SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-23, 01:52 AM   #1
Archive1
Captain
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 496
Downloads: 26
Uploads: 0
Default Re: the new edition

Subsim: Kptn Lehmann:

As a very old (going on 90) Subsim participant from the first issue of SH3 thru the iterations of Wolves, may I make a few suggestions as you proceed with a highly anticipated new version of Wolves?

1. In the original SH3 as one proceeded on a patrol, a God's Eye view could show a variety of active shipping activities around the British Isles, not just the occasional appearance of a ship or small convoy near to the active sub's track which might (or might not) be within decent attack distance. (Yes, any actual sub commander would not have had this view...but the British admiralty did and so did Unterseeboot Commandant Doenitz). If such a view were available, the Subsim Kaleun could decide to move to a more high- traffic area. Now, I do not (repeat not) want to create a simplistic arcade game. But I do want to retain newbies who may explore the Subsim world.
do not want them discouraged by long, long empty periods (hours?) of nothing happening. I have experienced those with LSH3. A good program, but with long periods of nothing happening. The true periods of utterly boring hours of true Unterseeboot experience in WW2 may not translate well to the gaming world, if it wants to survive in the fast-paced world of today's gaming reality.

2. I doubt that Doenitz would be happy or satisfied with a Kaleun who returned with most of his torps unfired, for no particular reason. Would it not make sense to build in some penalty for sub commanders who return with too many (how to define that?) unfired torps just (perhaps) in order to begin a less boring or more profitable, new campaign? Now that we no longer benefit from 'points' in the program, I don't know what that penalty might be...maybe a delay in upgrade to a new model sub...dunno. But it seems reasonable.

3. Perhaps the Delete 'spot' could be larger, or a more vibrant color? My, yeah, aging eyes have trouble finding it. Maybe I am not alone.

-=Archive1=-
Archive1 is offline   Reply With Quote
Old 12-10-23, 01:26 PM   #2
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Kpt. Lehmann you have a PM! Hoping for fair winds and followin' seas - the GWX pack deserves it!
iambecomelife is offline   Reply With Quote
Old 12-11-23, 03:12 AM   #3
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by iambecomelife View Post
Kpt. Lehmann you have a PM! Hoping for fair winds and followin' seas - the GWX pack deserves it!
Thanks, matey. Will go from there.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.