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Air Attacks
I am in August 1941 in Grey Wolves. When do the air attacks start happening? I have only seen 3 airplanes & that was early in the war.
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Do you play with high TC?
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yeah when I am headed some where I use 1024, when I am hunting I use 64-512TC
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I had the same poblem.
But someone said if you go between 128 and 256 TC you will harresed by planes. It worked for me and now even in late 39 near the coast of the uk that is i cant get away from the buzzing things. |
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I save the high T\C for out in the atlantic - unless I dont want to see any :rotfl: |
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Lol I cant give you a definative answer but I believe it has to do with the computer running the units in the background from waypoint to waypoint At high T\C they miss out waypoint B on the way from A to C Or something like that :rotfl: Basically they skip waypoint so you will miss them Well thats what I have gathered in my time on here Might be total b*ll*x but whatever the reason you will miss them at high T\C |
Oh they will happen,they will happen so much that you will get sick of the site of them,i don't get the 256tc thing I usually go anything between 512-2048tc and I get jumped quite regular.
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:hmm: |
I ran a partial patrol to test something new today.
April 1943. I was attacked by aircraft five times in the Bay of Biscay. At least one of which begun at 512x TC. During the second half of 1942 you will begin to notice an increase in the number of air attacks... In 1943... you'll learn to hate air attacks... especially in the Bay of Biscay. The presence of AC is nearly constant. If you are lucky enough to get a U-Flak as an escort... stay nearby it... but not TOO closely LOL. :arrgh!: |
I read somewere that replacing the GW Airstrike CFG file with the original one makes them attack at high TC
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No matter what Airstrike Cfg you use... the problem remains. At high TC, you and an enemy can pass each other by several kilometers without detecting the other. Another way of explaining it... At high TC you may pass between the enemy AC's "attempts" to detect you... or vice versa. The result is the same. Roughly speaking, airstrike CFG determines how often locally available airbases spawn their planes. This is in part determined by your actions or inaction in-game. |
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Two Flakvierling and a Twin 3.7cm FK M 42 sounds just up my alley. |
BigBoyWooley said:
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"Concerning time compression (TC): SH3 calculates the position of every unit (or unit block, such as a convoy) at every time unit (whatever the internal time tick may be). If you run at 1xTC then no unit, including your U-boat, has travelled very far when the update comes. At 128xTX, everything has moved 128 times further before updates occur. At 1024xTC everything has moved quite a distance before the updates occur. So a ship or aircraft may jump suddenly into the middle of your field of view when it wasn't visible before. Alternatively, it may hop completely over the U-boat without either side ever seeing the other. I think use of TC above 512 is unwise, except to accelerate travel to remote patrol areas. It is possible to use interpolation routines to check whether two units have hopped over each other without spotting one another. I've done it myself for a customer, but it is complicated and Ubisoft, probably wisely, has decided not to add the extra computational burden." Stiebler. |
air attacks 2
I've tried every concievable T/C Even staying on the surface in good weather & yes in the bay of where all the French/German bases are & still no aircraft attacks ! Oct. 41
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