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Old 07-24-06, 06:42 PM   #16
Pants
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Quote:
Originally Posted by JU_88
You mean I did all this for nothing????



LOL.
nope you DID not do that for nothing...looking forward to the release>>>great work
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Old 07-24-06, 06:48 PM   #17
sergbuto
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Quote:
Originally Posted by JU_88
You mean I did all this for nothing????
After all, the main thing is that you have fun by doing this. The game has room for many Mosquitos.
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Old 07-25-06, 06:15 AM   #18
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Quote:
Originally Posted by JU_88
You mean I did all this for nothing????
<picture omitted>
LOL.
Not to worry - I don't think the stock SH3 aircraft have transparent windows, either.

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Old 07-25-06, 06:19 AM   #19
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Originally Posted by sergbuto
Quote:
Originally Posted by bigboywooly
Dammit Serg why do you keep taunting us with these new units:rotfl: :rotfl:
I suppose that one is not ready for download ?

Just noticed you have the Avro and Blenheim there too
Actually, Mosquito is not new. The screenshots were posted on these forums in December, 2005. I did not release the model because I could not make transparant glass for the cabin (which irritates me a lot) and wanted to have the aircraft with rockets as well.

Avro and Blenheim were made by Vaa. They are on the level of SH3 stock models. He also made Wildcat and some other aircrafts (do not remember all).
Serg,

Is it possible to use "virtual" rockets? Maybe put eight five-inch guns in the fuselage with one round of HE ammunition each?

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Old 07-25-06, 01:29 PM   #20
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Originally Posted by Pablo
Serg,

Is it possible to use "virtual" rockets? Maybe put eight five-inch guns in the fuselage with one round of HE ammunition each?

Pablo
Last time when I tried to give Mosquito such "rockets", the aircraft would not run out of ammunition, infinitely circling around the target and firing at it. But I think I might have made a mistake in testing and it may be possible to do. I need to come back at some point to do more testing,
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Old 07-25-06, 01:48 PM   #21
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Pablo
Serg,

Is it possible to use "virtual" rockets? Maybe put eight five-inch guns in the fuselage with one round of HE ammunition each?

Pablo
Last time when I tried to give Mosquito such "rockets", the aircraft would not run out of ammunition, infinitely circling around the target and firing at it. But I think I might have made a mistake in testing and it may be possible to do. I need to come back at some point to do more testing,
Yes its a pity the Devs never got around to doing everything they obviously wanted too

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental

;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Bomber
Type304=Patrol
Type305=Helicopter
Type306=Environmental

Still I understand SHIV will be using the same engine\dynamic campaign as 3 so should be ok to retro stuff back into SH3 - If they get around to finishing that
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Old 07-25-06, 01:57 PM   #22
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Sergbuto!

There are about zillion things I want to ask you....
I want to add many models to SH3, im happy to model and skin them, but i have no idea how to export them in to SH3 or give them the correct parameters/ tweak them.

For instance, how you get the guns on a model ship or aircraft to fire from the right place/position? or mount bombs in the right place.

How do you get the porpellers spinning and bomb bay doors opening - what should I be doing to my model in 3ds max to ensure I dont screw this possibily up.

how should i go about creating a skin for the models, can i use UVW unwrap in max then create a bit map from that? will that work ok?

I see you have created decent AI subs, Id like to add some my self!
I really want to learn and start creating some great content for SH3
Any help you can give me would be great, as im a beginer here, do you have a tutorial on these forums i could learn from?

Also do you plan to release a mod with all your new units and features in one bundle? or have it release in the next supermod IUB/GW version? if you do is there any chance I could contribute some stuff, Id love to help you in return for any help you can give me - It would be an honour.

I hope the models pictured above show you how serious I am.


Cheers.


l

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Old 07-25-06, 02:03 PM   #23
Anvart
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Look:
http://hd-games.narod.ru/usm_files.htm

Last mod.
2 WarShips and 2 Bombers (Tu-2, DB-3).
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Old 07-25-06, 02:05 PM   #24
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Quote:
Originally Posted by Anvart
Look:
http://hd-games.narod.ru/usm_files.htm

Last mod.
2 WarShips and 2 Bombers (Tu-2, DB-3).
Cool Avatar Anvart
What are the warships - my Russian is umm how you say useless :rotfl:
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Old 07-25-06, 02:20 PM   #25
Anvart
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Quote:
Originally Posted by sergbuto
......I did not release the model because I could not make transparant glass for the cabin (which irritates me a lot)
Why?
The material of geam_buso_... object is no good at all?



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Old 07-25-06, 02:23 PM   #26
Anvart
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Anvart
Look:
http://hd-games.narod.ru/usm_files.htm

Last mod.
2 WarShips and 2 Bombers (Tu-2, DB-3).
Cool Avatar Anvart
What are the warships - my Russian is umm how you say useless :rotfl:
DEBPS=DEB Patrol Ship
Smallhunter=Small Sea Hunter

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Old 07-25-06, 02:25 PM   #27
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Anvart
Look:
http://hd-games.narod.ru/usm_files.htm

Last mod.
2 WarShips and 2 Bombers (Tu-2, DB-3).
Cool Avatar Anvart
What are the warships - my Russian is umm how you say useless :rotfl:
DEBPS=DEB Patrol Ship
Smallhunter=Small Sea Hunter

Thank you very much Anvart
Helpfull as usual

So , can you make the cockpit on the Mosquito clear ???
If you can would be cool to have it in the game
Am sure you two can sort it between you
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Old 07-25-06, 02:45 PM   #28
Anvart
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Quote:
Originally Posted by bigboywooly
Thank you very much Anvart
Helpfull as usual

So , can you make the cockpit on the Mosquito clear ???
If you can would be cool to have it in the game
Am sure you two can sort it between you
Serg has begun it, Serg and will finish.
I do not like to model
.




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Old 07-26-06, 04:28 AM   #29
sergbuto
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Quote:
Originally Posted by JU_88
For instance, how you get the guns on a model ship or aircraft to fire from the right place/position? or mount bombs in the right place.

How do you get the porpellers spinning and bomb bay doors opening - what should I be doing to my model in 3ds max to ensure I dont screw this possibily up.

how should i go about creating a skin for the models, can i use UVW unwrap in max then create a bit map from that? will that work ok?
Use Pack3d to extract some stock aircraft from SH3 dat format, say Ju-88. This will help you to understand how SH3 models are constructed and will answer most of your questions.

SH3 models are built of blocks/parts. To import a new aircraft, you need to clone one of stock and replace it block/part by block/part with a new model. Props (always rotating)and guns can be left/used from the stock unit and there are no bay doors opening. SH3 has pretty poor flight model and simulation of the aircraft behavior.

As to texturing, SH3 does not support all the features of modern graphical software. Texture plates are also extracted/imported by Pack3d. I do not use MAX for texturing, therefore can help on that.

Quote:
Originally Posted by JU_88
...do you have a tutorial on these forums i could learn from?
No tutorial. There was a SH3 DAT-format description by lurbz on older forums and a number of threads discussing how to do some things and about Pack3D as well. I am not the only knowledgeable person here: ref, Anvart and any other person who imports models to SH3 can be asked about that.

Quote:
Originally Posted by JU_88
Also do you plan to release a mod with all your new units and features in one bundle?
I do not plan on making a bundle. If released, they will be released one by one or in small groups, except for the Kriegsmarine mod which requires modifications of a number of stock files.
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Old 07-26-06, 04:33 AM   #30
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by sergbuto
......I did not release the model because I could not make transparant glass for the cabin (which irritates me a lot)
Why?
The material of geam_buso_... object is no good at all?


I tried something like that but it did not work out for me. But I think I know what was wrong at that time. I will try this kind of object again. Thanks for pointing.
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