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Old 08-07-06, 05:03 PM   #16
Safe-Keeper
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they follow me from Port to Port and they only know one tune !
:rotfl:

Couldn't the AP and HE shells be replaced? As it is, you have to man the gun and load the HE shells to use them, otherwise you'll be stuck with it having loaded a non-existing AP shell you can't fire. Or is that meant to be that way?
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Old 08-07-06, 08:37 PM   #17
Sailor Steve
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Originally Posted by Godalmighty83
yes i think GW overdid the nerfing of the deckgun, iam doubting that the crew of a c2 could keep the ship afloat with over 60 holes below the waterline.

best i can see at the moment is that the guns fire rate was about 10 rounds per minute. as oppose to GW's 2 rounds per week.
This is true: a good gun crew could put out 10 rounds per minute, but they couldn't do it for very long and they couldn't do it in a rolling, pitching boat and they couldn't do it once the ready-use ammo was gone, and they couldn't hit the broad side of a barn at that rate of fire, none of which is modelled in the game.
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Old 08-08-06, 10:05 AM   #18
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by Safe-Keeper
Quote:
they follow me from Port to Port and they only know one tune !
:rotfl:

Couldn't the AP and HE shells be replaced? As it is, you have to man the gun and load the HE shells to use them, otherwise you'll be stuck with it having loaded a non-existing AP shell you can't fire. Or is that meant to be that way?
Its meant to be that way so as when you man the deck gun you havent already got one in the breech
You have to wait while the HE loads
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