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Old 09-25-24, 06:12 PM   #1
ET2SN
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Originally Posted by PurpleCow View Post
This is more of a Fleet Command game. Great graphics and strategic play. DonÂ’t expect a remake of Dangerous Waters. You wonÂ’t be able to do TMA or sonar analysis in this game. I personally canÂ’t wait to play this game. It looks awesome.
My YouTube algorithm is full of early access vids of the Dev Build.

Its defiantly "Fleet Command II" with some Cold Waters accents, which isn't a bad thing BUT FC had its limitations in terms of immersion.
One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)".

Meaning, in the Dev version, guess which side is OP?
There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards".

Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game.
Its now 2024 and things have changed.

So, it looks like it should be a very good "on the fly" strategy game with great visuals. A lot of its success will come down to the Mission Editor where you can plan out and then fine tune the actual combat, keeping in mind that you are playing as an Admiral and you're not getting your hands dirty.

If you enjoy pulling the trigger, Sea Power probably isn't for you.
The content creators should have a field day with it once it gets released in November. I'm looking forward to watching some historic battles and some "what if" scenarios. Does that mean I'll buy it? Probably not, its not my type of game, neither was Fleet Command.



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Old 09-25-24, 11:52 PM   #2
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Originally Posted by ET2SN View Post
One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)".

Meaning, in the Dev version, guess which side is OP?
There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards".

Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game.
Its now 2024 and things have changed.

I'm pretty sure the devs addressed this on their discord saying you'll be able to toggle ahistorical units on or off in the campaign.
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Old 09-26-24, 01:23 AM   #3
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Well, yeah. But..

As I understand it, Sea Power is supposed to offer high fidelity assets for accurate scenarios from the late 1940's to the end of the Cold War. High Fidelity meaning accurate platforms and weps.

So, why bother with the Wunder Weapons at all if they didn't exist?

I've seen this before, I still play an "update Mod" for Dangerous Waters where, if you play under the "right" flag, you get some really off-the-wall capabilities.
If you want play the Mod, you have to go in knowing its going to be extremely challenging if you're looking for accuracy, it just won't be very realistic.

If I have the ability to arm my frigates with a hypersonic cruise missile in the 1950's, what's the point? More important, if I already have that option, I'll probably need to use it.

Anyway, its way to early to rant about it. We'll see what drops in November.


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Old 09-27-24, 09:39 AM   #4
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Quote:
Originally Posted by ET2SN View Post
My YouTube algorithm is full of early access vids of the Dev Build.

Its defiantly "Fleet Command II" with some Cold Waters accents, which isn't a bad thing BUT FC had its limitations in terms of immersion.
One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)".

Meaning, in the Dev version, guess which side is OP?
There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards".

Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game.
Its now 2024 and things have changed.

So, it looks like it should be a very good "on the fly" strategy game with great visuals. A lot of its success will come down to the Mission Editor where you can plan out and then fine tune the actual combat, keeping in mind that you are playing as an Admiral and you're not getting your hands dirty.

If you enjoy pulling the trigger, Sea Power probably isn't for you.
The content creators should have a field day with it once it gets released in November. I'm looking forward to watching some historic battles and some "what if" scenarios. Does that mean I'll buy it? Probably not, its not my type of game, neither was Fleet Command.



There is no bias in the game whatsoever, neither to the east nor the west. We go with published data from trusted sources, but we do have the most accurate implementation of Soviet anti-ship missiles in any game so far, which we are proud of.

Whatever paper units exist in the game are included by us because:

- We find them interesting designs
- It's a simulation, so what-if units can be put into the game and see how they would have performed
- It allows to game out historical what-ifs

You don't have to use them if you don't want to, and they won't show up in historical campaigns or scenarios, either. They're simply there to increase the sandbox potential.
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Old 09-27-24, 10:52 AM   #5
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Quote:
Originally Posted by Julhelm View Post
There is no bias in the game whatsoever, neither to the east nor the west. We go with published data from trusted sources, but we do have the most accurate implementation of Soviet anti-ship missiles in any game so far, which we are proud of.

Whatever paper units exist in the game are included by us because:

- We find them interesting designs
- It's a simulation, so what-if units can be put into the game and see how they would have performed
- It allows to game out historical what-ifs

You don't have to use them if you don't want to, and they won't show up in historical campaigns or scenarios, either. They're simply there to increase the sandbox potential.
But do they actually work as demonstrated in the recent conflict. A lot of claims on Soviet era weapons are totally overhyped.. Even Old Hawk missile that stopped receiving updates in the 90s seems to be out performing current Russian equipments.
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Old 09-27-24, 11:22 AM   #6
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Wiz33!... resurfaced after a 2-year 'silent run'!
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Old 09-27-24, 11:34 AM   #7
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Originally Posted by Aktungbby View Post
Wiz33!... resurfaced after a 2-year 'silent run'!
Really not much going on on the the modern naval front for a while. Now that Sea Power have a release date. I'm back.
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Old 09-28-24, 09:21 AM   #8
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Originally Posted by Wiz33 View Post
But do they actually work as demonstrated in the recent conflict. A lot of claims on Soviet era weapons are totally overhyped.. Even Old Hawk missile that stopped receiving updates in the 90s seems to be out performing current Russian equipments.
Current Russia is not the USSR of the Cold War. Certainly Soviet-origin air defence systems have always been effective, except in conflicts like Allied Force where the US was able to gain air superiority and perform DEAD uncontested. They are certainly effective in the current conflict, to the point where neither side can reliably conduct air ops near the frontline.


People take one event like the Moskva sinking and extrapolate to the extreme from that. We could do the same with the Sheffield, the Coventry or the Stark, but noone ever seems to make the argument western equipment is useless because these ships were caught unaware.
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Old 09-29-24, 03:12 AM   #9
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So, we'll be seeing the short nosed version of the F-111 for carrier ops?
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Old 09-29-24, 10:35 AM   #10
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Originally Posted by Julhelm View Post
Current Russia is not the USSR of the Cold War. Certainly Soviet-origin air defence systems have always been effective, except in conflicts like Allied Force where the US was able to gain air superiority and perform DEAD uncontested. They are certainly effective in the current conflict, to the point where neither side can reliably conduct air ops near the frontline.


People take one event like the Moskva sinking and extrapolate to the extreme from that. We could do the same with the Sheffield, the Coventry or the Stark, but noone ever seems to make the argument western equipment is useless because these ships were caught unaware.
I don't have as much contact with the people in the industry/field now but I was told that thing have not improve much.

Back in the days of the cold war when my company actually does Mil-spec contracts. We worked for Gould Inc which build the Mk48, FMC which build the M2 and other projects some of those were so highly classified that we were not even given the program name at the time (one of those which turns out to be parts for the B2). What I can tell you is that every piece of equipment the US and allies have acquired since the fall of the USSR have underperform to the published spec. This does not even cover the poor workmanship on the equipment acquire form East Germany and other former Soviet states. We're talking about upward of 20% failure rates. Examples of which includes the 125mm APFSDS tank main gun round where 30% of the Tungsten Penetrators shattered upon impact and things like all the missile launch failure video you see on the web is more the norm than the exception.
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Old 09-30-24, 01:55 PM   #11
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Have they released any info on how the campaign will play?

I know it's going to be a dynamic campaign, but I mean will you be controlling all the naval assets in a theater, or will the campaign allow for less grand strategy control? Like say controlling a single ship/submarine or a battle group/task force.

I would love to see essentially an updated Cold Waters campaign where you are in control of an individual unit or battlegroup/task force in a larger theater. But unlike Cold Waters where it's your sub against the entire Northern and Baltic Fleets, you have AI allied units operating around you.
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