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Old 03-05-25, 05:18 PM   #46
Ktl_KUrtz
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Quote:
Originally Posted by Jeff-Groves View Post
It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also.
Again not my fault.
Working on a better release which I will post at some time.

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Old 03-05-25, 07:47 PM   #47
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Quote:
Originally Posted by Jeff-Groves View Post
It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also.
Again not my fault.
Working on a better release which I will post at some time.
Well whatever you manage to do I will be grateful
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Old 03-06-25, 05:53 AM   #48
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I remember getting this mod working exactly once on an old GWX install....Ok maybe I got it working twice.

But I also remember nuking dozens of installations to do it, I essentially had to keep a clean installation folder and I'd copy it over to try to make a Schnellboot mod install work, it wouldn't, CTD, and then I'd be stuck with a completely defunct SH3 installation.

So I'll say I'm keen on seeing what comes of this Jeff!
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Old 03-06-25, 12:02 PM   #49
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To state the obvious....................
Lots of funky stuff in the folders that I need to track down.
A simple example is the number (20) of Units that still have the UnifiedRender Controller. That's left over from bringing the Units in from SH4.

Could also be to many Ships in total. That could cause a shortage of Memory and thus CTD.
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Old 03-06-25, 12:59 PM   #50
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Quote:
Originally Posted by Jeff-Groves View Post
To state the obvious....................
Lots of funky stuff in the folders that I need to track down.
A simple example is the number (20) of Units that still have the UnifiedRender Controller. That's left over from bringing the Units in from SH4.

Could also be to many Ships in total. That could cause a shortage of Memory and thus CTD.
You can downport from newer games?
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Old 03-06-25, 02:26 PM   #51
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Quote:
Originally Posted by Bladekill1298 View Post
You can downport from newer games?
One needs to make them compatable with SH3.
SH4 and SH5 use different controllers at times.
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Old 03-06-25, 02:44 PM   #52
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Working on Cleaner Scripts for 010 right now.
The Scripts, when finished, will rip through every dat file and remove the Dynamic Shadows stuff. Including the 3D models that are not needed.
I hate doing Units one at a time.

The Scripts will also Clean any type SH3 Mod! They don't care if it's GWX or NYGM.


They will also look for Nonsense Crap and remove it! Like Super Large BS in the Author area of files and worthless divider stuff because a Modder can't remember what a section is for.

Last edited by Jeff-Groves; 03-06-25 at 02:55 PM.
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Old 03-07-25, 05:37 AM   #53
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I would recommend not doing anything with "dynamic shadows". They say they work with the old SH3Controllers.act
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Old 03-07-25, 02:39 PM   #54
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I don't Mod for SH3 Version 1.
Version 1 was the only version with the Dynamic Shadows controller and also does not have the newer controllers. Been there done that.
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Old 03-08-25, 07:12 AM   #55
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Quote:
Originally Posted by Jeff-Groves View Post
Working on Cleaner Scripts for 010 right now.
The Scripts, when finished, will rip through every dat file and remove the Dynamic Shadows stuff. Including the 3D models that are not needed.
I hate doing Units one at a time.

The Scripts will also Clean any type SH3 Mod! They don't care if it's GWX or NYGM.


They will also look for Nonsense Crap and remove it! Like Super Large BS in the Author area of files and worthless divider stuff because a Modder can't remember what a section is for.
Im actually really looking forward to your script as ive hit the 4GB hardcoded limit in the Onealex mod and can't add any more ships to the mod. This script will certainly free up space for me to be able to add more ships in the future.
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Old 03-24-25, 02:26 PM   #56
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any news?
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