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Old 10-05-24, 05:32 PM   #11
Alex.B
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Join Date: Nov 2020
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Quote:
Originally Posted by iambecomelife View Post
Very happy to see more and more updates to the thread - many paid developers who render wartime ships for big gaming companies are nowhere near this skill.

I was recently paying attention to the cargo ships and escorts used in various flight simulators - often, they had weird length-to-width ratios, doors too small, life rings too big, deckhouses too tall/short for real humans, boxy parts, and tons of other problems. Even though "experts" were paid lots of money to design them. In all honesty they cannot hold a candle to the great ships made on subsim !

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