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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2006
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Using the Grey Wolves mod, I've noticed that I can't select armour peircing rounds when in the deck gun any more. So where have they gone?
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#2 |
Torpedoman
![]() Join Date: Sep 2005
Location: Helsinki, Finland
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Same thing with NYGM
Don´t know if the reason is same for both mods but for NYGM the amount of HE shells is added and AP and starshells removed as latter were not used in Uboote historically or if they were, only as with such small amounts it is almost equal to not having them. CT |
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#3 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
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Fair enough. I have managed to sink a small navy boat with the HE shells though I'm not sure how efficient they'd be against a big boy. I do understand though that they're for finishing off a damaged ship. Still, worth a pop-shot at destroyers
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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#5 |
Ocean Warrior
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Yep pretty much, and i wouldnt take pop shots at destroyers if i were you, as they out gun you big time and have a much better firing platform.
Also with AP rounds we never did determine if they did anything special, their list damage in the game files was a fair amount lower then the HE rounds. |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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I pumped 78 rounds into a medium cargo at the water line before she started to list.
Unfortunatly it took so long they had time to call Mommy and the DD's came swooping in. We had enough time to fire the stern tube at the Medium Cargo and high tail it out of there. Which aint easy to do in 25 meters of water. No credit ![]() On a side note... I still have the Star Shells. I know cause I was firing them at the band on the way out of the harbor :0 |
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#7 |
Stowaway
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Bernard was at your deckgun again eh? takes over mine all the time...:rotfl:
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#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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It might be an idea to remove the AP icon altogether from the next GW release
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#9 |
中国水兵
![]() Join Date: May 2006
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I just edited the .cfg file and put 'em back, lol. Not for any particular reason, it just cheesed me off to have the AP icon there without actually having any AP rounds, lol. Gave myself 100 rounds. Have you noticed how long it takes to sink anything with the deckgun in GW now? Half your ammo disappears just to scupper a small merchant! Still, saves a torp though.
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#10 |
Ensign
![]() Join Date: Apr 2006
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Do you still get credited for the sinking if you use the deck gun?
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#11 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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#12 |
Sonar Guy
![]() Join Date: May 2005
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yes i think GW overdid the nerfing of the deckgun, iam doubting that the crew of a c2 could keep the ship afloat with over 60 holes below the waterline.
best i can see at the moment is that the guns fire rate was about 10 rounds per minute. as oppose to GW's 2 rounds per week.
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#13 | |
Rear Admiral
![]() Join Date: Mar 2005
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![]() Is that true before modded ? I dont remember. |
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#14 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
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I understand you need to acknowledge a sinking, but there have been plenty of times I've been below periscope depth and I got a cheer and "She's going down!" and I was credited...
I've also sank 2 ships using 3 precious torps at periscope depth and never got credited ![]() |
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
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