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Old 09-28-2021, 12:01 PM   #1
Bubblehead1980
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Default Trigger Maru Overhauled Update BH


USS Drum SS-228 1945

*TriggerMaru_Overhaul_2-5_UpdateBH Revised Final* by Bubblehead1980

This is a major update (a overhaul if you will) of Trigger Maru Overhauled 2.5.

The original version uploaded on 9/28 had an error in the special abilities files for crew, which was preventing campaign from starting properly. I then uploaded an incorrect test/incomplete version (doh!). I have uploaded the correct version entitled " TriggerMaru_Overhaul_2-5_UpdateBH Revised Final". Please make sure this is the version you have.


This update features:

A major rework of the campaign traffic.

Addition of numerous major and "minor" battles from Coral Sea to Okinawa.

Addition of numerous Japanese, Allied ships, and aircraft. (Ship packs in downloads section)

Submerged AI submarines that fire torpedoes.

Overhaul of US submarine damage model.

Overhaul of depth charges and torpedoes.

Darker nights and ability to perform historically accurate/realistic night surface attacks.

Overhauled mines, which are now a threat to surfaced submarines and surface ships and much more.

Something omitted from the README by mistake (but not going through the upload process again lol) is concerning hospital ships.

There are Red Cross (Neutral) hospital ships and Hospital Ships flying Japanese flags. Be careful not to sink these as will lose a lot of renown.

and much more.........

Installation/Requirements:

SH v1.5

Install order in JSGME:

TriggerMaru_Overhaul_2-5_UpdateBH Revised Final
NavMapMakeoverTMOUpdate (Required, included with download)
NavMapmakeoverTMOupdatePatch (Required, included with download)
Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
EAX Sound Simulation WITHOUT Webster Maneuver_TMO by Vickers03 (HIGHLY, HIGHLY suggested, really improves the sound environment, the overall experience of the sim. The update was made wit this mod and you will not get the same experience without, I assure you. Immersion and sound especially is a huge part of a subsim, especially if play without the external cam ,
TMO2_Different_smoke_and_splash_effects by Vickers03(HIGHLY, HIGHLY, HIGHLY suggested as this corrects a flaw in SH 4, it gives merchants puffy black smoke plumes, which make them easy to visually track even at 10 nautical miles (just as real skippers did) and particularly helpful early war prior to SJ radar. Warships now has the lighter, whisps of smoke (except Clemson DD). The you have the amazing depth charge splashes and water effects as well shell splashes. Add this in with EAX sound, rather amazing. You will no goy back. This mod is included in optional . Make sure it comes after EAX sound sim in activation order.)
IJN_Radar_Fix_2 (Required)
Any other mods included with TMO and TMOupdate.
Others mods of player choice. Of course be wary of conflicts!

Make sure to actually read the README file for details, installation requirements, instructions etc. Follow install order and instructions in README to get proper and intended player experience.


Download is at the link below.

https://www.subsim.com/radioroom/dow...o=file&id=5965 TMO 2.5 UpdateBH (Revised Final)


https://www.subsim.com/radioroom/dow...o=file&id=5964 Ship Pack for TMO (Required)

https://www.subsim.com/radioroom/dow...o=file&id=5963 Allied Ship Pack for TMO (Required)

Last edited by Bubblehead1980; 10-16-2021 at 10:07 AM.
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Old 09-28-2021, 12:19 PM   #2
vickers03
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well done!
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Old 09-28-2021, 01:31 PM   #3
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Excellent... gotta make time to try it!
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Old 09-28-2021, 04:08 PM   #4
Mad Mardigan
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radar







Will see of d/l'ing & testing this out a.s.a.p.

M. M.

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Old 09-28-2021, 05:08 PM   #5
Kal_Maximus_U669
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Default Trigger Maru Overhauled Update BH

Thank you for your hard work just uploaded great try soon
thank you Bubblehead1980
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Old 09-28-2021, 07:08 PM   #6
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Always been a big fan of TMO so thanks for your work. Downloading now.

-C
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Old 09-28-2021, 07:41 PM   #7
Arlo
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Old 09-28-2021, 08:03 PM   #8
Arlo
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Starting out 'minimalist.'
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Old 09-28-2021, 08:09 PM   #9
Arlo
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Uh Oh.

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Old 09-28-2021, 08:10 PM   #10
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Gonna try again without reloading.
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Old 09-28-2021, 08:14 PM   #11
Arlo
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Cannot find special abilities 1 through 5.
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Old 09-28-2021, 08:39 PM   #12
Bubblehead1980
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Quote:
Originally Posted by Arlo View Post
Uh Oh.


Oh this sim, lol did not give me any trouble when did a final test this morning lol. Thanks for the heads up. I am looking into this now....
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Old 09-28-2021, 08:43 PM   #13
Arlo
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Thank you, sir. (I didn't intend to give you more work.)
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Old 09-28-2021, 09:26 PM   #14
Bubblehead1980
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Quote:
Originally Posted by Arlo View Post
Thank you, sir. (I didn't intend to give you more work.)
Not at all. Thank you for being quick to point it out. I made a last minute change, well something I planned but forgot about anyways. SH loaded fine for me initially. Apparently, the changes implemented to special abilities, SH 4 did not like that. I returned them to normal for now until have time to figure out the issue.



I am editing files and double checking a couple things before upload the corrected version tonight.
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Old 09-28-2021, 10:39 PM   #15
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Again, thank you. Looking forward to trying it.
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