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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() ![]() Join Date: Jun 2020
Posts: 293
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I think you are being over ambitious. Think how many manhours goes into successful quality simulation games like DCS, or even mods to existing games like those you see here.
I recommend you go take a look at the "crush depth" game. It looks beautiful, but after much expenditure of time and money seems to me to have stalled at the tech demo stage. I'd be interested in the opinions of others as to where that project is going. Have you considered talking to the developers of the Wolfpack game and posting on the forum ? https://www.subsim.com/radioroom/forumdisplay.php?f=277 |
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#2 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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I didn't reach out to Wolfpack as according to Steam reviews the game is near death. All the listed Features are possibilities in the planning stage. I don't know by now which of them will be implemented. The highest priority is on the Type XXI virtual museum, everything else evolves from there... I built it section by section with the first rooms already having their interior walls installed. It will be a long way but as written before it is a passion project to have a walkable Type XXI so that will be accomplished!
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#3 |
Frogman
![]() ![]() Join Date: Jun 2020
Posts: 293
Downloads: 16
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Well, you have some idea what is involved and have set yourself an achievable first goal. Good luck.
I've always thought the best subsim would be creeping around a darkened room with an old fashioned steel dustbin on your head looking through a tiny eyehole, trying to avoid someone else wearing a blindfold and wielding a cricket bat. SH3 has hundreds of things wrong with it, and after a while you tend to forget the thousands of things right with it that are why we are still playing a 20 year old game. For me the things that really let SH3 down late war are:
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#4 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1416
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Taking realistic and xxi sub don't really shive too good only what 4 was combat ready and only 2 went on patrol and never fire a shot
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#5 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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Also they are so revolutionary that I want them to be completely accessible and walkable. That was the starting point of this project, everything else evolves from that.
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#6 | |
Watch
![]() Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 22
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I am rooting for your project, cause I really like the XXI, because it was so far ahead of it's time. Though for a single person to simulate the whole thing, even if we ignore the amount of research it would require, it would be a very long and challenging project that requires tons of discipline, which I don't doubt you have. This forum already proved to me that there are people with tremendous amounts of discipline, see the Wolves of the Kaiser project. What I think is that you should drop the idea of 100% realism, at least regarding the end of war in May 1945. I am a fan of realism as well, but compormises have to be made in order to make a game/simulation playable and enjoyable. See DCS that you mentioned above. Most of the modules, especially the modern ones never took part in any real conflict, but nobody would say DCS is not realistic. What I would do in your place is to either move release of the type XXI to 1943 or so, or to delay the end of the war with a few years. But it is just suggestion, you know your thing. Good luck with it! ![]()
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#7 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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Having the Type XXI in the middle or the beginning of 1944 could be somewhat realistic if we assume the damaging of finished boats by bombs didn‘t happen… I will try to have the model of the boat first then all the mechanics will be implemented. In this way the first step of a digital museum will succeed. I know that this will be a long project but I hope that with continuos advances sometime in the future additional developers will join the project.
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#8 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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![]() There is a strong and active player community. Hundreds of subsim members have taken the Wolfpack academy tests. Wolfpack has been continually worked on since release. A new Beta was released recently. The interior of the Type VIIc U-Boat is now modeled in great accuracy. Personally, I would reach out to the team and see if you can integrate your work with theirs rather than trying to reinvent the wheel.
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#10 |
Gefallen Engel U-666
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That's for sure! So many trainees complering exams, incl. myself, is uncanny and the predominantly new member's names are rather remarkable and imaginatively witty to boot.
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