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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Thank you so much!!
Best regards, Vd
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#2 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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Vraiment excellent...Thanks a lot for you works of art!
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Borgneface ![]() |
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#3 |
GLOBAL MODDING TERRORIST
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Details on both A and B could be reduced.
![]() I'd think the open Gun Port parts could also be re-used. Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes. Render time is not an issue with todays systems. |
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#4 | |
Admiral
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I agree, every duplicate part. For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs). Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation". IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...). But everithing can be improved. Sure. ![]() Best regards, Vd
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#5 | |
GLOBAL MODDING TERRORIST
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Just like you did the Life boats. |
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#6 | |
Admiral
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Sure, 1 single 3d model for 100 potholes. But 100 nodes, 100 more different IDs and 100 controllers.. Or you're suggesting to use small "packs" of potholes, for example 3 or 4 in a row? This could be an idea, but only work when walls where you want to put them are flat or follow a reiterate shape.. Also, this could create a set of possibly repeated patterns into potholes placement. I'm not saying this can't be done. Best regards, Vd
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#7 |
Admiral
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Please say thanks to flus deck. Without his work on textures, those models wouldn't be as they are. He's the real artist!
![]() Best regards, Vd
__________________
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#8 | |
Bosun
![]() Join Date: Mar 2018
Location: Paris
Posts: 61
Downloads: 59
Uploads: 2
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![]() As I said before, a good dress can be done only on a perfect body shape. And I must say that your hard work on UV Map is a pure velvet for the paint job Each time it's a feast Chef. Thank so much for your work and your models ![]() And thank you guys for your support. It's always a pleasure to read you ![]()
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![]() Against the overwhelming odds |
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#9 | |
Admiral
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![]() Small note, i've reuploaded Komet with a little of fix for a couple of museum data. Nothing changed into the model. Best regards, Vd
__________________
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#10 |
Grey Wolf
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Hi VonDos, I think it's probably possible to close the doors, and make them automatically open when the guns have to fire.
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#11 | |
Admiral
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If you know, please explain me how to do. I've seen a similar effect on some crates on a Q Ship only, but the crates were used themself as a "gun", or something similar, i never success to replicate this. ![]() Best regards, Vd
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Tags |
kriegs marine |
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