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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#24 | |
Silent Hunter
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i've seen it in action or, should i say, bad action. ![]() i've experienced tracking a ship from say, 10,000 yds, with the PK. when the distance to target dial reaches my firing point and i fire, the torpedos track nowhere near the track they are supposed to follow, they track far behind the current track. this is easy to see early in the war when using Mk14's. if i react fast enough, i can return to the scope, disengage the PK, re-sight my target, lock the firing solution into the TDC/torpedo system, fire the next fish, and then i get a hit.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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