9.
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Old 04-08-25, 04:23 PM   #705
JC
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Default Excellent - Thank you

Game looks amazing while I'm playing, however I'm having problems getting back in after saving and closing the program. I'll bootup then after two to three minutes max it crashes.

Unfortunately I don't have a Nvidia Card, I'm running a AMD Radeon RX 580 2048SP, which I updated.

All support and assistance will be greatly appreciated.


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