![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Argentinian Skipper
|
![]()
This looks very nice
![]() Waiting... Many thanks for the work. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
#17 |
Electrician's Mate
![]() |
![]()
Good news, everyone!
Version 1.0 is now available under the Silent Hunter 4 menu in the mods section. No need to go anywhere in the rest of the tree for it. As with the Patrol Area Maps mod, if there's a better place for this please let me know. Or if the admins think it would be quicker to move it themselves, by all means you have my permission to move it to a more appropriate slot. Again, my thanks for the help on this -- especially Jimimadrid for his permissions and help with the initial work way back when it began. As an "homage" to the sub manager he made, you can use the "ini" files in the package to use -- or not use -- the changes to the fonts I've made. That way you can enjoy all the other stuff without having to overwrite your entire menu_1024_768.ini file. Instructions included with the files. Enjoy and let me know how it works out with your set-ups! ![]() ElCid97 |
![]() |
![]() |
![]() |
#18 | |
Argentinian Skipper
|
![]() Quote:
![]() Then, until I can use the selector, I can´t try your mod. I tried without using the selector, but the Sub management close with an error. Many thanks for the work! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
#19 |
Electrician's Mate
![]() |
![]()
Fitz,
It's possible to do the changes manually. It just takes time. The parts you would have to change manually would give you the following. Just use these and it should work: ;[Fonts] ;Fonts=24 ;Font0=DATA/Menu/Fonts/FPHunt26.tga ;Font1=DATA/Menu/Fonts/FPCond14.tga ;Font3=DATA/Menu/Fonts/FPHunt38.tga ;Font4=DATA/Menu/Fonts/FPHunt12.tga ;Font5=DATA/Menu/Fonts/FPHunt15.tga ;Font6=DATA/Menu/Fonts/FPSmall.tga ;Font7=DATA/Menu/Fonts/FPPencil12.tga ;Font10=DATA/Menu/Fonts/FPArhi24.tga ;Font11=DATA/Menu/Fonts/ShellsNr.tga ;Font13=DATA/Menu/Fonts/FPCond18.tga ;Font14=DATA/Menu/Fonts/FPCond12.tga ;Font15=DATA/Menu/Fonts/FPCond9.tga ;Font16=DATA/Menu/Fonts/FPBro20.tga ;Font17=DATA/Menu/Fonts/FPBro100.tga ;Font18=DATA/Menu/Fonts/Agency_12.tga ;Font19=DATA/Menu/Fonts/Agency_16.tga ;Font20=DATA/Menu/Fonts/Agency_20.tga ;Font21=DATA/Menu/Fonts/Agency_24.tga ;Font22=DATA/Menu/Fonts/Agency_28.tga ;Font23=DATA/Menu/Fonts/Chalk.dds [Fonts] Fonts=31 Font0=DATA/Menu/Fonts/FPHunt26.tga Font1=DATA/Menu/Fonts/FPHunt15.tga Font3=DATA/Menu/Fonts/FPHunt38.tga Font4=DATA/Menu/Fonts/FPHunt12.tga Font5=DATA/Menu/Fonts/FPHunt15.tga Font6=DATA/Menu/Fonts/FPSmall.tga Font7=DATA/Menu/Fonts/FPPencil12.tga Font10=DATA/Menu/Fonts/FPArhi24.tga Font11=DATA/Menu/Fonts/ShellsNr.tga Font13=DATA/Menu/Fonts/FPCond18.tga Font14=DATA/Menu/Fonts/FPCond12.tga Font15=DATA/Menu/Fonts/FPCond9.tga Font16=DATA/Menu/Fonts/FPBro20.tga Font17=DATA/Menu/Fonts/FPBro100.tga Font18=DATA/Menu/Fonts/FPHunt12.tga Font19=DATA/Menu/Fonts/FPHunt15.tga Font20=DATA/Menu/Fonts/FPHunt15.tga Font21=DATA/Menu/Fonts/FPHunt26.tga Font22=DATA/Menu/Fonts/FPHunt26.tga Font23=DATA/Menu/Fonts/Chalk.dds Font24=DATA/Menu/Fonts/TrajanPro_9.dds Font25=DATA/Menu/Fonts/TrajanPro_11.dds Font26=DATA/Menu/Fonts/TrajanPro_15.dds Font27=DATA/Menu/Fonts/TrajanPro_17.dds Font28=DATA/Menu/Fonts/Univers_13.dds Font29=DATA/Menu/Fonts/Univers_22.dds Font30=DATA/Menu/Fonts/Agency_28.tga ... the awards text with the Trajan Pro font would be: [G12 I3] Name=Info Type=1029;Static text ItemID=0x12000004 ParentID=0x12000000 Pos=608,-206,320,356 Zone= 608 562 320 356 6 1 0x12000001 0.75 -0.5 0x12000004 -0.5 0.5 0 0 ;Font=20 <== comment this one out Font=25 ;<== add this one in Text=0 TextFlags=0x6 ... and the deck gun would be: [G38 I3] Name=MaximumAmmo Type=1029;Static text ItemID=0x38010004 ParentID=0x38010000 Pos=82,-165,40,40 Zone= 962 319 40 40 0 1 0x38010003 1 -1 0x38010004 -1 0 0 0 ;Font=22 <== comment this one out Font=30 ;<== add this one in Text=674 TextFlags=0x16 [G38 I4] Name=Current Type=1029;Static text ItemID=0x38010014 ParentID=0x38010000 Pos=2,-165,40,40 Zone= 882 319 40 40 0 1 0x38010003 0 -1 0x38010014 0 0 0 0 ;Font=22 <== comment this one out Font=30 ;<== add this one in Text=674 TextFlags=0x14 ... while the AA gun would be: [G3A I3] Name=MaximumAmmo Type=1029;Static text ItemID=0x3A010004 ParentID=0x3A010000 Pos=70,-160,40,40 Zone= 884 324 40 40 0 1 0x3A010003 1 -1 0x3A010004 -1 0 0 0 ;Font=22 <== comment this one out Font=30 ;<== add this one in Text=674 TextFlags=0x16 [G3A I4] Name=Current Type=1029;Static text ItemID=0x3A010014 ParentID=0x3A010000 Pos=10,-160,40,40 Zone= 824 324 40 40 0 1 0x3A010003 0 -1 0x3A010014 0 0 0 0 ;Font=22 <== comment this one out Font=30 ;<== add this one in Text=674 TextFlags=0x14 Now you can see why I thought about using the merging software for the menu manager. It was either that or a whole new "ini" file which would probably overwrite any changes someone may have already done to customize their setup. Let us know if these work out for you and we can have them as a workaround until we can figure out what happened. It could be that it's not Win11 compatable, but who knows. Regards, ElCid97 |
![]() |
![]() |
![]() |
#20 | |
Argentinian Skipper
|
![]() Quote:
Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
|
|