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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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Oh they will happen,they will happen so much that you will get sick of the site of them,i don't get the 256tc thing I usually go anything between 512-2048tc and I get jumped quite regular.
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm: |
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#3 |
GWX Project Director
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I ran a partial patrol to test something new today.
April 1943. I was attacked by aircraft five times in the Bay of Biscay. At least one of which begun at 512x TC. During the second half of 1942 you will begin to notice an increase in the number of air attacks... In 1943... you'll learn to hate air attacks... especially in the Bay of Biscay. The presence of AC is nearly constant. If you are lucky enough to get a U-Flak as an escort... stay nearby it... but not TOO closely LOL. ![]() |
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#4 |
Stowaway
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I read somewere that replacing the GW Airstrike CFG file with the original one makes them attack at high TC
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#5 | |
GWX Project Director
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No matter what Airstrike Cfg you use... the problem remains. At high TC, you and an enemy can pass each other by several kilometers without detecting the other. Another way of explaining it... At high TC you may pass between the enemy AC's "attempts" to detect you... or vice versa. The result is the same. Roughly speaking, airstrike CFG determines how often locally available airbases spawn their planes. This is in part determined by your actions or inaction in-game. |
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#6 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Two Flakvierling and a Twin 3.7cm FK M 42 sounds just up my alley.
__________________
Some men are born great, some achieve greatness, and some will always be total gits. Last edited by Fat Bhoy Tim; 08-10-06 at 01:34 AM. |
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#7 | |
Fuel Supplier
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BigBoyWooley said:
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"Concerning time compression (TC): SH3 calculates the position of every unit (or unit block, such as a convoy) at every time unit (whatever the internal time tick may be). If you run at 1xTC then no unit, including your U-boat, has travelled very far when the update comes. At 128xTX, everything has moved 128 times further before updates occur. At 1024xTC everything has moved quite a distance before the updates occur. So a ship or aircraft may jump suddenly into the middle of your field of view when it wasn't visible before. Alternatively, it may hop completely over the U-boat without either side ever seeing the other. I think use of TC above 512 is unwise, except to accelerate travel to remote patrol areas. It is possible to use interpolation routines to check whether two units have hopped over each other without spotting one another. I've done it myself for a customer, but it is complicated and Ubisoft, probably wisely, has decided not to add the extra computational burden." Stiebler. |
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#8 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I've tried every concievable T/C Even staying on the surface in good weather & yes in the bay of where all the French/German bases are & still no aircraft attacks ! Oct. 41
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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How long did you spend at the lower TC? I started a new career the other day and got bombed in sept of 39 off the coast of the UK.
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