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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sea Lord
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#17 |
Sea Lord
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I just tested it stiffly... took longer to load... no problem with the emblem... I kept version 3, haven't tried it yet... I'll tell you more soon...
in game no problem...gtx 980 old card.. You see the dotted lines around that I have drawn.. erase all the dotted lines if necessary and extend a few cuts if you can... it is mainly the dotted lines which break everything up visually..thanks Pascal ![]() you see the base of the anti-aircraft gun is perfect... if you could do the same with the 88mm it would be very good, nothing more to say... ![]() Pascal anyway I thank you for your excellent work... |
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#18 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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You've done the right thing in posting these images, and I thank you for it; it's been an opportunity to see a lot of misfits and tints; to be continued ...
https://www.mediafire.com/file/kqp30...sion5.zip/file |
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#19 | |
Sea Lord
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Your work deserves this kind of publication so that the maximum of "Subsimmer" benefits from quality work..lol.. ![]() that said: I'm going to test your new work immediately...see you soon... I thank you & GrenSo for moving things forward.. ![]() ![]() |
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#20 |
Sea Lord
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Good evening first report...
loading time 2 minutes Hyper X SSD + WD HDD old PC graphic stability I cap at 60 Fps.. my frequency is at 60 so impeccable. I still have the dotted line if you can't do anything about it...it doesn't matter this version is magnificent..but I'm going to try to do a graphics update with the Nvidia card tools..the "learning" effect which is already very good..I will keep you informed it requires quite a bit of testing..the difference is very noticeable it is not easy to see... I'm adopting version V5 which is even better... unless you create a version 6 for me without pointing.. Thank you for your efforts here, it's really good... see you soon... ![]() Last edited by Kal_Maximus_U669; 05-29-24 at 03:41 PM. |
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#21 |
GLOBAL MODDING TERRORIST
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It's in the Uboat7A_deck.dds
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#22 | |
Sea Lord
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#23 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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See the few photos at the bottom of this page, around the bridge cannon: you can clearly make out the design formed around the cannon - we can assume that these relielf circles allowed the cannon's operators to lock their feet onto them (interpreted as dotted lines on my mod):
https://imagesdefense.gouv.fr/fr/cat...ype_filter=694 Here's the image I used from a u-boat model, where you can see this typical pattern around the cannon (of course, if you want to be exact, this dotted line should appear as a slight relielf and not as a hollow... : ![]() |
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#24 |
Sea Lord
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Thanks for the detail Pascal...
I just looked at the authentic photos in the link.. I had already observed this in sh3.. I thought this defined the exact positioning of the barrel... I think you are completely in the role...So you have to keep them Pascal, what do you think? or: give them a better appearance if it doesn't require too much work You are the boss... ![]() ![]() |
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#25 |
Sea Lord
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hey Pascal
I just tried different settings... I don't recommend anisotropy there is a 'glitch'... with the spatial scaling I get nice results... but I haven't finished... we'll do it again tomorrow if you want it... ![]() |
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#26 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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#27 |
Sea Lord
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#28 |
Sea Lord
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#29 |
GLOBAL MODDING TERRORIST
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I'd say put 3D objects in place for those parts.
I've already started them as a test. ![]() |
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#30 | |
The Analyst
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The 3D parts are already there on the deck. Just a little too short and not complete. But their adjustment is done quickly.😉
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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