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#1 | |
Admiral
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I agree, every duplicate part. For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs). Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation". IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...). But everithing can be improved. Sure. ![]() Best regards, Vd
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#2 | |
GLOBAL MODDING TERRORIST
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Just like you did the Life boats. |
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#3 | |
Admiral
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Sure, 1 single 3d model for 100 potholes. But 100 nodes, 100 more different IDs and 100 controllers.. Or you're suggesting to use small "packs" of potholes, for example 3 or 4 in a row? This could be an idea, but only work when walls where you want to put them are flat or follow a reiterate shape.. Also, this could create a set of possibly repeated patterns into potholes placement. I'm not saying this can't be done. Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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Tags |
kriegs marine |
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