SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-28-24, 05:12 PM   #16
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by Pascal View Post
https://www.mediafire.com/file/9x3bm...sion4.zip/file

A word of warning: you need a well-equipped PC or laptop to play this resource-hungry game, even though it's very old now.
Thank you Pascal, don't worry, thank you very much...
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-28-24, 05:48 PM   #17
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

I just tested it stiffly... took longer to load... no problem with the emblem... I kept version 3, haven't tried it yet... I'll tell you more soon...
in game no problem...gtx 980 old card..

You see the dotted lines around that I have drawn.. erase all the dotted lines if necessary and extend a few cuts if you can... it is mainly the dotted lines which break everything up visually..thanks Pascal

you see the base of the anti-aircraft gun is perfect... if you could do the same with the 88mm it would be very good, nothing more to say...

Pascal anyway I thank you for your excellent work...
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-24, 12:03 PM   #18
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default deck's grids VIIA Version 5

You've done the right thing in posting these images, and I thank you for it; it's been an opportunity to see a lot of misfits and tints; to be continued ...


https://www.mediafire.com/file/kqp30...sion5.zip/file
__________________

My Mods
Pascal is offline   Reply With Quote
Old 05-29-24, 02:03 PM   #19
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by Pascal View Post
You've done the right thing in posting these images, and I thank you for it; it's been an opportunity to see a lot of misfits and tints; to be continued ...


https://www.mediafire.com/file/kqp30...sion5.zip/file
Hey Pascal Hello...
Your work deserves this kind of publication so that the maximum of "Subsimmer" benefits from quality work..lol..
that said: I'm going to test your new work immediately...see you soon...
I thank you & GrenSo for moving things forward..
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-24, 03:28 PM   #20
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

Good evening first report...
loading time 2 minutes Hyper X SSD + WD HDD old PC
graphic stability I cap at 60 Fps.. my frequency is at 60 so impeccable.
I still have the dotted line if you can't do anything about it...it doesn't matter this version is magnificent..but I'm going to try to do a graphics update with the Nvidia card tools..the "learning" effect which is already very good..I will keep you informed it requires quite a bit of testing..the difference is very noticeable it is not easy to see...
I'm adopting version V5 which is even better... unless you create a version 6 for me without pointing..
Thank you for your efforts here, it's really good... see you soon...

Last edited by Kal_Maximus_U669; 05-29-24 at 03:41 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-24, 03:47 PM   #21
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,654
Downloads: 137
Uploads: 0


Default

It's in the Uboat7A_deck.dds
Jeff-Groves is offline   Reply With Quote
Old 05-29-24, 05:33 PM   #22
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

Quote:
It's in the Uboat7A_deck.dds
thx
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-24, 05:45 PM   #23
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default

See the few photos at the bottom of this page, around the bridge cannon: you can clearly make out the design formed around the cannon - we can assume that these relielf circles allowed the cannon's operators to lock their feet onto them (interpreted as dotted lines on my mod):
https://imagesdefense.gouv.fr/fr/cat...ype_filter=694

Here's the image I used from a u-boat model, where you can see this typical pattern around the cannon (of course, if you want to be exact, this dotted line should appear as a slight relielf and not as a hollow... :
__________________

My Mods
Pascal is offline   Reply With Quote
Old 05-29-24, 06:03 PM   #24
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default Pointiller sur le pont..

Thanks for the detail Pascal...
I just looked at the authentic photos in the link.. I had already observed this in sh3.. I thought this defined the exact positioning of the barrel...
I think you are completely in the role...So you have to keep them Pascal, what do you think?
or: give them a better appearance if it doesn't require too much work
You are the boss...
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-29-24, 07:03 PM   #25
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

hey Pascal
I just tried different settings... I don't recommend anisotropy there is a 'glitch'... with the spatial scaling I get nice results... but I haven't finished... we'll do it again tomorrow if you want it...
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-30-24, 10:17 AM   #26
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default VIIA version 6

https://www.mediafire.com/file/xqrfk...sion6.zip/file
__________________

My Mods
Pascal is offline   Reply With Quote
Old 05-30-24, 10:23 AM   #27
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by Pascal View Post
Thxxxl
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-30-24, 10:52 AM   #28
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Thxxxl
First round...test

The "graphic learning" effect in Ultra quality with spatialization at 27% is very good... the loading time is better -30 s...I'll take a closer look this evening...Thank you Pascal.. see you soon.. .
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-30-24, 01:45 PM   #29
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,654
Downloads: 137
Uploads: 0


Default

I'd say put 3D objects in place for those parts.
I've already started them as a test.
Jeff-Groves is offline   Reply With Quote
Old 05-30-24, 01:54 PM   #30
GrenSo
The Analyst
 
GrenSo's Avatar
 
Join Date: Apr 2019
Location: Germany / Frankfurt am Main
Posts: 1,012
Downloads: 605
Uploads: 7


Default

Quote:
Originally Posted by Jeff-Groves View Post
I'd say put 3D objects in place for those parts.
I've already started them as a test.

The 3D parts are already there on the deck. Just a little too short and not complete. But their adjustment is done quickly.😉
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.