![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Fleet Admiral
|
![]()
Hey, what's the latest and or best walk through, since they've made updates to the game?
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#32 |
Watch
![]() Join Date: Nov 2016
Location: Somewhere in the USA.
Posts: 30
Downloads: 39
Uploads: 0
|
![]() Hello, Onkel Neal! I haven't been around for quite some time, but I've been playing SHIII, until I managed to get through the entire war ... alive ... one time. I made it! I downloaded UBOAT when it first came out, but it was in such a primitive state that I haven't actually played it, yet. I've got the B127 update, and decided to give it a try. It's beautiful ... actually ... but I have yet to get the boat out of St. Nazaire. Has anyone came up with a step-by-step guide that goes from picking your boat to putting out to sea? This would be extremely valuable, in my estimation.
__________________
All you need is good men ... |
![]() |
![]() |
![]() |
#33 | |
Grey Wolf
![]() |
![]() Quote:
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
|
![]() |
![]() |
![]() |
#34 |
Seaman
![]() Join Date: Nov 2021
Location: Canada
Posts: 32
Downloads: 0
Uploads: 0
|
![]()
Got to the point that I could take apart entire convoys by doing the following:
1. Sink the destroyers using torpedoes from distance and repeated attack runs. Also sink any transports with deck guns using torpedoes. 2. Sink the corvettes by approaching underwater from behind. Once within ~ 1 km surface and open fire with the deck gun. You will be able to sink it before it can turn enough to return fire. You may take a hit or two but you can make multiple attack runs and repair in between. 3. Finish the rest of the convoy using deck guns and/or AA gun at your convenience. This strategy was done early war, 1939/40 and I've not played in ~ a year. I'm curious if improvements have been made to the sim/AI since then. Last edited by TheNolan; 01-04-23 at 01:51 AM. |
![]() |
![]() |
![]() |
#35 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
|
![]()
A good deal of the how to videos I watch are someone flying back and forth in the cutaway view of the sub. Quite often I don't know what they're doing. This video I made is just the opposite. Slow and tedious. Its slow but I try to make it clear the things you can do to escape depth charges while in first person perspective. Enjoy.
|
![]() |
![]() |
![]() |
#36 |
Canadian Wolf
|
![]()
Nice work on the video
![]() |
![]() |
![]() |
![]() |
#37 |
Bilge Rat
![]() Join Date: Mar 2017
Location: Curled up in the Battery compartment of a Balao class
Posts: 1
Downloads: 5
Uploads: 0
|
![]()
I've got several hundred hours put in..always played SH4 to the point my room was entirely dedicated to it. Happy to see more depth in this game and wanted to share a few tips:
1. If you are in shallow water, keep an eye on the top right corner of your depth to keel. If an enemy patrol is coming, you'll spot them before they come upon you. I like to keep my deck awash to hide my profile better..this helps on missions where you need to drop off a spy, weather station, attack a port. Your crew will spot the smoke stacks. Pause the game, Alarm, rig for silent running(blue lights), assuming you are stopped set telegraph to STOP, set depth to Depth To Keel, set dive planes to manual, turn off gyro, and make sure the radio op is on the hydrophone. 8/10 times this always works. It does feel a bit scary watching an enemy war ship chug over top of you. If they spot you, just floor it and scrap along the bottom. They will have a wide turning radius anyways. YOU WILL ALWAYS ENCOUNTER THE TASK FORCE AT BEAR ISLAND. THIS TACTIC WORKS FANTASTIC WITH EARLY WAR SONAR. 2. Cut it in a 90 when you are about to be charged. Keep a good fair distance, playing with your depth and sound. It works if you go silent running and dive deeper, then cut into a 90 degree angle. This tactic also works with convoys, especially if a war ship sniffs you out. Of course the idea is to never put yourself into that position in the first place. A good note with this tactic is if the warship is heading towards or away, you'll be in his hydrophone blind spot. So exploit it by going as quiet as you can to make a good get away. This also works by just hiding in the convoys rear blindspots until you are ready to strike. 3. When in an encounter where you must surface. Get a fair distance away and put a preference to electric engines (should be the first tick back on the telegraph) deck awash and ride on the electric for awhile. This lowers your chances of being spotted when you surface. Your Diesel engines make lots of noise and will push smoke that attracts attention. 4. Vet your crew. If you get in a high risk situation, one guy freaking out will cause a mess. If he does it once and reveals a bad personality trait, just toss him from the crew. It's not worth keeping him around when you are in a tight situation. After about my 5-6th patrol, I weeded out any anxious ones. A good way to tell if the person you recruit is going to be worth it, just read their little bio. 5. During mine laying missions, avoid encounters and load them mines....I was a noob who didn't know any better. 6. Make sure to have a radio officer on the hydrophone while deck awash or on the surface. It has a greater range than visual sight. I like to manually rotate him at times. 7. Ensure each shift has proper coverage and two floaters. That guy will probably be the sixth person and keep him fresh. I like to sort of give him three hours on, 5 hours of sleep, 3 hours anything and the rest as working where I think I'll need him. I also do it at random with another officer. This way these guys don't get tired quickly but also can cover other jobs needing to be done. Radio man or engineer would be the best option. Anyways Happy Hunting! |
![]() |
![]() |
![]() |
#38 |
Gefallen Engel U-666
|
![]()
ThatHistoricSailor!
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 11-25-23 at 02:05 PM. |
![]() |
![]() |
![]() |
#39 | |
Canadian Wolf
|
![]() Quote:
Nice list ![]() |
|
![]() |
![]() |
![]() |
#40 |
Born to Run Silent
|
![]()
Full release UBOAT Tactics & Tips by Len "Viking1" Hjalmarson
Review SURVIVAL TIPS ON ATTACK Attack at Night. Gives you a huge visibility advantage. Attack from head on, showing your profile increases detectability. (Also works for sonar) Attack with tanks pre-flooded (see Depth Control) to stay low in the water and reduce dive time. When in the midst of a convoy and submerged ALWAYS use manual depth control (assign an officer) After your first successful mission, use your points to upgrade officers for faster torpedo reloading and faster enemy tracking. Turn on Red Lights for less eye fatigue and better vision while submerged at night Turn OFF your Gyro Compass when making your getaway for silent running and continue to use Manual depth control Assign at least one sailor to each officer from the start. It will make all their tasks faster and more efficient. Use ALARM sparingly or it will exhaust your crew. But DO use it. Assign at least one crewman to each officer in the Squads section of the Crew management UI, but two for each engineer. Stuck on the bottom after some flooding, and blowing the tanks did not help? Select any officer then try the EMERGENCY blow tanks setting on the main ballast valve. For a faster crash dive increase your engine speed. Even faster if decks are already awash. When air raids at port are frequent (in particular the French bases) assign a crew to your AA gun as you are leaving port. Ensure your tubes are pre-loaded with torps before leaving port. If the gyro will not behave try hitting the RESET on the info GUI above the torpedo GUI Use the ‘U’ key to remove the GUI from the screen Crew Management Video -- |
![]() |
![]() |
![]() |
#41 | |
Canadian Wolf
|
![]() Quote:
![]() Thanks Len "Viking1" Hjalmarson, well done for sure ![]() |
|
![]() |
![]() |
![]() |
#42 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 445
Downloads: 3
Uploads: 0
|
![]()
I played UBOAT for a while.
I think the basis escaping maneuvers for depth charge attacks are everywhere the same. When you hear the splashes or sonar contact stops pinging. Change speed (full speed) change course, and if impossible change depth. You have to time it good. |
![]() |
![]() |
![]() |
|
|