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Old 03-17-25, 10:33 PM   #601
Raf1394
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I also played a couple of subsims. (Wolfpack, UBOAT, SH5)
Actually recently started to play Silent Hunter 3. one month or so. And i'm hooked with it.

The GWX gives a good touch towards it

Silent hunter 3 is a game, where you really need patience haha.
Actually sinking a ship in Silent Hunter 3 (GWX) really feels like a challenge. You kinda feel accomplished when you sink one. I also play with 100% realism settings.
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Old 03-17-25, 10:37 PM   #602
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Ktl KUrtz:
Yes, a Long Run, but not necessarily Silent. Appreciate the message, mein Freund. -=Archve 1
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Old 03-17-25, 11:39 PM   #603
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Gentlemen:
First patrol. Torpedoes were fine. But When I selected Shift D to man the deck gun, all hands just lined up on deck and looked lovely...but F10 had no result. The deck gun was not manned, nothing happened. The entire crew stood there on the forward and aft decks waiting to be reviewed, I guess.
Maybe I am doing something wrong. I do use the deck gun frequently to end any merchant encounter (early in the war) and save torps.
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Old 03-17-25, 11:41 PM   #604
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Sorry: I am here talking about the new Grey Wolves product - that may have been unclear.
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Old 03-18-25, 04:25 AM   #605
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Hi all, my first post here.
I'm relatively new to SH3, and I installed KC. After searching the forum and not finding one, I'd like to know if there's a "quick tutorial" to learn all the mod's options, as well as SH3.

Thanks for your feedback.
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Old 03-18-25, 04:49 AM   #606
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Quote:
Originally Posted by Brewer View Post
a "quick tutorial" SH3.

Thanks for your feedback.

http://www.thegreywolves.com/downloads/
http://www.mediafire.com/view/?47o39s3idaaiej9
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Old 03-18-25, 08:09 AM   #607
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Quote:
Originally Posted by Archive1 View Post
Gentlemen:
First patrol. Torpedoes were fine. But When I selected Shift D to man the deck gun, all hands just lined up on deck and looked lovely...but F10 had no result. The deck gun was not manned, nothing happened. The entire crew stood there on the forward and aft decks waiting to be reviewed, I guess.
Maybe I am doing something wrong. I do use the deck gun frequently to end any merchant encounter (early in the war) and save torps.
-=Archive1=-
Hi Archive1. What was the sea state? You cannot man the deck gun in heavy seas.
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Old 03-18-25, 08:49 AM   #608
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Ahoy, all,

I've searched the thread but can't find any posts relating to my problem. I'm trying to run Knight's Cross on Linux and it's crashing just after loading a scenario. This happens whether I'm loading a Naval Academy scenario or starting a career.

I'm running Nobara 41 and have tried using Lutris, Bottles and Proton, all with the same result. The installation video instructs to run GWXKC as administrator but I'm unsure how to do that in Nobara. Any help, advice, or even a RTFM would be appreciated, thanks.
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Old 03-18-25, 10:22 AM   #609
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Hi,

I've just installed this mod and I am having 2 issues.

When using the RAOBF if too close to target the readings I get on AOB are off, I am on a 21:9 screen.

Secondly, I can't zoom in or out in the map while the game is paused, in the other version of GWX I could, any ideas why?

Great mod btw, love the new UI and effects
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Old 03-18-25, 12:02 PM   #610
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Default Wonderful...great job guys!

Herr KPT & team...it was definitely worth the wait. I really loved the simplicity and ease of installation. Not a glitch or anything to spoil getting into the fun. I did the Naval Academy (almost as much fun as the real thing for me!) to see that it all worked on my new machine and to familiarize myself with completely different (and a bit confusing) displays, instruments and controls. Have to say that I had to "cheat" on the AAW training mission; not a chance in Hades that I could succeed, or even survive, the swarms of A/C surrounding the boat, when we only had the single 2cm FlaK 38. George Armstrong Custer would feel right at home on that training mission!

So, getting ready to embark on a career, almost feels like 2005, but better! I only hope that the solution to using SH3 Commander will be coming along some fine day, and I would like to also see a mod for the crew uniforms and a couple of other little things that appeal to my sense of "realism", as found in "Das Boot" and the many books about the Battle of the Atlantic.

Before casting off all lines and getting underway for the first patrol, would there happen to be a "Manual" to describe/explain the new interface displays, instruments and controls? Having been at the business in real life and in SubSims since the mid-1960's, I didn't need to use everything in front of me during the Naval Academy exercises and would like to understand them all w/o having to learn through bitter experience.

Regardless, you folks deserve a standing ovation and a toast, for the absolutely fantastic "Mega Mod" that you've provided to the community!

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Old 03-18-25, 09:48 PM   #611
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KLH:
Yeah, I that from long experience dating from original SH3 and original Grey Wolves. Was a smooth sea or would not have even surfaced to try but just used another torp. In any case, if the sea was rough why would they be lined up for inspection on deck in the middle of the ocean?
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Old 03-19-25, 01:07 AM   #612
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Quick question: Does the GWX KC support the H.sie patch mod?
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Old 03-19-25, 05:47 AM   #613
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Quote:
Originally Posted by uboot556 View Post
Quick question: Does the GWX KC support the H.sie patch mod?
It's already included sir !!
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Old 03-19-25, 06:06 AM   #614
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Quote:
Originally Posted by Archive1 View Post
Sorry: I am here talking about the new Grey Wolves product - that may have been unclear.
-=Archive1=-
Shift+D is "Men on deck" shortcut. I have been all the way thru the GWX manual and nowhere does it give a shortcut for manning the deck gun.

Maybe you are confused with another mod?

Best regards.

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Old 03-19-25, 10:06 PM   #615
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Fubar2Niner: Kapitan Lehmann:

Yes, I have experience with multiple versions of SH3 and admit that there may be some confusion, but they all have used Shift D or F10 to man the deck gun. Neither of these works for the KC version although the F1control list gives F10 as the appropriate trigger. And, yes I know, that that is not possible in high seas. When I do use F10 I get the message, "Forward deck gun not active." Something is off. Yeah, maybe it's me...but?

I should also comment that when I did use Shft D, as you said, all crew were on deck. And they remained there until I submerged. But...but...when I resurfaced, there they were, still standing on deck. A bit damp but...

Please understand, I am not being critical of the program, just highlighting some expected needed tweaks. When I was involved with multiple pharma companies we worked very hard to eliminate problems before release,but upon release many, many more appeared that we had not anticipated. Such is the world of progress and development.

I would hope that Lehmann and the crew accept the reports of those who work with the initial release as positive reports for improvement and not blunt comments of criticism of their hard work.
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