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Old 02-21-25, 11:38 AM   #361
Nippelspanner
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Quote:
Originally Posted by AndreasT View Post
Another thing is the "Umlaut" letters are missing in my text in game.
It seems like German localization is completely broken or not supported, unfortunately. Many words also do not fit and are cut short etc.


Hope this will be addressed.
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Old 02-21-25, 12:45 PM   #362
Tabris
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Great to see some attention was paid to the XXI! I know nobody plays it but me The 3D model, already used in Onealex and NYGM, really is a lot better. It's a relief to see that the radar works out of the box, too. You guys could have totally ignored the type and very few of us would have ever cared, so thank you for showing it some love.

- Tabris
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Old 02-21-25, 01:15 PM   #363
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I do like the single missions option in this mod.
For example ''Gibraltar mission'' and ''Scapa Flow mission''


I like Career mode too. But these stand alone single missions are nice too.
The Gibraltar mission can be played in so much different ways or tactics. The way you cross the strait is your choice

Same thing with Scapa Flow.
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Old 02-21-25, 01:48 PM   #364
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Nice work here lads
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Old 02-21-25, 01:54 PM   #365
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Quote:
Originally Posted by propbeanie View Post
AndreasT, run the JSGME in the game folder, and then click on the "Tasks..." link in the middle of the app window, and choose "Export activated mod list to..." and choose either "Clipboard' to paste it immediately, or "Text file" to copy and paste it later. That will show where you have the game installed, and what mods you have. Also, did you empty the Save folder (defaults to "C:\Users \UserName \Documents \SH3" or similar)? You must empty the Save folder, or create a new once with MultiSH3 (included in KC), else you will have old data that is not replaced when you start KC the first time.
Thanks, I did use MultiSH3 to create a new save folder. I suppose I have to do some digging to try and find the problem. This game can be a diva sometimes. What is annoying is that my other GWX version does not start either anymore. It just crashes when starting it up. There seems to be some corruption somewhere.
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Old 02-21-25, 02:01 PM   #366
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Hi AndreasT you could try this your GWX3 Game install fire game up and just play a single mission for 10 minuets or so just long enough that your GWX3
install to make a SH3 save folder in your documents and see if you can start a career.
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Old 02-21-25, 02:41 PM   #367
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Quote:
Originally Posted by blackswan40 View Post
Hi AndreasT you could try this your GWX3 Game install fire game up and just play a single mission for 10 minuets or so just long enough that your GWX3
install to make a SH3 save folder in your documents and see if you can start a carrer.
A missing save folder isn't really the issue, since the folders are there. I just tried starting a career in KC once again, which I can do. At first, when I started a career with the 7./13. Flotilla in 1939 , the U-boat was in grid FG28. So I started a career with the 1st Flotilla, in 1942 to see what would happen. And see there, I was in Brest as should be, and everything was fine. Being in port in the correct position. So again, I tried the 7./13. Flotilla in 1939, and alas, I was in the middle of the ocean in grid FG28 once again. I am going to try some other variations with other Flotillas and different starting dates and see if there is a pattern.
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Old 02-21-25, 03:45 PM   #368
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Hi Andreas i think somethings got corupted i would wipe both installs and all save folders and search for any other save Folders you may have created and delete them also then empty your recycle bin this is a must for peace of mind then start a fresh with two new installs its what we had to do when we got a new Alpha Build 8-9-10 alway to Alpha-14 when testing GWX KC.
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Old 02-21-25, 06:25 PM   #369
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For my non Sheep AMD BOYS, here is what I came up with

Anti-lag enabled
Image sharpening enabled 80%
anti-alsiasing override 8x
morphological enabled
anisotropic enabled 16x
texture filtering high
color enhancement vivid
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Old 02-21-25, 06:48 PM   #370
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thanx fastfed
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Old 02-22-25, 10:06 AM   #371
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Aww, it´s there Thank you guys
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Old 02-22-25, 01:52 PM   #372
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Just tried out the mod and my first impression is WOW! A huge thank you to the team who spent, I'm sure, countless hours working on this. It's truly an incredible achievement. It looks absolutely fantastic, loads quickly, and just inspires confidence that the game is going to run consistently well.

That being said, is there a way to adjust the brightness at night? I understand the realism aspect, but I cannot even see the bow of my U-boat at night when playing on my laptop it's sadly unplayable for me because of this, as I don't have the option of playing on a monitor.
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Old 02-22-25, 01:53 PM   #373
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I still didn't encounter a real submerged battle with a escort.

Are escort/destroyers really hard to cope with? Especially when they are using ASDIC and dropping depth charges? (in this mod)
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Old 02-22-25, 02:03 PM   #374
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They improve their hunting skills as the war progresses.
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Old 02-22-25, 02:33 PM   #375
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Quote:
Originally Posted by Keesh View Post
Just tried out the mod and my first impression is WOW! A huge thank you to the team who spent, I'm sure, countless hours working on this. It's truly an incredible achievement. It looks absolutely fantastic, loads quickly, and just inspires confidence that the game is going to run consistently well.

That being said, is there a way to adjust the brightness at night? I understand the realism aspect, but I cannot even see the bow of my U-boat at night when playing on my laptop it's sadly unplayable for me because of this, as I don't have the option of playing on a monitor.
Hi Keesh. Thank you for your kind words. I know the team appreciates them.

To answer your question about adjusting the brightness at night... the answer is no... not via our modwork in any case.

I have been on guard duty (my younger self many years ago) in the deep desert before, when overcast at night... or under the canopy of a jungle at night, it gets that dark... and I mean BLACK as ink.

My answer is this: You say you understand the realism aspect.. Endure those few hours as the real watchmen often had to. Dawn will come.

Also, in the evenings and the mornings before sunrise, the night periscope has a larger aperture than the attack scope in GWX-KC just as in real life. Have that in mind as you go about your patrols.

Good hunting.
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