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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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So, first of all, the version of the mod uniform I'm using, a few details revised, and the rank of lieutenant rightly given to the second officer (the one covered in medals) - We'd have to find a way to give the shoulder pads to the navigator, the one who's always bent over the map :
https://www.mediafire.com/file/vp6qt...sion1.zip/file Next, I'm having fun restoring the design of the bridges, as seen in period photos; it's an evolving thing ... - in the VIIA mod, there are modified texture files for guns and flak Of course, the files in these 3 mods (VIIA, VIIB and VIIC) will conflict with various mods you've already installed. I juggle with all the very talented mods on this site ... I take a plug here, remove another there ... in short, I tinker. ![]() VIIA: https://www.mediafire.com/file/fkwgg...sion1.zip/file VIIB: https://www.mediafire.com/file/4teck...sion1.zip/file VIIC: https://www.mediafire.com/file/hyyhy...sion1.zip/file |
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#2 |
Sea Lord
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I thank you for your excellent work on the bridges which allows me a greater variation throughout the war..I really like it...for the uniforms it's "nice" also same thing..
now there is just the emblem problem see here.. ![]() ![]() |
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#3 |
Sea Lord
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For this emblem problem...it must be due to the fact that I tested with my campaign in the open sea I think that perhaps we should start a new career from the bunker no???
When do you say...? |
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#4 | |
The Analyst
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Very nice work from you. May I'm allowed to use parts of your very nice graphics?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#6 |
The Analyst
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Thanks.
![]() Then I'll take a closer look over the next few days to see which of your graphics I can use in GSE.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#7 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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When I see errors or adjustments that need to be made (however small), I modify them ... and pass them on to you:
So, version2 for the 3 models (VIIA B and C), to be found on my Mod page. Enjoy! |
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#8 |
GLOBAL MODDING TERRORIST
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Punch holes through those decks!
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#9 | |
Sea Lord
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Pascal bonjour: Je viens de le tester VIIA v2, c'est visuellement un peu mieux... En regardant du côté du canon de pont de 88 mm... il y a des traces de points provenant de l'ancien emplacement... pouvez-vous le corriger... s'il vous plaît... ? MERCI. |
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#10 |
GLOBAL MODDING TERRORIST
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Tested doing just that. File size of the Type VII A would grow by about 9 times the stock Turm deck.
May be able to optimize that down some. ![]() Last edited by Jeff-Groves; 05-28-24 at 11:13 AM. |
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#11 | |
Sea Lord
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![]() Yes I saw that @GrenSo reported these facts... this problem of file increase..this implies a little longer loading...maybe alter the stability in game..no? the tools you use in modding Is it possible to simulate these hole effects..??? a "deep learning graphic" of some sort...perhaps this would reduce the workload in loading & in game. be careful, this is a question, you are the experts.. If you succeed I am your guinea pig for the test.. ![]() Last edited by Kal_Maximus_U669; 05-28-24 at 12:24 PM. |
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#12 |
GLOBAL MODDING TERRORIST
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#13 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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The grids are hollow; vous verrez cela avec de beaux effets sur le pont, sous certains axes, quand votre sub est sous la lumière du soleil...
Version3 VIIA: https://www.mediafire.com/file/yypxu...sion3.zip/file |
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#14 | |
Sea Lord
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#15 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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https://www.mediafire.com/file/9x3bm...sion4.zip/file
A word of warning: you need a well-equipped PC or laptop to play this resource-hungry game, even though it's very old now. Last edited by Pascal; 05-28-24 at 02:34 PM. |
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