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Old 10-08-23, 02:12 PM   #1
VonDos
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Quote:
Originally Posted by Jeff-Groves View Post
Details on both A and B could be reduced.


I'd think the open Gun Port parts could also be re-used.

Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes.
Render time is not an issue with todays systems.

I agree, every duplicate part.

For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs).

Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation".

IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...).

But everithing can be improved. Sure.


Best regards,
Vd
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Old 10-08-23, 04:49 PM   #2
Jeff-Groves
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Quote:
Originally Posted by VonDos View Post
I agree, every duplicate part.

For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs).
Ummm, No! Many of the port holes could be linked to 1 3D model.
Just like you did the Life boats.
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Old 10-08-23, 05:09 PM   #3
VonDos
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Ummm, No! Many of the port holes could be linked to 1 3D model.
Just like you did the Life boats.
Yep, but every "copy" lifeboat require a node with coordinates for the position, and a water reflection controller for... water reflection.
Sure, 1 single 3d model for 100 potholes. But 100 nodes, 100 more different IDs and 100 controllers..

Or you're suggesting to use small "packs" of potholes, for example 3 or 4 in a row? This could be an idea, but only work when walls where you want to put them are flat or follow a reiterate shape.. Also, this could create a set of possibly repeated patterns into potholes placement.

I'm not saying this can't be done.

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Vd
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