SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-18-24, 10:47 AM   #1
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,084
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by Anvar1061 View Post
Type II submarines have never had a gun 88 installed. Why are you doing this?
Precisely, the Type II (A,B,C &D) was never intended to surface and 'duke-it-out' with a surface target. Morover, the center of gravity for such a smaller craft with a slim crew and only 5 'eels' was such that the added weight of the type VII or VIX gun would seriously disrupt its stability under water, in addition to needing a 4 man crew just to man the weapon instead of attending to the vessel's operation at their critical 'general-quarters' battle posts.
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 12-19-24, 04:14 AM   #2
Hooston
Frogman
 
Join Date: Jun 2020
Posts: 293
Downloads: 16
Uploads: 0
Default

SH3 is in a difficult area between "game" and "simulation". The deck guns are on the "game" side... and are jolly good fun.

I believe the deck gun was not really capable of directly sinking anything other than the smallest merchants. The accuracy was too low and the shells were too small to make a sizeable hole at the waterline. I have read several accounts of small WW2 warships trying to finish off crippled ships with gunfire and failing miserably.
The main idea was to get the ship to stop under prize rules, scare the crew into abandoning ship or set the ship on fire (which would probably eventually sink it). These things are not well represented in the game.

Early war the 20mm flak on the type II could be useable in intimidating unarmed lone merchants. I think this is a thing in "uboat", but I'm not sure if it actually happened in real life!
Hooston is offline   Reply With Quote
Old 12-20-24, 10:46 AM   #3
La vache
Soundman
 
Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
Default




Harrharrharr
__________________
youtube
La vache is offline   Reply With Quote
Old 12-20-24, 11:29 AM   #4
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
Default

Quote:
Originally Posted by La vache View Post



Harrharrharr
__________________
Anvar1061 is offline   Reply With Quote
Old 12-20-24, 12:03 PM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,084
Downloads: 24
Uploads: 0


Default

/\ that'll work! But ya gotta have wheel chocks for the U-boat's pitching and gun's recoil!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 12-20-24, 08:10 PM   #6
Hooston
Frogman
 
Join Date: Jun 2020
Posts: 293
Downloads: 16
Uploads: 0
Default

Totally unrealistic.



Have you thought how long it would take to get the gun limber down the hatch during a crash dive?


Not to mention the team of horses...
Hooston is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.