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Old 10-08-23, 08:34 AM   #1
VonDos
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Originally Posted by Anvar1061 View Post
Quote:
Originally Posted by Fifi View Post
Excellent

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Originally Posted by Stefan Thimme View Post
WONDERFUL, EXELLENT AND SUPERB!!!
Thank you so much!!

Best regards,
Vd
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Old 10-08-23, 11:41 AM   #2
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Vraiment excellent...Thanks a lot for you works of art!
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Old 10-08-23, 01:21 PM   #3
Jeff-Groves
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Details on both A and B could be reduced.


I'd think the open Gun Port parts could also be re-used.

Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes.
Render time is not an issue with todays systems.
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Old 10-08-23, 02:12 PM   #4
VonDos
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Originally Posted by Jeff-Groves View Post
Details on both A and B could be reduced.


I'd think the open Gun Port parts could also be re-used.

Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes.
Render time is not an issue with todays systems.

I agree, every duplicate part.

For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs).

Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation".

IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...).

But everithing can be improved. Sure.


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Old 10-08-23, 04:49 PM   #5
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Originally Posted by VonDos View Post
I agree, every duplicate part.

For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs).
Ummm, No! Many of the port holes could be linked to 1 3D model.
Just like you did the Life boats.
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Old 10-08-23, 05:09 PM   #6
VonDos
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Ummm, No! Many of the port holes could be linked to 1 3D model.
Just like you did the Life boats.
Yep, but every "copy" lifeboat require a node with coordinates for the position, and a water reflection controller for... water reflection.
Sure, 1 single 3d model for 100 potholes. But 100 nodes, 100 more different IDs and 100 controllers..

Or you're suggesting to use small "packs" of potholes, for example 3 or 4 in a row? This could be an idea, but only work when walls where you want to put them are flat or follow a reiterate shape.. Also, this could create a set of possibly repeated patterns into potholes placement.

I'm not saying this can't be done.

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Old 10-08-23, 02:15 PM   #7
VonDos
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Vraiment excellent...Thanks a lot for you works of art!
Please say thanks to flus deck. Without his work on textures, those models wouldn't be as they are. He's the real artist!



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Old 10-09-23, 03:01 PM   #8
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Originally Posted by VonDos View Post
Please say thanks to flus deck. Without his work on textures, those models wouldn't be as they are. He's the real artist!



Best regards,
Vd
Many thanks for kind words my old fellow
As I said before, a good dress can be done only on a perfect body shape. And I must say that your hard work on UV Map is a pure velvet for the paint job

Each time it's a feast Chef. Thank so much for your work and your models

And thank you guys for your support. It's always a pleasure to read you
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Old 10-15-23, 11:26 PM   #9
VonDos
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Many thanks for kind words my old fellow
As I said before, a good dress can be done only on a perfect body shape. And I must say that your hard work on UV Map is a pure velvet for the paint job

Each time it's a feast Chef. Thank so much for your work and your models

And thank you guys for your support. It's always a pleasure to read you
Thank you

Small note, i've reuploaded Komet with a little of fix for a couple of museum data. Nothing changed into the model.

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Vd
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Old 10-28-23, 02:37 PM   #10
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Hi VonDos, I think it's probably possible to close the doors, and make them automatically open when the guns have to fire.
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Old 10-28-23, 05:15 PM   #11
VonDos
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Hi VonDos, I think it's probably possible to close the doors, and make them automatically open when the guns have to fire.
Hi Mister_M!
If you know, please explain me how to do.

I've seen a similar effect on some crates on a Q Ship only, but the crates were used themself as a "gun", or something similar, i never success to replicate this.



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Vd
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