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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 |
Swabbie
![]() Join Date: Dec 2003
Posts: 11
Downloads: 28
Uploads: 0
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#362 |
Electrician's Mate
![]() Join Date: Jan 2020
Location: Oregon, USA
Posts: 131
Downloads: 180
Uploads: 0
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Great to see some attention was paid to the XXI! I know nobody plays it but me
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#363 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 479
Downloads: 3
Uploads: 0
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I do like the single missions option in this mod.
For example ''Gibraltar mission'' and ''Scapa Flow mission'' I like Career mode too. But these stand alone single missions are nice too. The Gibraltar mission can be played in so much different ways or tactics. The way you cross the strait is your choice ![]() Same thing with Scapa Flow. |
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#364 |
Canadian Wolf
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Nice work here lads
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#365 | |
Loader
![]() Join Date: Dec 2011
Location: Berlin, Germany.
Posts: 89
Downloads: 180
Uploads: 0
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#366 |
GWX - KC Crash Test Dummy
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Hi AndreasT you could try this your GWX3 Game install fire game up and just play a single mission for 10 minuets or so just long enough that your GWX3
install to make a SH3 save folder in your documents and see if you can start a career.
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Someone Had to Make the Tea Last edited by blackswan40; 02-22-25 at 08:03 AM. |
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#367 |
Loader
![]() Join Date: Dec 2011
Location: Berlin, Germany.
Posts: 89
Downloads: 180
Uploads: 0
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A missing save folder isn't really the issue, since the folders are there. I just tried starting a career in KC once again, which I can do. At first, when I started a career with the 7./13. Flotilla in 1939 , the U-boat was in grid FG28. So I started a career with the 1st Flotilla, in 1942 to see what would happen. And see there, I was in Brest as should be, and everything was fine. Being in port in the correct position. So again, I tried the 7./13. Flotilla in 1939, and alas, I was in the middle of the ocean in grid FG28 once again. I am going to try some other variations with other Flotillas and different starting dates and see if there is a pattern.
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#368 |
GWX - KC Crash Test Dummy
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Hi Andreas i think somethings got corupted i would wipe both installs and all save folders and search for any other save Folders you may have created and delete them also then empty your recycle bin this is a must for peace of mind then start a fresh with two new installs its what we had to do when we got a new Alpha Build 8-9-10 alway to Alpha-14 when testing GWX KC.
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Someone Had to Make the Tea Last edited by blackswan40; 02-21-25 at 04:14 PM. |
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#369 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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For my non Sheep AMD BOYS, here is what I came up with
Anti-lag enabled Image sharpening enabled 80% anti-alsiasing override 8x morphological enabled anisotropic enabled 16x texture filtering high color enhancement vivid |
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#370 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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thanx fastfed
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#371 |
Watch
![]() Join Date: Aug 2003
Location: Germany
Posts: 26
Downloads: 88
Uploads: 0
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Aww, it´s there
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#372 |
Swabbie
![]() Join Date: Feb 2017
Posts: 13
Downloads: 54
Uploads: 0
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Just tried out the mod and my first impression is WOW! A huge thank you to the team who spent, I'm sure, countless hours working on this. It's truly an incredible achievement. It looks absolutely fantastic, loads quickly, and just inspires confidence that the game is going to run consistently well.
That being said, is there a way to adjust the brightness at night? I understand the realism aspect, but I cannot even see the bow of my U-boat at night when playing on my laptop ![]() |
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#373 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 479
Downloads: 3
Uploads: 0
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I still didn't encounter a real submerged battle with a escort.
Are escort/destroyers really hard to cope with? Especially when they are using ASDIC and dropping depth charges? (in this mod) |
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#374 |
Chief of the Boat
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They improve their hunting skills as the war progresses.
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#375 | |
GWX Project Director
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To answer your question about adjusting the brightness at night... the answer is no... not via our modwork in any case. I have been on guard duty (my younger self many years ago) in the deep desert before, when overcast at night... or under the canopy of a jungle at night, it gets that dark... and I mean BLACK as ink. My answer is this: You say you understand the realism aspect.. Endure those few hours as the real watchmen often had to. Dawn will come. Also, in the evenings and the mornings before sunrise, the night periscope has a larger aperture than the attack scope in GWX-KC just as in real life. Have that in mind as you go about your patrols. Good hunting. |
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