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Old 02-07-24, 03:20 PM   #1
Hooston
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Default Good luck

Well, you have some idea what is involved and have set yourself an achievable first goal. Good luck.

I've always thought the best subsim would be creeping around a darkened room with an old fashioned steel dustbin on your head looking through a tiny eyehole, trying to avoid someone else wearing a blindfold and wielding a cricket bat.
SH3 has hundreds of things wrong with it, and after a while you tend to forget the thousands of things right with it that are why we are still playing a 20 year old game.
For me the things that really let SH3 down late war are:
  • No shallow water (and cold water) acoustics
  • Much too effective homing torpedoes
  • Aircraft equipment - mk24 mine and sonobouys
  • Escort AI - no equipment or tactics against GNATs, no group tactics, no patience
Given the above the type XXI in SH3 might as well be a flying saucer Fortunately the game kills you in 1943 or early 1944 so this doesn't matter greatly.
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Old 02-11-24, 02:54 AM   #2
les green01
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Taking realistic and xxi sub don't really shive too good only what 4 was combat ready and only 2 went on patrol and never fire a shot
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Old 02-13-24, 04:45 AM   #3
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Taking realistic and xxi sub don't really shive too good only what 4 was combat ready and only 2 went on patrol and never fire a shot
That is correct. I still consider them as accurate to the time as the first sea trials and crew training started in 1944 so it isn‘t unrealistic having them in action in 1945.
Also they are so revolutionary that I want them to be completely accessible and walkable. That was the starting point of this project, everything else evolves from that.
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Old 03-08-24, 04:25 PM   #4
ErdiFerenc
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Originally Posted by padi View Post
That is correct. I still consider them as accurate to the time as the first sea trials and crew training started in 1944 so it isn‘t unrealistic having them in action in 1945.
Also they are so revolutionary that I want them to be completely accessible and walkable. That was the starting point of this project, everything else evolves from that.
Hi there!

I am rooting for your project, cause I really like the XXI, because it was so far ahead of it's time.
Though for a single person to simulate the whole thing, even if we ignore the amount of research it would require, it would be a very long and challenging project that requires tons of discipline, which I don't doubt you have. This forum already proved to me that there are people with tremendous amounts of discipline, see the Wolves of the Kaiser project.

What I think is that you should drop the idea of 100% realism, at least regarding the end of war in May 1945. I am a fan of realism as well, but compormises have to be made in order to make a game/simulation playable and enjoyable. See DCS that you mentioned above. Most of the modules, especially the modern ones never took part in any real conflict, but nobody would say DCS is not realistic.

What I would do in your place is to either move release of the type XXI to 1943 or so, or to delay the end of the war with a few years.

But it is just suggestion, you know your thing.

Good luck with it!
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Old 03-12-24, 03:47 AM   #5
padi
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Originally Posted by ErdiFerenc View Post

What I would do in your place is to either move release of the type XXI to 1943 or so, or to delay the end of the war with a few years.

But it is just suggestion, you know your thing.
Thanks for the tips.
Having the Type XXI in the middle or the beginning of 1944 could be somewhat realistic if we assume the damaging of finished boats by bombs didn‘t happen…
I will try to have the model of the boat first then all the mechanics will be implemented. In this way the first step of a digital museum will succeed.
I know that this will be a long project but I hope that with continuos advances sometime in the future additional developers will join the project.
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Old 02-15-24, 05:10 PM   #6
John Pancoast
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Quote:
Originally Posted by Hooston View Post
Well, you have some idea what is involved and have set yourself an achievable first goal. Good luck.

I've always thought the best subsim would be creeping around a darkened room with an old fashioned steel dustbin on your head looking through a tiny eyehole, trying to avoid someone else wearing a blindfold and wielding a cricket bat.
SH3 has hundreds of things wrong with it, and after a while you tend to forget the thousands of things right with it that are why we are still playing a 20 year old game.
For me the things that really let SH3 down late war are:
  • No shallow water (and cold water) acoustics
  • Much too effective homing torpedoes
  • Aircraft equipment - mk24 mine and sonobouys
  • Escort AI - no equipment or tactics against GNATs, no group tactics, no patience
Given the above the type XXI in SH3 might as well be a flying saucer Fortunately the game kills you in 1943 or early 1944 so this doesn't matter greatly.
Fwiw, Stiebler made a mk24 mod that works well.
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