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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2023
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I have two SH4 installs, one Steam and the other Game front (which shows how much I like the game). One install has FOTRSU and the other TMO. Fleetboat Interiors works fine with FOTRSU, but I get a freeze and a CTD with TMO. What am I doing wrong? I'm using the TMO version with TMO and I deleted my SH4 folder from User/Documents, btw, so it's not that.
Thanks. |
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#2 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 | |
CTD - it's not just a job
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As to what KaleunMarco asks, that is really important for the Fleetboat Interiors - Officer's Quarters (FI-OQ) mod, in that in might not function correctly in regular TMO, since it was written for the Bubblehead1980 version. Also, make certain (if you have the newer Bubblehead1980 version) that you install the mod correctly and that it functions properly first, then add the FI-OQ to the mix. When you post back to KM's question with which version of TMO you are using, also include the install path for your games please. That could also loom large in this. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
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The plot thickens. I have TMO 2.5 loaded (with RSRDC). I was unaware that there was another TMO. How does it differ and where can I get it to find out for myself?
As to managing multiple installs, I just cut/paste SH4 out of File Explorer and onto my desktop and start a new game with another install whenever I get the urge. Been working fine. Thanks for the replies. |
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#5 |
CTD - it's not just a job
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Ahh yesh, the old fashioned Cut It And Paste It Out Of The Way trick - indeed. That does work also
![]() As to the Bubbles version: Trigger Maru Overhauled Update BH V2.0 Now, a couple of caveats 1. The mod is NOT compatible with RSRDC, and even some regular TMO mods 2. A partial reason for that is that he used quite a bit of FotRSU and other mods.
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
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Thanks, Prop. I'm going to check it out. Is this compatible with Fleetboat Interiors? (always another question).
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#7 | |
Sea Lord
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![]() The "Fleetboat Interiors" mod is compatible with TMO BH V2.0... The mod is NOT compatible with RSRDC ![]() It is also compatible with FoTrS 100_FalloftheRisingSun Ultimate v1.8 since vickers03 built it for FoTrS originally. I recommend that you pay particular attention to your assembly, otherwise there will be errors..!!! ![]() I take this opportunity to greet the team that animates here: Beanie starring "boss" ![]() ![]() ![]() Last edited by Kal_Maximus_U669; 06-29-23 at 05:59 AM. |
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#8 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#9 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
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Thanks for the replies. As always, questions answered lead to more questions (my therapist and I are working on that). When I install TMO-BH and test it with Submarine School's 'Torpedo Attack', it works well until I fire torpedoes and go to the attack map. Then it CTDs. As per instructions, I installed TMO-BH in the following order--
TriggerMaru_Overhaul_2-5_UpdateBH NavMapMakeoverTMOUpdate (Required-Included) NavMapmakeoverTMOupdatePatch (Required-Included) EAX_Clang_Splash_Dud for TMO Update(Required-Included) Any other Requiired mods or add ons. I DID delete the Save folder from 'File Explorer'. What I didn't do was unintall and reinstall the entire game. Also, I assume that the 'Required Mods' are the ones included with TMO-BH, although they seem to be mainly for 'aesthetic'/atmospheric purposes. There's also a 'Required Add-Ons' folder. Do all of the folders have to be installed? There are a lot. Any ideas? From the Mod's description, I'd really like to try it out. Any help would be appreciated. I'm going to keep trying. Last edited by D-Jones; 06-30-23 at 03:01 PM. |
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#10 |
Sea Lord
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Hey D-Jones Salutation
![]() Here is my list for Help.. [MODS] Trigger Maru Overhaul 2.5 UpdateBH V2.0=1 Fleetboat_Interior_TMO2.5_BH_U_2.0=2 Nav Map Make-Over TMO Update 2.0=3 NMMO Patch TMO Update V2.0=4 TMO Update BH V2.0 PATCH 01=5 EAX_splash_clang_TMOV2.0=6 BBPearlHarbor Pre War TMO=7 Pre-PearlHarborPatch TMO Update V2.0=8 Torpedoes Early_TNTV4B=9 TDW_Ship_Plane_Fire_Damage_v1_3=10 SH4_original_4k_normal_maps_TMO=11 BATTLEFLAG_WARDROOM_SPEARFISH_SS190=12 BATTLEFLAG_CONNING_SPEARFISH_SS190=13 I play the period of the beginning of the war ... that's why I use certain modules ... The mod of BH has certain modules according to the periods to play ... Here the module Number 2 "Fleetboat_Interior_TMO2.5_BH_U_2.0" this one is cosmetic because I like to play with the interiors a fabulous work of master vickers03..In the S class and another class.. I don't know which one!!! you will be able to observe the condensation on the dials.. and many other details it is all simply splendid...bravo Masters vickers03 Module number 7 & 8 are pre-war. The other modules are cosmetic... Read the supplied BH doc carefully,Some modules are different depending on the period you play.. otherwise you will produce a bad assembly... BH's mod is one of the hardest I've played and believe me, your decision making skills will be put to the test...!!!...!!! Proceed as a real commander would have done... during the day, watch out for planes, mandatory immersion during attacks, destroyers are deadly.... if you have reading experience and documentation on USSMC navy actions you will love this mod... If you play in maximum realism it is a must. I have approached the RFB mods.. TMO... FOTRS etc..... I would say that FOTRS has been taking a very good turn for some time, it is one of the prettiest... great sound... great content but some small inconvenience of rigid navigation and other odds and ends which are known by the team which never ceases to bring the best to this splendid mods...RFB 2.0 and very good too and has its share of difficulties but alas has not been updated for a long time ... but I strongly recommend it ... ![]() I hope that BH will be back soon... I understand that real life occupies him so much that he doesn't have time... besides, I take this opportunity to send him my best regards and my friendship... Good luck my dear D-Jones... ![]() ![]() Last edited by Kal_Maximus_U669; 06-30-23 at 03:55 PM. |
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#11 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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Yeah. That's pretty much what I have installed and in that order. I still get the CTD though after I fire torpedoes. I did a fresh install also--the entire game.
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#12 | |
Sea Lord
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here a shot I shot 3 torpedos without problems at the moment... ![]() ![]() ![]() which submarine, is which date, I need more details... it's late for me GMT 3h27....!!! I will contact you tomorrow... ![]() |
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#13 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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So far I've only tested it with the Submarine School's torpedo attack mission. Since I get a CTD when firing torpedoes there, I assume the same will happen if I start a career. I notice that when zooming the periscope in on the Cruiser, it fills up the entire scope. That might indicate a problem. If I go to the Attack Map, CTD.
To be more specific about what I installed, I installed everything in order- TriggerMaru_Overhaul_2-5_UpdateBH NavMapMakeoverTMOUpdate (Required-Included) NavMapmakeoverTMOupdatePatch (Required-Included) EAX_Clang_Splash_Dud for TMO Update(Required-Included) Any other Requiired mods or add ons. and then all the 'Required mods' and 'Required Add ons' that came with it. No luck. |
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#14 |
Sea Lord
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Hey D-Jones Greetings...
Indeed during the torpedo shooting training mission on the Cruiser I have the same problem as you...!! lol.. I didn't realize it before because I never play these missions...I tried several methods at the moment...but I got CtD each time... It's surprising because in the countryside it happened to me once or twice. I had reported it to BH but he pointed out to me that there could be random "CtDs" depending on the circumstances... now I advise you to start a campaign and see if this happens because for my part I have already torpedoed in the campaign... you should ask KaleunMarco or Beanie if they know the origin of the problem...because I'm not a modder but sometimes it happens I fix certain things... ![]() |
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#15 |
Sea Lord
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I just did a different edit..
[MODS] Trigger Maru Overhaul 2.5 UpdateBH V2.0=1 Nav Map Make-Over TMO Update 2.0=2 Fleetboat_Interior_TMO2.5_BH_U_2.0=3 NMMO Patch TMO Update V2.0=4 TMO Update BH V2.0 PATCH 01=5 EAX_splash_clang_TMOV2.0=6 BBPearlHarbor Pre War TMO=7 Pre-PearlHarborPatch TMO Update V2.0=8 Torpedoes Early_TNTV4B=9 TDW_Ship_Plane_Fire_Damage_v1_3=10 SH4_original_4k_normal_maps_TMO=11 If you carry out the attack mission of the convoy no problem... but that of the Cruiser mission torpedoing... I always have "CtD" So I recommend that you play your campaign... ![]() |
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